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COMMANDER(S)
Reaper King
QR Code
B G R U W
- Five-Color
Created by  LeoK
Bracket
7.5 - 8.0
Bracket 4
Average CMC Average CMC
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Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Reaper King deck leverages changelings and scarecrows to trigger the commander's Vindicate effect repeatedly, combining artifact synergy and five-color goodstuff elements. The deck uses fast mana, high-impact tutors, and efficient interaction to control the board while assembling value engines like The Great Henge or Rhystic Study. Reaper King acts as both a win condition (via permanent destruction) and a combo enabler with Painter's Servant and Molten Echoes. While the commander isn't strictly essential, its presence amplifies the deck's primary removal engine and synergizes with the 10+ changeling/scarecrow creatures.

Primer:

Core Strategy Execution:

  1. Early Acceleration (Turns 1-3): Deploy fast mana (Mana Vault, Mox Diamond, Sol Ring) and fix colors with fetchlands/shocks. Cast low-CMC changelings (Changeling Outcast, Universal Automaton) to start triggering Reaper King.
  2. Board Control (Turns 2-5): Use Reaper King's triggered ability to dismantle key threats. Amplify triggers with Molten Echoes (doubling ETBs) and Metallic Mimic (buffing creatures). Tutor for Painter's Servant to enable color-based synergies.
  3. Combo/Value Turns (Turns 4+):
    • Infinite Destruction: Pair Ashnod's Altar/Phyrexian Altar with Changeling Titan/Changeling Hero and Molten Echoes to generate infinite ETB triggers.
    • Card Advantage: Exploit The One Ring, Sylvan Library, and Rush of Knowledge (scaling with Reaper King's MV 10) to out-resource opponents.
    • Alt Wincons: Use The World Tree to fetch gods or deploy Craterhoof Behemoth-like alpha strikes via The Great Henge buffs.

Mulligan Priorities:

  • Keep hands with 2+ mana sources (prioritize fast mana/fetches).
  • Ensure access to at least 1 early changeling/scarecrow or tutor.
  • Favor hands with interaction (Fierce Guardianship, Deflecting Swat) if facing unknown opponents.
  • Avoid hands relying solely on Reaper King without protection.

Key Tips:

  • Use Painter's Servant to name "Scarecrow" for guaranteed Reaper King triggers from all creatures.
  • Mishra's Workshop powers out critical artifacts like The Great Henge or altars early.
  • Wingrattle Scarecrow/Rattleblaze Scarecrow provide recursion with black/red creatures.
  • Dispersal Shield becomes a hard counter with Reaper King (MV 10) on board.

Weaknesses:

Critical

  • Commander-dependent strategy: Repeated removal on Reaper King makes casting prohibitively expensive (MV 10 + tax).
  • Lacks instant-speed answers to resolved Cursed Totem/Torpor Orb, which disable key synergies.

Moderate

  • Weak to mass artifact hate (Vandalblast, Bane of Progress) disrupting mana base and engines.
  • Limited graveyard recursion makes persistent removal effective against key creatures.

Minor

  • High density of tapped lands (shocklands) can slow early plays without fast mana.
  • Some "champion" creatures (Changeling Titan) risk tempo loss if disrupted.

Most Important Cards:

  • Reaper King (Primary engine/wincon)
  • Painter's Servant (Synergy amplifier, combo piece)
  • Molten Echoes (ETB doubler for infinite triggers)
  • Phyrexian Altar (Mana engine for loops)
  • Mana Vault (Critical early acceleration)
  • The Great Henge (Card draw, buffs, ramp)
  • Fierce Guardianship (Free protection)
  • Demonic Tutor (Universal consistency)
  • The One Ring (Unanswered card advantage)
  • Mishra's Workshop (Enables explosive artifact plays)

Attribute Ratings:

Speed: 8/10
Capable of T3 Reaper King with fast mana into T4-5 combo kills via altars/echoes. Tutors and MV 10 commander enable explosive Rush of Knowledge/Stinging Study refuels.

Resilience: 6/10
Free interaction (Fierce Guardianship, Deflecting Swat) protects key plays, but over-reliance on Reaper King and artifact mana creates fragility to stax/removal.

Consistency: 9/10
14 tutors (including Imperial Seal, Worldly Tutor) and 10+ draw engines ensure reliable access to combo pieces/interaction.

Interaction: 7/10
Premium counterspells and targeted removal, but lacks board wipes and struggles against resolved noncreature permanents without Reaper King.

Rating Justification:

This deck operates at cEDH-adjacent speed with T3-5 win potential via optimized mana and tutors but lacks the compact combos and stack dominance of top-tier lists. Its reliance on the commander and vulnerability to artifact hate place it just below top competitive tiers.

Power level: 7.5 - 8.0

DECK LIST
Reaper King
Creature: 17
($105.38)
1
Changeling Berserker
3 R
1
Changeling Hero
4 W
1
Changeling Outcast
B
1
Changeling Titan
4 G
1
Esper Sentinel
W
1
Heap Doll
1
1
Metallic Mimic
2
1
Mothdust Changeling
U
1
Painter's Servant
2
1
Rattleblaze Scarecrow
6
1
Scarecrow Guide
2
1
Scuttlemutt
3
1
Shire Scarecrow
2
1
Three Tree Mascot
2
1
Universal Automaton
1
1
Unsettled Mariner
W U
1
Wingrattle Scarecrow
3
Artifact: 17
($1007.8)
1
Arcane Signet
2
1
Ashnod's Altar
3
1
Chromatic Lantern
3
1
Cloud Key
3
1
Fellwar Stone
2
1
Grim Monolith
2
1
Lotus Petal
0
1
Mana Vault
1
1
Mishra's Bauble
0
1
Mox Diamond
0
1
Mox Opal
0
1
Phyrexian Altar
3
1
Prismatic Lens
2
1
Sol Ring
1
1
The Great Henge
7 G G
1
The One Ring
4
1
Thought Vessel
2
Enchantment: 4
($108.44)
1
Molten Echoes
2 R R
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
1
Sylvan Library
1 G
Instant: 11
($220.99)
1
Deflecting Swat
2 R
1
Dispersal Shield
1 U
1
Eladamri's Call
G W
1
Enlightened Tutor
W
1
Fierce Guardianship
2 U
1
Mana Drain
U U
1
Mystical Tutor
U
1
Negate
1 U
1
Stinging Study
4 B
1
Vampiric Tutor
B
1
Worldly Tutor
G
Sorcery: 12
($205.86)
1
Cateran Summons
B
1
Demonic Counsel
1 B
1
Demonic Tutor
1 B
1
Farseek
1 G
1
Imperial Seal
B
1
Imposing Grandeur
4 R
1
Nature's Lore
1 G
1
One with the Machine
3 U
1
Rush of Knowledge
4 U
1
Sylvan Tutor
G
1
Three Visits
1 G
1
Traverse Eternity
2 U U
Land: 38
($3424.86)
1
Ancient Tomb
1
Arid Mesa
1
Blood Crypt
1
Bloodstained Mire
1
Breeding Pool
1
City of Brass
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
1
Forest
1
Gemstone Caverns
1
Godless Shrine
1
Hallowed Fountain
1
Inventors' Fair
1
Island
1
Mana Confluence
1
Marsh Flats
1
Mishra's Workshop
1
Misty Rainforest
1
Mountain
1
Overgrown Tomb
1
Plains
1
Polluted Delta
1
Prismatic Vista
1
Sacred Foundry
1
Scalding Tarn
1
Spire of Industry
1
Steam Vents
1
Stomping Ground
1
Swamp
1
Temple Garden
1
The World Tree
1
Urza's Saga
1
Verdant Catacombs
1
Wasteland
1
Watery Grave
1
Windswept Heath
1
Wooded Foothills

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