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COMMANDER(S)
Storm, Force of Nature
QR Code
G R U
- Temur
OVERVIEW
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ANALYSIS

Overview:

A high-powered storm combo deck led by Storm, Force of Nature that aims to chain together multiple spells and generate massive value through storm copies, ultimately winning through Grapeshot or commander damage with extra combat steps.

Primer:

This deck operates as a traditional storm combo deck with a unique twist provided by its commander. The early game focuses on establishing mana acceleration through rituals and efficient ramp spells while setting up card advantage engines. The deck can transition between two main paths to victory: traditional storm kills using Grapeshot (especially powerful when doubled by the commander's ability) or commander damage through extra combat steps with Seize the Day being copied multiple times.

The deck employs powerful card selection and draw effects to find key pieces, while protecting its gameplan with a suite of counterspells. Cost reducers like Goblin Electromancer and Ruby Medallion help enable explosive turns, while value engines like Thousand-Year Storm and Underworld Breach provide additional ways to generate advantage and storm count.

Weaknesses:

The deck shows vulnerability to graveyard hate, which can shut down key pieces like Past in Flames and Underworld Breach. The mana base appears slightly light for a three-color deck, which could lead to consistency issues. The deck is also particularly vulnerable to hate pieces that tax or prevent multiple spells per turn, such as Rule of Law effects.

Top 10 Most Impactful Cards:

  • Underworld Breach
  • Past in Flames
  • Thousand-Year Storm
  • Jeska's Will
  • Mana Geyser
  • Birgi, God of Storytelling
  • Veyran, Voice of Duality
  • Rhystic Study
  • Fierce Guardianship
  • Grapeshot

Attribute Ratings:

  • Speed: 7/10
  • Resilience: 6/10
  • Consistency: 7/10
  • Interaction: 8/10

Rating Justification:

This deck demonstrates the hallmarks of a focused competitive deck, with the ability to threaten wins around turns 5-6 through either storm combinations or commander damage. While it includes powerful interaction and card selection, it falls short of higher power levels due to its slightly inconsistent mana base and reliance on building up resources rather than executing immediate wins. It would compete well against other 7.0 decks but might struggle against more optimized lists that can consistently threaten wins a turn or two earlier.

Final power level rating: 7.0 - 7.5

Info
DECK LIST
Storm, Force of Nature
Creature: 18
1
Archmage Emeritus
2 U U
1
Ashling, Flame Dancer
2 R R
1
Birgi, God of Storytelling // Harnfel, Horn of Bounty
1
Displacer Kitten
3 U
1
Dragon's Rage Channeler
R
1
Elvish Spirit Guide
2 G
1
Eternal Witness
1 G G
1
Goblin Electromancer
U R
1
Hydroelectric Specimen // Hydroelectric Laboratory
1
Pinnacle Monk // Mystic Peak
1
Ragavan, Nimble Pilferer
R
1
Ral, Monsoon Mage // Ral, Leyline Prodigy
1
Simian Spirit Guide
2 R
1
Spellseeker
2 U
1
Storm-Kiln Artist
3 R
1
Stormcatch Mentor
U R
1
Urabrask // The Great Work
1
Veyran, Voice of Duality
1 U R
Sorcery: 19
1
Cathartic Reunion
1 R
1
Eldritch Evolution
1 G G
1
Explore
1 G
1
Farseek
1 G
1
Finale of Devastation
X G G
1
Gitaxian Probe
U/P
1
Grapeshot
1 R
1
Jeska's Will
2 R
1
Mana Geyser
3 R R
1
Mizzix's Mastery
3 R
1
Nature's Lore
1 G
1
Past in Flames
3 R
1
Ponder
U
1
Preordain
U
1
Rampant Growth
1 G
1
Rite of Flame
R
1
Seize the Day
3 R
1
Strike It Rich
R
1
Three Visits
1 G
Instant: 22
1
An Offer You Can't Refuse
U
1
Arcane Denial
1 U
1
Brainstorm
U
1
Consider
U
1
Crimson Wisps
R
1
Crop Rotation
G
1
Deflecting Swat
2 R
1
Desperate Ritual
1 R
1
Expedite
R
1
Fierce Guardianship
2 U
1
Flusterstorm
U
1
Frantic Search
2 U
1
Growth Spiral
G U
1
Lightning Bolt
R
1
Manamorphose
1 R/G
1
Opt
U
1
Pyretic Ritual
1 R
1
Red Elemental Blast
R
1
Reiterate
1 R R
1
Seething Song
2 R
1
Sink into Stupor // Soporific Springs
1
Snap
1 U
Artifact: 4
1
Arcane Signet
2
1
Lightning Greaves
2
1
Ruby Medallion
2
1
Sol Ring
1
Enchantment: 5
1
Mystic Remora
U
1
Rhystic Study
2 U
1
Sylvan Library
1 G
1
Thousand-Year Storm
4 U R
1
Underworld Breach
1 R
Land: 31
1
Boseiju, Who Endures
1
Breeding Pool
1
Cascade Bluffs
1
Cinder Glade
1
Command Tower
1
Commercial District
4
Forest
4
Island
1
Karplusan Forest
1
Misty Rainforest
5
Mountain
1
Otawara, Soaring City
1
Prismatic Vista
1
Reliquary Tower
1
Scalding Tarn
1
Shivan Reef
1
Steam Vents
1
Stomping Ground
1
Wooded Foothills
1
Yavimaya Coast
1
Yavimaya, Cradle of Growth