









Overview:
Edgar Markov Vampire tribal focuses on swarming with Vampire tokens via eminence, bolstered by anthems and +1/+1 counters. The deck wins through overwhelming combat damage, leveraging Edgar's innate token generation and tribal synergies. Key strengths include board-wide buffs (Cathars' Crusade, Shared Animosity) and moderate recursion, but it lacks fast combos and has limited interaction.
Primer:
Core Strategy:
Deploy low-cost Vampires to trigger Edgar Markov’s eminence ability, generating 1/1 tokens. Amplify this swarm with anthem effects (Intangible Virtue, Stromkirk Captain) and +1/+1 counters (Blade of the Bloodchief, Cathars' Crusade). Mid-to-late game, use sac outlets (Falkenrath Aristocrat) and recursion (Sheoldred, Whispering One) to maintain pressure. Win via massive combat steps or theft effects (New Blood).
Mulligan Priorities:
- 3+ lands (prioritize untapped sources like Blood Crypt).
- 1-2 early Vampires (Stromkirk Noble, Child of Night).
- At least one anthem or protection piece (Flawless Maneuver).
Avoid hands lacking early creatures or with excessive high-cost cards.
Key Tips:
- Prioritize casting Vampires over Edgar himself early to maximize token generation.
- Save Eerie Interlude or Flawless Maneuver for board wipes.
- Use Patron of the Vein to exile opponents’ creatures while buffing your board.
Avoid Traps:
- Overcommitting to the board without protection.
- Holding back Edgar unnecessarily—his attack trigger amplifies the entire team.
Weaknesses:
Critical:
- Heavy reliance on board state; folds to repeated wipes (e.g., Blasphemous Act).
- Minimal graveyard hate protection (Bojuka Bog is sole answer).
Moderate:
- Limited card draw beyond incidental lifegain synergies.
- Slow recovery if key anthems (Coat of Arms) are removed.
Minor:
- Mana base includes 8+ taplands, slowing early plays.
Most Important Cards:
- Cathars' Crusade
- Shared Animosity
- Coat of Arms
- Intangible Virtue
- Edgar, Charmed Groom // Edgar Markov's Coffin
- Sorin, Lord of Innistrad
- Patron of the Vein
- Captivating Vampire
- Stromkirk Captain
- New Blood
Attribute Ratings:
Speed: 5/10
- Can establish a threatening board by T5-6, but lacks fast mana or combo finishes.
Resilience: 5/10
- Vulnerable to wipes but has limited protection (Eerie Interlude, Flawless Maneuver). Recursion (Sheoldred) is slow.
Consistency: 6/10
- Redundant Vampires and anthems ensure baseline performance, but only 2 tutors (Deadly Dispute, Wayfarer's Bauble).
Interaction: 4/10
- 6 targeted removals (Swords to Plowshares, Dreadbore) and 2 wipes. Minimal counterspells or stax.
Rating Justification:
This deck aligns with Optimized Casual (5.0) due to its focused tribal synergy and moderate-speed combat wins. It lacks the speed (T8-10) and resilience of higher tiers but outperforms precons through tribal cohesion. Key weaknesses (board wipe fragility, limited interaction) prevent it from reaching High-Power (6.0+).
Power level: 5.0 - 5.5