Overview:
An artifact-focused deck that aims to generate value through artifact synergies and token generation, utilizing both combo potential and creature-based strategies to overwhelm opponents with construct tokens and artifact creatures.
Primer:
The deck revolves around Urza, Chief Artificer's ability to create increasingly powerful construct tokens while buffing artifact creatures with menace. The early game focuses on establishing a strong artifact base through various mana rocks and value-generating artifacts. The deck can accelerate quickly with cards like Sol Ring, Basalt Monolith, and various signets, while drawing cards through artifacts and artifact-matters payoffs like Vedalken Archmage and Mystic Forge.
The deck has multiple paths to victory, including going wide with construct tokens and thopters, utilizing infinite mana combos with Staff of Domination or Isochron Scepter + Dramatic Reversal, or winning through Aetherflux Reservoir. The deck includes strong protection pieces like Padeem, Consul of Innovation and a decent counterspell package to protect its board state. The presence of tutors like Fabricate and Whir of Invention helps maintain consistency in finding key pieces.
Weaknesses:
The deck is heavily reliant on artifacts, making it vulnerable to mass artifact removal like Vandalblast or Collector Ouphe. While it has some countermagic, the interaction suite is relatively light, which could leave it exposed to faster combo decks. The deck also requires some setup time to establish its engine, making it susceptible to aggressive strategies in the early game.
Most Important Cards:
- Sol Ring
- Mystic Forge
- Staff of Domination
- Isochron Scepter
- Dramatic Reversal
- Aetherflux Reservoir
- Padeem, Consul of Innovation
- Master of Etherium
- Unwinding Clock
- Forsaken Monument
Attribute Ratings:
- Speed: 7/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 5/10
Rating Justification:
This deck sits comfortably in the 6.5-7.0 range due to its ability to establish strong board positions by turn 6-7 and potentially win through various combo lines. While it includes some powerful interactions and combos, it lacks the fast mana and heavy protection package seen in higher-powered decks. The deck's multiple win conditions and strong synergies place it above casual builds, but it's not quite optimized enough to compete with true cEDH decks.
Final power level rating: 6.5 - 7.0
The deck features a solid mana base with 36 lands and numerous mana rocks, though it could benefit from more efficient interaction pieces and faster mana sources to push it into a higher power level. The three-color requirement is well-supported by the land base, and the artifact-heavy strategy helps mitigate color requirements through colorless sources and fixing.
Urza, Chief Artificer