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COMMANDER(S)
Niv-Mizzet, Dracogenius & Melek, Izzet Paragon
QR Code
R U
- Izzet
Created by  ednick19
Bracket
4.0 - 4.5
Bracket 2
Average CMC Average CMC
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ANALYSIS

Overview:

This Izzet spellslinger deck leverages both Niv-Mizzet, Dracogenius and Melek, Izzet Paragon to enable a strategy focused on casting and copying instants/sorceries for incremental value, direct damage, and extra turns. The deck aims to control the early game with counterspells and removal, build momentum through spell synergies (e.g., Guttersnipe, Young Pyromancer), and close games with copied X-spells like Banefire or extra-turn effects like Beacon of Tomorrows. Melek serves as the primary engine for spell duplication, while Niv-Mizzet provides card advantage and a damage outlet. The strategy is vulnerable to disruption but can generate explosive turns with proper setup.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Deploy mana rocks (Sol Ring, Worn Powerstone) and cost reducers (Goblin Electromancer).
    • Use cantrips (Anticipate, Index) to dig for key pieces and interaction (Counterspell, Negate) to stall opponents.
    • Establish value engines like Young Pyromancer or Firemind's Research.
  1. Midgame Momentum (Turns 5-7):

    • Cast Melek, Izzet Paragon to enable top-deck casting and spell copying. Prioritize copying card draw (Invoke the Firemind), removal (Blasphemous Act), or setup spells (The Mirari Conjecture).
    • Activate Niv-Mizzet, Dracogenius’s ping ability to draw cards and chip away at opponents.
    • Use Isochron Scepter with low-cost spells (Lightning Bolt, Dispel) for recurring value.
  2. Win Conditions (Turns 8+):

    • Direct Damage: Amplify Banefire, Electrodominance, or Crackling Drake with Melek’s copy effect or Angrath's Marauders.
      Extra Turns: Chain Beacon of Tomorrows or Stitch in Time (with luck) to take multiple turns.
      Graveyard Recursion: Recast key spells via The Mirari Conjecture or Volcanic Vision.

Mulligan Priorities:

  • Keep hands with 2-3 lands, at least one ramp artifact, and early interaction (e.g., Shock, Negate).
  • Prioritize hands containing Melek, Goblin Electromancer, or Firemind's Foresight.
  • Avoid hands with only high-CMC spells (e.g., Blatant Thievery, Djinn Illuminatus).

Key Tips:

  • Use Quicken or Hypersonic Dragon to cast sorceries like Blasphemous Act at instant speed.
  • Firemind's Foresight can tutor a game-ending trio: Lightning Bolt (1 CMC), Snap (2 CMC), and Invoke the Firemind (3 CMC).
  • Chaos Warp and Aether Gale handle problematic permanents but require careful timing.

Weaknesses:

Critical

  • Extremely slow mana base: Heavy reliance on tapped lands (e.g., Swiftwater Cliffs, Sandstone Needle) delays critical turns.
  • No fast mana or combos: Lacks efficient win conditions (e.g., no Dualcaster Mage + Ghostly Flicker), forcing reliance on incremental damage.

Moderate

  • Fragile engines: Key creatures (Melek, Guttersnipe) have no innate protection and die to common removal.
  • Graveyard dependency: The Mirari Conjecture and Volcanic Vision are easily disrupted by graveyard hate.

Minor

  • Limited card advantage: Draw engines (e.g., Sphinx's Tutelage) are slow and situational.
  • Inefficient interaction: Many counterspells (Thoughtbind, Nullify) are narrow or overcosted.

Most Important Cards:

  • Melek, Izzet Paragon (Spell duplication engine)
  • Firemind's Foresight (Tutor for critical instant spells)
  • Goblin Electromancer (Mana efficiency enabler)
  • Banefire (Uncounterable finisher)
  • The Mirari Conjecture (Recursion and late-game copying)
  • Isochron Scepter (Recurring spell value)
  • Young Pyromancer (Token generation for defense/combat)
  • Blasphemous Act (Board wipe synergy with tokens)
  • Beacon of Tomorrows (Extra-turn win condition)
  • Electrodominance (Flexible damage and cheat spell)

Attribute Ratings:

Speed: 4/10

  • Wins typically occur around T8+ via clunky X-spells or extra turns, with minimal fast mana to accelerate.

Resilience: 3/10

  • Lacks protection for key pieces, limited recursion, and struggles to rebuild after board wipes.

Consistency: 5/10

  • Moderate card selection (e.g., Anticipate, Index) but few tutors outside Firemind's Foresight.

Interaction: 5/10

  • Packed with situational counters/removal but lacks efficient, universal answers (e.g., Cyclonic Rift).

Rating Justification:

This deck operates at a Casual/Precon level, relying on slow value engines and high-CMC win conditions. While it has synergies, its glacial speed and fragility to interaction cap its power. The rubric aligns with T10-12 wins via combat or slow combos.

Power level: 4.0 - 4.5

DECK LIST
Niv-Mizzet, Dracogenius
Melek, Izzet Paragon
Planeswalker: 1
($0.54)
1
Ral Zarek
2 U R
Creature: 14
($14.25)
1
Angrath's Marauders
5 R R
1
Beguiler of Wills
3 U U
1
Chandra's Phoenix
1 R R
1
Crackling Drake
U U R R
1
Disciple of the Ring
3 U U
1
Djinn Illuminatus
5 U/R U/R
1
Goblin Electromancer
U R
1
Guttersnipe
2 R
1
Hypersonic Dragon
3 U R
1
Jhoira of the Ghitu
1 U R
1
Mizzium Meddler
2 U
1
Riddlekeeper
2 U
1
Runaway Steam-Kin
1 R
1
Young Pyromancer
1 R
Artifact: 4
($12.79)
1
Isochron Scepter
2
1
Izzet Locket
3
1
Sol Ring
1
1
Worn Powerstone
3
Enchantment: 3
($1.42)
1
Firemind's Research
U R
1
Sphinx's Tutelage
2 U
1
The Mirari Conjecture
4 U
Instant: 25
($6.63)
1
Anticipate
1 U
1
Cancel
1 U U
1
Chaos Warp
2 R
1
Condescend
X U
1
Counterspell
U U
1
Daze
1 U
1
Dispel
U
1
Electrodominance
X R R
1
Exclude
2 U
1
Fiery Impulse
R
1
Firemind's Foresight
5 U R
1
Ionize
1 U R
1
Lightning Bolt
R
1
Mana Leak
1 U
1
Negate
1 U
1
Nullify
U U
1
Quicken
U
1
Searing Spear
1 R
1
Shock
R
1
Smash
2 R
1
Snap
1 U
1
Thoughtbind
2 U
1
Turn to Frog
1 U
1
Twin Bolt
1 R
1
Unsummon
U
Sorcery: 15
($7.56)
1
Aether Gale
3 U U
1
Anger of the Gods
1 R R
1
Banefire
X R
1
Beacon of Tomorrows
6 U U
1
Blasphemous Act
8 R
1
Blatant Thievery
4 U U U
1
Cone of Flame
3 R R
1
Doublecast
R R
1
Hijack
1 R R
1
Index
U
1
Invoke the Firemind
X U U R
1
Lava Burst
X R
1
Shivan Meteor
3 R R
1
Stitch in Time
1 U R
1
Volcanic Vision
5 R R
Land: 36
($16.44)
1
Dwarven Hold
16
Island
15
Mountain
1
Sandstone Needle
1
Steam Vents
1
Sulfur Falls
1
Swiftwater Cliffs

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