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COMMANDER(S)
Galadriel, Light of Valinor
QR Code
G U W
- Bant
OVERVIEW
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ANALYSIS

Overview:

This is an Elf tribal deck helmed by Galadriel, Light of Valinor that focuses on generating value through creature ETB triggers while building a board presence with elves. The deck combines tribal synergies with card advantage and board development.

Primer:

The deck operates by establishing early mana acceleration through various one-mana elf dorks like Llanowar Elves, Birds of Paradise, and Elvish Mystic. The commander, Galadriel, Light of Valinor, provides three powerful options whenever creatures enter: massive mana generation, board-wide buffs, or card selection and draw. This flexibility allows the deck to adapt to different game situations while maintaining consistent value generation.

The strategy revolves around building a critical mass of elves while leveraging various legendary elves from both Magic and Lord of the Rings universes for additional value. Cards like Elvish Archdruid and Elrond of the White Council provide tribal synergies, while protection pieces like Heroic Intervention and Asceticism help maintain board presence. The deck can win through combat damage with buffed creatures or through overwhelming value generation, though it lacks infinite combos.

Weaknesses:

  • The deck is heavily reliant on creatures and is particularly vulnerable to board wipes, despite having some protection pieces.
  • Limited interaction with flying creatures, mainly relying on removal spells rather than reach or flying blockers.
  • Mana base could be more optimized, with several lands entering tapped, which can slow down the deck's development.

Most Important Cards:

  1. Elvish Archdruid
  2. Birds of Paradise
  3. Asceticism
  4. Heroic Intervention
  5. Fierce Guardianship
  6. Sol Ring
  7. Elrond of the White Council
  8. Genesis Wave
  9. Supreme Verdict
  10. Lightning Greaves

Attribute Ratings:

  • Speed: 5/10
  • Resilience: 6/10
  • Consistency: 6/10
  • Interaction: 5/10

Rating Justification:

This deck sits firmly in the optimized casual range due to its coherent strategy and tribal synergies, but lacks the fast mana and efficient combo lines seen in higher-powered decks. While it can generate significant value through its commander and tribal synergies, it typically won't threaten wins before turn 8-9. The interaction suite is present but modest, and the deck's reliance on creature-based strategies keeps it from reaching higher power levels.

Final power level rating: 5.0 - 5.5

DECK LIST
Galadriel, Light of Valinor
Creature: 25
1
Aragorn and Arwen, Wed
4 G W
1
Arbor Elf
G
1
Arwen, Weaver of Hope
1 G G
1
Birds of Paradise
G
1
Celeborn the Wise
3 G
1
Druid of Purification
3 G
1
Dwynen, Gilt-Leaf Daen
2 G G
1
Elrond of the White Council
3 G U
1
Elrond, Lord of Rivendell
2 U
1
Elrond, Master of Healing
2 G U
1
Elvish Archdruid
1 G G
1
Elvish Mystic
G
1
Elvish Warmaster
1 G
1
Frilled Mystic
G G U U
1
Galadhrim Brigade
2 G
1
Galadriel, Elven-Queen
2 G U
1
Haldir, Lórien Lieutenant
X G
1
Legolas Greenleaf
2 G
1
Legolas, Counter of Kills
2 G U
1
Llanowar Elves
G
1
Mirkwood Elk
5 G
1
Mirkwood Trapper
1 G U
1
Paradise Druid
1 G
1
Reclamation Sage
2 G
1
Wood Elves
2 G
Sorcery: 11
1
Cultivate
2 G
1
Devastation Tide
3 U U
1
Elven Farsight
G
1
Genesis Wave
X G G G
1
Preordain
U
1
Raise the Palisade
4 U
1
Rally the Galadhrim
2 G U
1
Rampant Growth
1 G
1
Seeds of Renewal
6 G
1
Supreme Verdict
1 W W U
1
Sylvan Offering
X G
Instant: 15
1
Beast Within
2 G
1
Fierce Guardianship
2 U
1
Galadhrim Ambush
3 G
1
Galadriel's Dismissal
W
1
Get Out
U U
1
Growth Spiral
G U
1
Heroic Intervention
1 G
1
Hithlain Knots
1 U
1
Into the Flood Maw
U
1
Mystic Confluence
3 U U
1
Opt
U
1
Planar Genesis
G U
1
Refute
1 U U
1
Saruman's Trickery
1 U U
1
Swan Song
U
Artifact: 6
1
Icon of Ancestry
3
1
Lightning Greaves
2
1
Lothlórien Blade
3
1
Selesnya Signet
2
1
Simic Signet
2
1
Sol Ring
1
Enchantment: 5
1
Arboreal Alliance
X G G
1
Asceticism
3 G G
1
Elven Chorus
3 G
1
Lost Isle Calling
1 U
1
Song of Eärendil
3 G U
Land: 37
1
Abandoned Campground
1
Ash Barrens
1
Blossoming Sands
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
1
Field of Ruin
1
Flooded Grove
7
Forest
1
Graypelt Refuge
1
Great Hall of the Citadel
1
Hinterland Harbor
4
Island
1
Path of Ancestry
3
Plains
1
Rejuvenating Springs
1
Selesnya Guildgate
1
Shire Terrace
1
Simic Guildgate
1
Temple of Enlightenment
1
Terramorphic Expanse
1
The Grey Havens
1
The Shire
1
Thornwood Falls
1
Vineglimmer Snarl
1
Woodland Stream