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COMMANDER(S)
Zedruu the Greathearted
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R U W
- Jeskai
OVERVIEW
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ANALYSIS

Overview:

A Zedruu the Greathearted political control deck that aims to win through card advantage and life gain by donating permanents to opponents while maintaining board control through pillowfort effects and interaction.

Primer:

The deck's primary strategy revolves around establishing a defensive position using pillowfort effects like Propaganda and Ghostly Prison while setting up Zedruu donations. Use early turns to develop mana and establish defensive pieces. Once protected, begin donating permanents that either benefit you or hinder opponents. Card advantage from Zedruu's ability helps find answers and win conditions. The deck can win through commander damage, large creatures like Numot, the Devastator, or by taking control of opponents' boards with cards like Insurrection.

Weaknesses:

The deck is heavily reliant on its commander for card advantage and struggles if Zedruu is repeatedly removed. The strategy can be slow to develop and vulnerable to aggressive strategies that can overcome the pillowfort effects. The mana base could be more optimized, which impacts the deck's ability to cast spells efficiently.

Top 10 Most Impactful Cards:

  • Zedruu the Greathearted
  • Propaganda
  • Ghostly Prison
  • Insurrection
  • Sol Ring
  • Chromeshell Crab
  • Martyr's Bond
  • Wild Ricochet
  • Austere Command
  • Lightning Greaves

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 4/10
  • Interaction: 6/10

Rating Justification:

This deck operates at a casual level with some interesting political and control elements. While it has powerful effects and good interaction, it lacks the fast mana and consistent win conditions needed for higher power levels. The deck would struggle against focused decks (6.0+) due to its slower setup time but could hold its own against other casual decks through its defensive capabilities and political elements. The inclusion of cards like Insurrection and various control elements gives it potential for strong plays, but the overall strategy is too fair and slow for competitive tables.

Final power level rating: 4.5 - 5.0

DECK LIST
Zedruu the Greathearted
Creature: 24
1
Arbiter of Knollridge
6 W
1
Azorius Guildmage
W/U W/U
1
Brion Stoutarm
2 R W
1
Chromeshell Crab
4 U
1
Court Hussar
2 U
1
Dominus of Fealty
U/R U/R U/R U/R U/R
1
False Prophet
2 W W
1
Flametongue Kavu
3 R
1
Fog Bank
1 U
1
Goblin Cadets
R
1
Gomazoa
2 U
1
Guard Gomazoa
2 U
1
Izzet Chronarch
3 U R
1
Jötun Grunt
1 W
1
Nin, the Pain Artist
U R
1
Numot, the Devastator
3 U R W
1
Plumeveil
W/U W/U W/U
1
Rapacious One
5 R
1
Ruhan of the Fomori
1 U R W
1
Spurnmage Advocate
W
1
Vedalken Plotter
2 U
1
Wall of Denial
1 W U
1
Wall of Omens
1 W
1
Windborn Muse
3 W
Sorcery: 6
1
Austere Command
4 W W
1
Breath of Darigaaz
1 R
1
Death by Dragons
4 R R
1
Insurrection
5 R R R
1
Skyscribing
X U U
1
Trade Secrets
1 U U
Instant: 16
1
Brainstorm
U
1
Chaos Warp
2 R
1
Flusterstorm
U
1
Lash Out
1 R
1
Murmurs from Beyond
2 U
1
Oblation
2 W
1
Perilous Research
1 U
1
Pollen Lullaby
1 W
1
Punishing Fire
1 R
1
Reins of Power
2 U U
1
Repulse
2 U
1
Scattering Stroke
2 U U
1
Spell Crumple
1 U U
1
Vision Skeins
1 U
1
Whirlpool Whelm
1 U
1
Wild Ricochet
2 R R
Artifact: 9
1
Armillary Sphere
2
1
Champion's Helm
3
1
Darksteel Ingot
3
1
Dreamstone Hedron
6
1
Fellwar Stone
2
1
Howling Mine
2
1
Lightning Greaves
2
1
Prophetic Prism
2
1
Sol Ring
1
Enchantment: 10
1
Crescendo of War
3 W
1
Ghostly Prison
2 W
1
Journey to Nowhere
1 W
1
Martyr's Bond
4 W W
1
Prison Term
1 W W
1
Propaganda
2 U
1
Soul Snare
W
1
Vow of Duty
2 W
1
Vow of Flight
2 U
1
Vow of Lightning
2 R
Land: 34
1
Azorius Chancery
1
Boros Garrison
1
Command Tower
1
Evolving Wilds
12
Island
1
Izzet Boilerworks
8
Mountain
8
Plains
1
Terramorphic Expanse