









Overview:
This mono-blue deck leverages Naru Meha, Master Wizard as a flicker/combo engine, utilizing spell-copy synergies and Wizard tribal elements. The core strategy revolves around generating infinite mana via flicker loops with Ghostly Flicker/Displace + Peregrine Drake, then winning through Blue Sun's Zenith mill. The deck employs moderate redundancy in combo pieces, tutors, and recursion but remains vulnerable to commander-focused disruption.
Primer:
Core Strategy:
The deck aims to assemble a three-card combo: Naru Meha + Ghostly Flicker/Displace + Peregrine Drake. When Naru enters copying the flicker spell, she exiles herself and Drake, creating infinite mana as Drake untaps lands. Backup wincons include Wizard tribal beats and Brain Freeze storm lines. Secondary value engines like Archmage Emeritus and Displacer Kitten amplify spellcasting synergies.
Key Lines:
- Infinite Mana Combo
- Cast Ghostly Flicker targeting Naru and Drake
- Naru's ETB copies Flicker, repeating the loop
- Use infinite mana with Blue Sun's Zenith to mill opponents
- Alternative Value Plays
- Displacer Kitten + noncreature spells to repeatedly flicker Archaeomancer effects
- Sage's Row Denizen + Wizard ETBs for incremental mill
Mulligan Priorities:
- Keep hands with 3 lands and at least 1 combo piece (flicker spell or tutor)
- Prioritize early ramp (Sol Ring, Mind Stone) to accelerate Naru
- Reject hands without blue sources or card selection (Brainstorm, Preordain)
Key Tips:
- Time Naru's casting to maximize flash value against opponents' end steps
- Use Mystical Tutor/Merchant Scroll defensively for counterspells if threatened
- Mystic Sanctuary enables graveyard recursion loops with fetchlands
Weaknesses:
Critical:
- Commander-dependent combos (3+ removals on Naru cripple the deck)
- Limited answers to resolved stax pieces like Deafening Silence
Moderate:
- Graveyard reliance for recursion (weak to Rest in Peace)
- Minimal permanent-based interaction (struggles vs enchantments/artifacts)
Minor:
- Slow board development against aggressive decks
Most Important Cards:
- Ghostly Flicker
- Peregrine Drake
- Archaeomancer
- Mystical Tutor
- Merchant Scroll
- Archmage Emeritus
- Displacer Kitten
- Blue Sun's Zenith
- Mnemonic Wall
- Brain Freeze
Attribute Ratings:
Speed: 6/10
- Fastest theoretical win: T5 (T1 Sol Ring → T3 Drake → T4 Flicker+Naru)
- Average goldfish win: T7-8 due to tutor sequencing
Resilience: 5/10
- 7 counterspells (including free Pact of Negation)
- Weak to commander removal (only 3 flicker protections)
- Limited graveyard hate protection
Consistency: 6/10
- 5 tutors (Mystical Tutor, Merchant Scroll, etc.)
- 8+ card selection spells (Brainstorm, Ponder)
- 3x flicker spell redundancy
Interaction: 6/10
- A-Tier: Counterspell, An Offer You Can't Refuse
- B-Tier: Reality Shift, Boomerang
- Limited permanent removal beyond bounce
Rating Justification:
This deck sits between "Optimized Casual" (5.0) and "Focused" (6.0) on the rubric. While it contains a deterministic combo and tutors, its reliance on the commander and moderate protection suite caps its resilience. The T7-8 average win speed and ability to fight through 1-2 disruptions align with optimized casual play, but it lacks the redundancy/free interaction of true cEDH builds.
Power level: 5.5 - 6.0
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