









Overview:
Tiamat Dragon Tribal focuses on ramping into the commander to tutor powerful Dragons, creating overwhelming board states through Dragon synergies and combat damage. The deck leverages high-value Dragons like Miirym, Sentinel Wyrm and Terror of the Peaks alongside mana acceleration and protective enchantments to dominate mid-to-late game. While it lacks infinite combos, it generates explosive value through Dragon ETB effects and damage multipliers like Twinflame Tyrant.
Primer:
Core Strategy:
The deck aims to cast Tiamat by turns 4–6 using efficient ramp (e.g., Birds of Paradise, Llanowar Elves), then fetch a toolbox of Dragons to dominate the board. Key phases:
- Ramp Phase: Prioritize 1–3 mana dorks and land-fixing (e.g., Delighted Halfling, fetches/shocks) to hit 7+ mana by turn 5.
- Commander Setup: Cast Tiamat to grab critical Dragons like Miirym, Sentinel Wyrm, Terror of the Peaks, and Dracogenesis.
- Dragon Storm: Deploy Dragons with ETB/damage synergies, using Mirari’s Wake and The Great Henge to outpace opponents.
Mulligan Priorities:
- Keep hands with 3+ lands (prioritize untapped duals/fetches).
- Require 2+ ramp pieces (e.g., Arcane Signet, Elvish Mystic).
- Avoid hands without early mana acceleration or color fixing.
Key Tips:
- Protect Tiamat: Use Heroic Intervention or free counterspells (Force of Will, Pact of Negation) to ensure her ETB resolves.
- Leverage Clones: Miirym doubles Dragon ETBs, amplifying Terror of the Peaks and Twinflame Tyrant.
- Recovery Tools: Emergent Ultimatum and Grim Tutor can rebuild after wipes.
Weaknesses:
Critical
- Commander Dependency: Multiple removals on Tiamat (3+ times) cripples the deck’s tutoring engine.
- Board Wipe Vulnerability: Limited mass recursion; relies on rebuilding via hand.
Moderate
- Graveyard Weakness: No graveyard recursion for key Dragons outside The Cruelty of Gix.
- Slow Stax Recovery: Struggles against early Rule of Law or Blood Moon.
Minor
- Limited Instant Interaction: Relies on counterspells but lacks free protection beyond Force of Will.
Most Important Cards:
- Miirym, Sentinel Wyrm
- Terror of the Peaks
- The Great Henge
- Mirari’s Wake
- Dracogenesis
- Demonic Tutor
- Idyllic Tutor
- Emergent Ultimatum
- Vorinclex, Voice of Hunger
- Greater Auramancy
Attribute Ratings:
Speed: 5/10
- Wins via combat around turns 8–10; lacks fast mana for earlier explosive plays.
Resilience: 6/10
- Moderate protection (counterspells, Heroic Intervention) but folds to repeated commander removal.
Consistency: 7/10
- 5+ tutors (e.g., Demonic Tutor, Varragoth, Bloodsky Sire) and card draw (Beast Whisperer, The Great Henge).
Interaction: 6/10
- Efficient counters (Force of Will, Swan Song) and targeted removal (Kenrith’s Transformation), but limited stax answers.
Rating Justification:
This deck is a high-powered casual build with strong synergy and tutoring but lacks the speed and redundancy of competitive combo decks. Its reliance on combat and commander-centric value places it between optimized casual and focused tiers.
Power level: 5.5 - 6.5
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