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COMMANDER(S)
Caesar, Legion's Emperor
QR Code
B R W
- Mardu
Created by  sumig17
Bracket
5.5 - 6.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Mardu (RWB) deck revolves around token generation, sacrifice synergies, and attack triggers with Caesar, Legion's Emperor as the central engine. The primary strategy involves creating a wide board of tokens (especially Soldiers), attacking to activate Caesar's ability, sacrificing tokens for value, and leveraging death/drain effects like Elas il-Kor, Sadistic Pilgrim and Bastion of Remembrance to whittle down opponents. Caesar enables card draw, token generation, and direct damage while synergizing with attack/doublers like Isshin, Two Heavens as One. The deck wins through combat overruns amplified by anthems (Captain of the Watch), sacrifice-based life drain, and direct damage from Caesar/Mirkwood Bats.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, signets) and low-cost token generators (Oketra's Monument, Bastion of Remembrance). Prioritize establishing Caesar by turn 4.
  2. Token Swarm & Attack (Turns 4-7): Attack with Caesar + tokens, sacrificing one to trigger Caesar. Choose "create 2 Soldiers" and "draw a card" for value, or "deal damage" if tokens are abundant. Scale with mass token producers (Rabble Rousing, Increasing Devotion).
  3. Amplify Triggers: Play doublers like Teysa Karlov (death triggers) or Isshin, Two Heavens as One (attack triggers) to magnify Caesar, drain effects, and token payoffs.
  4. Win Condition Execution:
    • Combat: Overrun with token armies boosted by Felidar Retreat, Akroma's Will, or Captain of the Watch.
    • Sacrifice/Drain: Sacrifice tokens to Caesar/Deadly Dispute while Mirkwood Bats, Mayhem Devil, and Cruel Celebrant drain opponents.
    • Finishers: Resolve Finale of Glory for a massive swing or Ruinous Ultimatum to clear the path.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing) and at least one early token generator or ramp artifact.
  • Prioritize Caesar enablers: low-CMC creatures for sacrifice fodder or token producers like Bastion of Remembrance.
  • Avoid hands lacking ramp or with only high-CMC spells (e.g., Ruinous Ultimatum without setup).

Key Tips:

  • Sacrifice Sequencing: Use Caesar's sacrifice after declaring attackers but before damage to maximize token creation for that combat phase.
  • Protect Engines: Deploy Unbreakable Formation or Akroma's Will defensively against wipes. Skullclamp on 1/1 tokens for card draw.
  • Leverage Doublers: Isshin, Two Heavens as One makes Caesar trigger twice per attack, enabling explosive turns.
  • Recover Smartly: Use Marshal's Anthem or Battle of Hoover Dam (NCR mode) to rebuild after wipes.

Weaknesses:

Critical

  • Board Wipes: Heavy reliance on tokens makes Farewell/Blasphemous Act devastating. Limited recovery beyond slow recursion.
  • Commander Reliance: Caesar removal cripples the engine; lacks efficient protection beyond Unbreakable Formation.
  • Anti-Token Hate: Cursed Totem/Torpor Orb shuts down token ETBs and Caesar's sacrifice outlet.

Moderate

  • Graveyard Disruption: Rest in Peace nullifies recursion from Marshal's Anthem/Battle of Hoover Dam.
  • Stax Effects: Rule of Law limits token-spam turns; Blood Moon strains mana fixing.

Minor

  • Flying Threats: Limited reach to block flyers; relies on drain effects for mitigation.
  • Artifact/Enchantment Focus: Key pieces (Skullclamp, Rabble Rousing) vulnerable to targeted removal.

Most Important Cards:

  • Isshin, Two Heavens as One (Doubles Caesar's attack triggers)
  • Teysa Karlov (Doubles death/drain triggers)
  • Mirkwood Bats (Primary drain engine for token creation/sacrifice)
  • Pitiless Plunderer (Generates Treasures from deaths, enabling more plays)
  • Rabble Rousing (Scaling token generation and potential free spell)
  • Elas il-Kor, Sadistic Pilgrim (Life drain/gain on creature ETB/death)
  • Bastion of Remembrance (Token on ETB + drain on death)
  • Skullclamp (Draw engine when equipped to tokens)
  • Akroma's Will (Combat finisher/board protection)
  • Mayhem Devil (Ping damage on every sacrifice)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins via combat/drain around turns 7-9 with ideal setups (e.g., Caesar + Isshin + token swarm), but lacks fast mana or turbo combos.

Resilience: 5/10

  • Recovers slowly from wipes due to limited card draw/recursion; heavily reliant on Caesar staying alive. Protection is sparse outside Unbreakable Formation.

Consistency: 6/10

  • Multiple token generators and payoffs provide redundancy, but tutors are weak (Lagomos, Hand of Hatred is conditional). Draw relies on Caesar/sacrifices.

Interaction: 7/10

  • Strong targeted removal (Anguished Unmaking, Lethal Scheme, Wear // Tear) and board wipes (Blasphemous Act, Farewell), but lacks counterspells.

Rating Justification:

This deck operates as a focused token-sacrifice engine with clear win lines (combat/drain) and solid interaction, but its T7-9 win speed and vulnerability to board wipes/commander removal place it below optimized tiers. Resilience issues prevent higher consistency.

Power level: 5.5 - 6.0

DECK LIST
Caesar, Legion's Emperor
Planeswalker: 1
($0.93)
1
Elspeth, Sun's Champion
4 W W
Creature: 28
($61.38)
1
Anim Pakal, Thousandth Moon
1 R W
1
Arabella, Abandoned Doll
R W
1
Captain of the Watch
4 W W
1
Combat Celebrant
2 R
1
Cruel Celebrant
W B
1
Duchess, Wayward Tavernkeep
3 R
1
Elas il-Kor, Sadistic Pilgrim
W B
1
Elenda, the Dusk Rose
2 W B
1
Grim Servant
3 B
1
Impassioned Orator
1 W
1
Isshin, Two Heavens as One
R W B
1
Keeper of the Accord
3 W
1
Kellogg, Dangerous Mind
1 B R
1
Lagomos, Hand of Hatred
1 B R
1
Legate Lanius, Caesar's Ace
2 B R
1
MacCready, Lamplight Mayor
W B
1
Mayhem Devil
1 B R
1
Mentor of the Meek
2 W
1
Mirkwood Bats
3 B
1
Morbid Opportunist
2 B
1
Ojer Taq, Deepest Foundation // Temple of Civilization
4 W W
1
Pitiless Plunderer
3 B
1
Powder Ganger
2 R
1
Professional Face-Breaker
2 R
1
Rosie Cotton of South Lane
2 W
1
Teysa Karlov
2 W B
1
Thalisse, Reverent Medium
3 W B
1
Wasteland Raider
2 B B
Artifact: 11
($16.07)
1
Arcane Signet
2
1
Boros Signet
2
1
Horn of Gondor
3
1
Oketra's Monument
3
1
Orzhov Signet
2
1
Rakdos Signet
2
1
Skullclamp
1
1
Sol Ring
1
1
Talisman of Conviction
2
1
Talisman of Hierarchy
2
1
Talisman of Indulgence
2
Enchantment: 10
($20.05)
1
Bastion of Remembrance
2 B
1
Battle of Hoover Dam
3 W
1
Black Market
3 B B
1
Breath of Fury
2 R R
1
Felidar Retreat
3 W
1
Marshal's Anthem
2 W W
1
Rabble Rousing
4 W
1
Renewed Solidarity
2 W
1
Tenuous Truce
1 W
1
Vault 75: Middle School
2 W W
Instant: 8
($14.11)
1
Akroma's Will
3 W
1
Anguished Unmaking
1 W B
1
Deadly Dispute
1 B
1
Entrapment Maneuver
3 W
1
Lethal Scheme
2 B B
1
Secure the Wastes
X W
1
Unbreakable Formation
2 W
1
Wear // Tear
1 R
Sorcery: 7
($7.95)
1
Blasphemous Act
8 R
1
Farewell
4 W W
1
Finale of Glory
X W W
1
Increasing Devotion
3 W W
1
Martial Coup
X W W
1
Ruinous Ultimatum
R R W W W B B
1
Visions of Glory
4 W
Land: 34
($4.57)
1
Ash Barrens
1
Canyon Slough
1
Clifftop Retreat
1
Command Tower
1
Desolate Mire
1
Diamond City
1
Dragonskull Summit
1
Isolated Chapel
1
Memorial to Glory
5
Mountain
1
Myriad Landscape
1
Nomad Outpost
1
Path of Ancestry
5
Plains
1
Shadowblood Ridge
1
Smoldering Marsh
4
Swamp
1
Tainted Field
1
Tainted Peak
1
Temple of Malice
1
Temple of Silence
1
Temple of Triumph
1
Windbrisk Heights

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