









Overview:
This 5-color Ramos, Dragon Engine deck focuses on multicolor spell synergy to fuel +1/+1 counters on Ramos, leveraging its mana-generating ability to cast high-impact spells or activate Door to Nothingness. Secondary themes include Gates (with Maze's End as an alt wincon), +1/+1 counter proliferation, and Dragon tribal payoffs. Ramos acts as both a value engine and a mana battery, enabling explosive turns but requiring careful protection.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Deploy mana fixers (Chromatic Lantern, Guildgates) and ramp (Cultivate, Sol Ring). Cast cheap multicolor spells like Elvish Reclaimer or Assassin's Trophy to start building Ramos counters.
- Midgame Acceleration (Turns 5-7): Activate Ramos' mana ability after 2-3 multicolor casts, using the 10 mana to deploy threats like The Ur-Dragon, Tiamat, or Omniscience. Use Seedborn Muse + Inexorable Tide to grow Ramos exponentially.
- Win Conditions:
- Combat: Overwhelm with Ramos (doubled via Doubling Season) or Dragon tribal (Balefire Dragon, Dragonlord Dromoka).
- Combo: Door to Nothingness activation enabled by Ramos' mana.
- Alt Win: Assemble 10 Gates with Maze's End.
- Value: Cast Villainous Wealth X=10+ using Ramos' mana.
Mulligan Priorities:
- Keep hands with 3+ lands including color-fixing (Guildgate, Command Tower).
- Prioritize early ramp (Arcane Signet, Solemn Simulacrum) and at least one multicolor spell.
- Mulligan away hands relying solely on Ramos without protection (Swiftfoot Boots, Teferi's Protection).
Key Tips:
- Use Resourceful Defense to preserve counters if Ramos is removed.
- Leyline of the Guildpact turns all permanents into multicolor spells for faster Ramos charging.
- Yasharn, Implacable Earth fetches Gates while disrupting sacrifice strategies.
Weaknesses:
Critical
- Ramos removal cripples the deck's engine (only 3 protection spells).
- Blood Moon/Back to Basics devastates the Gate-heavy manabase.
Moderate
- Board wipes reset creature-based counter strategies (only Faith's Reward as recovery).
- Stony Silence/Collector Ouphe disables Chromatic Lantern, Door to Nothingness, and artifact ramp.
Minor
- Limited stack interaction (only Counterspell, Cyclonic Rift).
- Slow Gates assembly (only 12 Gates, no Scapeshift effects).
Most Important Cards:
- Ramos, Dragon Engine (Engine/wincon)
- Doubling Season (Counter multiplication)
- Maze's End (Alt wincon)
- Door to Nothingness (One-shot kill)
- The Ur-Dragon (Dragon tribal payoff)
- Seedborn Muse (Untap synergy with Ramos)
- Smothering Tithe (Mana for color-intensive spells)
- Chromatic Lantern (Critical color fixing)
- Villainous Wealth (Late-game value bomb)
- Tiamat (Dragon tutor)
Attribute Ratings:
Speed: 6/10
Can threaten wins via Door to Nothingness or combat around T7-9, but requires significant setup.
Resilience: 5/10
Limited protection for Ramos and key pieces; relies on single-use recursion like Faith's Reward.
Consistency: 6/10
Moderate tutor density (Sylvan Scrying, Elvish Reclaimer) but lacks redundancy for core engine.
Interaction: 4/10
Spot removal (Path to Exile, Assassin's Trophy) and one board wipe (Farewell), but minimal stack interaction.
Rating Justification:
The deck demonstrates focused casual power with T7-9 win potential through multiple avenues, but its reliance on an unprotected commander and slow secondary strategies limit its resilience. While capable of explosive turns with Ramos, it lacks the redundancy and interaction density of higher-tier decks.
Power level: 5.0 - 5.5
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