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COMMANDER(S)
Sefris of the Hidden Ways
Discard Self-Mill Mill QR Code
B U W
- Esper
OVERVIEW
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ANALYSIS

Overview:

A graveyard-focused value deck centered around Sefris of the Hidden Ways, utilizing dungeon ventures and reanimation effects to generate incremental advantage while working towards powerful late-game plays.

Primer:

The deck aims to establish a steady stream of value through controlled self-mill and discard effects, enabling dungeon ventures through Sefris of the Hidden Ways. The primary gameplan involves filling the graveyard while completing dungeons to reanimate key creatures. Early game focuses on setting up with card draw and selection, while mid-game transitions into reanimating value creatures. The deck can close games through either accumulated creature advantage or by reanimating large threats like Ashen Rider and Sun Titan.

Weaknesses:

The deck is vulnerable to graveyard hate and can struggle against faster strategies due to its reliance on setup time. The dungeon-venturing mechanic requires multiple triggers to generate meaningful value, making the deck susceptible to disruption. The deck can also be commander-dependent, as many of its synergies revolve around Sefris's abilities.

Top 10 Most Impactful Cards:

  • Sefris of the Hidden Ways
  • Sun Titan
  • Ashen Rider
  • Karmic Guide
  • Victimize
  • Mulldrifter
  • Solemn Simulacrum
  • Unburial Rites
  • Hama Pashar, Ruin Seeker
  • Lightning Greaves

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 6/10
  • Consistency: 5/10
  • Interaction: 6/10

Rating Justification:

This deck operates at a casual-focused power level, with a clear strategy but requiring significant setup time to execute its gameplan. While it includes some powerful reanimation effects and value engines, it lacks the fast mana and consistent early interaction needed to compete at higher power levels. The deck would struggle against focused competitive strategies (power level 7+) but should perform well in casual pods where games go longer. The inclusion of quality interaction and recursion elements places it above precon level decks.

Final power level rating: 5.0 - 5.5

DECK LIST
Sefris of the Hidden Ways
Creature: 33
1
Ashen Rider
4 W W B B
1
Baleful Strix
U B
1
Burnished Hart
3
1
Cataclysmic Gearhulk
3 W W
1
Champion of Wits
2 U
1
Clay Golem
4
1
Cloudblazer
3 W U
1
Curator of Mysteries
2 U U
1
Doomed Necromancer
2 B
1
Eternal Dragon
5 W W
1
Hama Pashar, Ruin Seeker
1 W U
1
Hostage Taker
2 U B
1
Karmic Guide
3 W W
1
Merfolk Looter
1 U
1
Meteor Golem
7
1
Midnight Pathlighter
2 W U
1
Minn, Wily Illusionist
1 U U
1
Mulldrifter
4 U
1
Murder of Crows
3 U U
1
Necrotic Sliver
1 W B
1
Nihiloor
2 W U B
1
Obsessive Stitcher
1 U B
1
Phantasmal Image
1 U
1
Phantom Steed
3 U
1
Plaguecrafter
2 B
1
Radiant Solar
5 W
1
Reassembling Skeleton
1 B
1
Ronom Unicorn
1 W
1
Shriekmaw
4 B
1
Solemn Simulacrum
4
1
Sun Titan
4 W W
1
Sunblast Angel
4 W W
1
Wall of Omens
1 W
Sorcery: 5
1
Arcane Endeavor
5 U U
1
Extract Brain
X U B
1
Necromantic Selection
4 B B B
1
Unburial Rites
4 B
1
Victimize
2 B
Instant: 7
1
Despark
W B
1
Forbidden Alchemy
2 U
1
Grave Endeavor
5 B B
1
Revivify
2 W
1
Swords to Plowshares
W
1
Utter End
2 W B
1
Vanish into Memory
2 W U
Artifact: 12
1
Arcane Signet
2
1
Bucknard's Everfull Purse
2
1
Commander's Sphere
3
1
Component Pouch
3
1
Dungeon Map
3
1
Fellwar Stone
2
1
Immovable Rod
W
1
Lightning Greaves
2
1
Rod of Absorption
2 U
1
Sol Ring
1
1
Wand of Orcus
2 B
1
Wayfarer's Bauble
1
Enchantment: 3
1
Minimus Containment
2 W
1
Propaganda
2 U
1
Thorough Investigation
2 W
Land: 39
1
Arcane Sanctum
1
Azorius Chancery
1
Choked Estuary
1
Command Tower
1
Darkwater Catacombs
1
Dimir Aqueduct
1
Esper Panorama
1
Evolving Wilds
1
Exotic Orchard
1
Geier Reach Sanitarium
1
High Market
5
Island
1
Nimbus Maze
1
Orzhov Basilica
7
Plains
1
Port Town
1
Prairie Stream
1
Sunken Hollow
7
Swamp
1
Terramorphic Expanse
1
Thriving Heath
1
Thriving Isle
1
Thriving Moor