









Overview:
This Alela, Cunning Conqueror deck is a Faerie tribal control build leveraging instant-speed interaction and flash creatures to trigger Alela's token generation during opponents' turns. The strategy revolves around generating a critical mass of evasive Faeries to goad threats, disrupt opponents with countermagic, and win through combat damage amplified by tribal synergies. Alela acts as both a token engine and political tool, enabling the deck to manipulate combat while building board presence. Secondary win conditions include incremental life drain (e.g., Obyra, Dreaming Duelist, Faerie Bladecrafter) and late-game bomb plays like Kindred Dominance or Oona, Queen of the Fae.
Primer:
Core Strategy Execution:
- Early Game (Turns 1-3):
- Deploy mana rocks (Dimir Signet, Sol Ring) or utility lands (Faerie Conclave).
- Cast flash creatures like Faerie Seer or Spellstutter Sprite on opponents' turns to trigger Alela.
- Set up value engines: Bitterblossom, Reconnaissance Mission, or Nymris, Oona's Trickster.
Mid Game (Turns 4-6):
- Amplify Faerie production with Tegwyll, Duke of Splendor or Faebloom Trick.
- Disrupt opponents with targeted removal (Go for the Throat, Reckless Spite) and counterspells (Counterspell, Spell Stutter).
- Use Scion of Oona or Glen Elendra Liege to buff Faeries and protect them with shroud.
Late Game (Turns 7+):
- Deploy finishers like Oona, Queen of the Fae or Kindred Discovery for exponential value.
- Clear the board with Tegwyll's Scouring or Kindred Dominance while preserving your Faeries.
- Close the game via combat with buffed Faeries or drain effects from Faerie Bladecrafter.
Mulligan Priorities:
- Keep hands with 2-3 lands (UB sources prioritized).
- Ensure at least 1-2 instant-speed plays (flash creature, counter, or removal).
- Prioritize early engines: Bitterblossom, Nymris, Oona's Trickster, or Reconnaissance Mission.
- Avoid hands with only sorcery-speed cards or no interaction.
Key Tips:
- Maximize Alela Triggers: Cast at least one spell per opponent's turn to flood the board with Faeries.
- Protect Key Pieces: Use Shore Up or Feign Death to safeguard Alela or critical Faeries.
- Leverage Goading: Force opponents into unfavorable attacks using Alela’s triggered ability and Nettling Nuisance.
- Recursion: Reuse ETB effects with Puppeteer Clique or Back for Seconds.
Weaknesses:
Critical
- Board Wipes: Struggles to recover from mass removal (e.g., Blasphemous Act, Damnation).
- Anti-Token Tech: Elesh Norn, Grand Cenobite or Crawlspace nullifies the primary win condition.
- Enchantment Removal: Bitterblossom, Kindred Discovery, and Propaganda are irreplaceable value engines.
Moderate
- Fast Aggro: Limited early blockers make the deck vulnerable to hyper-aggressive strategies.
- Graveyard Reliance: Recursion tools (Halo Forager, Back for Seconds) are disrupted by Rest in Peace.
Minor
- Mana Constraints: High instant-speed demands strain color requirements in early turns.
- Artifact Reliance: Sol Ring, Dimir Signet, and Propaganda are vulnerable to artifact hate.
Most Important Cards:
- Bitterblossom (Continuous token generation)
- Kindred Discovery (Tribal card draw engine)
- Scion of Oona (Faerie protection and buff)
- Tegwyll, Duke of Splendor (Card draw and tribal synergy)
- Oona, Queen of the Fae (Late-game token bomb)
- Counterspell (Critical interaction)
- Spellstutter Sprite (Flexible counter and Faerie synergy)
- Kindred Dominance (One-sided board wipe)
- Propaganda (Combat deterrent)
- Nymris, Oona's Trickster (Value engine for instant-speed play)
Attribute Ratings:
Speed: 5/10
- Wins typically around T8-10 through incremental combat damage or Oona token spam. No fast combos.
Resilience: 6/10
- Decent protection (counterspells, shroud) but folds to resolved board wipes. Recursion exists but is limited.
Consistency: 7/10
- Strong tribal synergy and card draw engines ensure steady access to key pieces, though tutors are sparse.
Interaction: 8/10
- Robust suite of counterspells, removal, and combat tricks (13+ interaction spells) with flash synergy.
Rating Justification:
This deck excels at controlling the game and generating value through Faerie synergies but lacks the speed or combo finishers of higher-tier lists. Its interaction suite and tribal consistency place it above precons, while its reliance on combat and vulnerability to wipes cap its power.
Power level: 5.0 - 5.5
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