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COMMANDER(S)
Ramses, Assassin Lord
QR Code
B U
- Dimir
OVERVIEW
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ANALYSIS

Overview:

A tribal Assassin deck led by Ramses, Assassin Lord that aims to win through combat damage and commander damage, with an alternative win condition through its commander's ability when an opponent loses after being attacked by an assassin.

Primer:

This deck focuses on deploying evasive assassins and enhancing them with equipment and enchantments to make them more lethal. The strategy revolves around making creatures unblockable or difficult to block, then using combat tricks and power enhancers like Hatred to deliver lethal damage. The deck includes several tutors and card draw effects to find key pieces consistently.

The secondary gameplan involves using infect through cards like Grafted Exoskeleton and Tainted Strike, combined with evasion and power boosters. The deck also runs a strong interaction package with counterspells and removal to protect its strategy while disrupting opponents' plans.

Weaknesses:

The deck is heavily reliant on combat damage in a format where this strategy can be challenging against multiple opponents. Board wipes can be particularly devastating, even though some protection is included. The mana base could be improved, as it's slightly below the optimal range, which could lead to consistency issues in the early game. The deck also struggles against heavy control strategies that can repeatedly remove its creatures.

Top 10 Most Impactful Cards:

  • Demonic Tutor
  • Hatred
  • Grafted Exoskeleton
  • Mari, the Killing Quill
  • Cyclonic Rift
  • Rhystic Study
  • Mana Drain
  • Black Market Connections
  • Fierce Guardianship
  • Vampiric Tutor

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 7/10
  • Interaction: 8/10

Rating Justification:

This deck sits in the focused to optimized casual range due to its combination of strong interaction pieces and consistent gameplan, but is held back by its reliance on combat damage. While it includes several powerful cards and tutors that could push it higher, the overall strategy is too fair for higher power levels. It would struggle against decks in the 7+ range due to their faster combo wins, but can effectively compete with other combat-focused strategies in the 5-6 range.

Final power level rating: 5.5 - 6.0

DECK LIST
Ramses, Assassin Lord
Planeswalker: 1
1
Sorin Markov
3 B B B
Creature: 26
1
Assassin Initiate
B
1
Aven Heartstabber
U B
1
Basim Ibn Ishaq
U B
1
Big Game Hunter
1 B B
1
Brotherhood Spy
1 U
1
Callidus Assassin
4 U B
1
Changeling Outcast
B
1
Dark Impostor
2 B
1
Desmond Miles
1 B
1
Etrata, the Silencer
2 U B
1
Guildsworn Prowler
1 B
1
Guul Draz Assassin
B
1
Hired Poisoner
B
1
Jacob Frye
2 B
1
Kiku, Night's Flower
B B
1
Mari, the Killing Quill
1 B B
1
Massacre Girl
3 B B
1
Massacre Girl, Known Killer
2 B B
1
Midnight Assassin
2 B
1
Nekrataal
2 B B
1
Ravenloft Adventurer
3 B
1
Royal Assassin
1 B B
1
Scarblade Elite
B B
1
Silumgar Assassin
1 B
1
Termination Facilitator
1 B
1
Virtus the Veiled
2 B
Sorcery: 7
1
Demonic Tutor
1 B
1
Eagle Vision
4 U
1
Feed the Swarm
1 B
1
Infectious Inquiry
2 B
1
Restart Sequence
3 B
1
Sleep
2 U U
1
Toxic Deluge
2 B
Instant: 11
1
An Offer You Can't Refuse
U
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dark Ritual
B
1
Deadly Rollick
3 B
1
Fierce Guardianship
2 U
1
Hatred
3 B B
1
Mana Drain
U U
1
Tainted Strike
B
1
Vampiric Tutor
B
1
Vraska's Fall
2 B
Artifact: 13
1
Arcane Signet
2
1
Assassin Gauntlet
2 U
1
Brotherhood Regalia
2
1
Dimir Signet
2
1
Grafted Exoskeleton
4
1
Lightning Greaves
2
1
Patchwork Banner
3
1
Quietus Spike
3
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Talisman of Dominance
2
1
Vorpal Sword
B
1
Whispersilk Cloak
3
Enchantment: 7
1
Aqueous Form
U
1
Black Market Connections
2 B
1
Double Down
3 U
1
Kindred Discovery
3 U U
1
Necrogen Communion
1 B
1
Reconnaissance Mission
2 U U
1
Rhystic Study
2 U
Land: 34
1
Bojuka Bog
1
Brotherhood Headquarters
1
Cabal Coffers
1
Cavern of Souls
1
Command Tower
1
Drowned Catacomb
5
Island
1
Morphic Pool
1
Path of Ancestry
1
Rogue's Passage
1
Shipwreck Marsh
1
Shizo, Death's Storehouse
1
Sunken Hollow
11
Swamp
1
Tainted Isle
1
Three Tree City
1
Underground River
1
Underground Sea
1
Urborg, Tomb of Yawgmoth
1
Watery Grave