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COMMANDER(S)
Ishai, Ojutai Dragonspeaker & Esior, Wardwing Familiar
QR Code
U W
- Azorius
Created by  jack_cc
Bracket
6.0 - 6.5
Bracket 4
Average CMC Average CMC
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Salt Score Salt Score
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ANALYSIS

Overview:

This Azorius deck leverages Ishai's counter accumulation from opponent spells and Esior's commander protection to build a resilient bird-tribal/equipment voltron strategy. The primary win condition involves stacking +1/+1 counters on Ishai (or other birds) and amplifying combat damage with powerful equipment like Sword of Hearth and Home or Umezawa's Jitte, supported by bird synergies from Murmuration and Kastral, the Windcrested. Secondary wins include stax locks via Aven Mindcensor/Aven Interrupter and value-based control. Ishai is the core threat engine, while Esior enables safer commander deployment and protects key equipment carriers. The strategy is vulnerable to board wipes and anti-equipment tech.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Azorius Signet), low-cost birds (Judge's Familiar, Artificer's Assistant), and card selection (Preordain, Brainstorm). Cast Esior first to deter removal.
  2. Board Development (Turns 3-5): Cast Ishai to start accumulating counters. Equip cheap gear (Lightning Greaves, Mask of Memory) or drop value birds (Ledger Shredder, Aven Mindcensor). Use counterspells (Swan Song, Stubborn Denial) to protect developing board.
  3. Threat Amplification (Turns 5-7): Attach premium equipment (Sword of Hearth and Home, Sword of Wealth and Power) to Ishai or Kastral. Activate bird synergies: Murmuration for tokens/stats, Keeper of the Nine Gales for bounce, or Seaside Haven for draw. Leverage The Ozolith to preserve counters after wipes.
  4. Win Condition Execution:
    • Combat: Swing with double-strike (Fireshrieker, Duelist's Heritage) or trample-enabled Ishai for lethal commander damage. Overwhelm with bird tokens boosted by Murmuration/Kastral.
    • Control Lock: Combine Aven Interrupter (exiling spells) with tax effects (Mystic Remora, Rhystic Study) to stall opponents. Use Cyclonic Rift or Galadriel's Dismissal to clear paths.

Mulligan Priorities:

  • Keep 2-3 lands (including color fixing) and at least one early play: ramp (rock/dork), bird, or equipment.
  • Prioritize hands with Esior + protection (Fierce Guardianship) or Ishai + equipment tutor (Urza's Saga).
  • Avoid hands lacking early interaction or reliant solely on high-CMC cards.

Key Tips:

  • Sequence Commanders: Cast Esior before Ishai to tax removal. Use Command Beacon if commander tax escalates.
  • Leverage Counters: Move Ishai's counters to The Ozolith pre-wipe, then redistribute. Tarrian's Soulcleaver grows passively from deaths.
  • Equipment Tricks: Sigarda's Aid enables flash-equipping for surprise blocks/damage triggers. Shadowspear strips hexproof/indestructible.
  • Interaction Timing: Save free counterspells (Fierce Guardianship) for critical threats. Use March of Swirling Mist to phase out Ishai in response to wipes.

Weaknesses:

Critical

  • Board Wipes: Heavy reliance on creatures/equipment makes Wrath of God effects devastating; limited mass recursion.
  • Anti-Equipment/Stax: Collector Ouphe or Stony Silence cripples equipment synergy; Cursed Totem shuts down bird abilities.
  • Graveyard Hate: Exiling recursion (Sevinne's Reclamation, Echo of Eons) via Rest in Peace disrupts recovery.

Moderate

  • Flying Chump Blockers: Lacks reliable trample sources beyond Shadowspear; swarm decks can stall Ishai.
  • Tax Effects: Thalia, Guardian of Thraben slows equipment deployment and counterspells.

Minor

  • Land Destruction: Non-basic heavy mana base (9 fetches) is vulnerable to Blood Moon/Back to Basics, but basics exist.

Most Important Cards:

  • Ishai, Ojutai Dragonspeaker (Primary threat engine)
  • Murmuration (Bird anthem + token generation)
  • Sword of Hearth and Home (Protection, ramp, and blink value)
  • Rhystic Study (Card advantage engine)
  • Kastral, the Windcrested (Bird synergy payoff)
  • The Ozolith (Counter preservation)
  • Cyclonic Rift (Mass bounce for wins/defense)
  • Urza's Saga (Tutors key equipment)
  • Fierce Guardianship (Free protection)
  • Esior, Wardwing Familiar (Commander protection enabler)

Attribute Ratings:

Speed: 6/10

  • Can threaten lethal commander damage or establish locks by turns 7-8, but relies on gradual counter accumulation and setup.

Resilience: 5/10

  • Has counterspells and protection (Esior, Greaves), but weak to resolved wipes/stax; limited mass recursion.

Consistency: 7/10

  • Strong card selection (brainstorm/ponder), tutors (Saga), and draw engines (Rhystic Study) reliably find key pieces.

Interaction: 8/10

  • Excellent stack interaction (free/cheap counters), targeted removal (Swords, Path), and stax elements (Mindcensor, Interrupter).

Rating Justification:

The deck executes a focused combat/voltron plan with efficient tutors and interaction, threatening wins by turn 7-8. Its high consistency and interaction are offset by vulnerability to board wipes and stax, preventing higher resilience. This aligns with the "Focused" tier (T7-8 wins).

Power level: 6.0 - 6.5

DECK LIST
Ishai, Ojutai Dragonspeaker
Esior, Wardwing Familiar
Creature: 18
($17.21)
1
Aarakocra Sneak
3 U
1
Aerial Extortionist
3 W W
1
Artificer's Assistant
U
1
Augury Owl
1 U
1
Aven Interrupter
1 W W
1
Aven Mindcensor
2 W
1
Harrier Strix
U
1
Judge's Familiar
W/U
1
Kastral, the Windcrested
3 W U
1
Keeper of the Nine Gales
2 U
1
Ledger Shredder
1 U
1
Mockingbird
X U
1
Nimble Obstructionist
2 U
1
Owl Familiar
1 U
1
Sage Owl
1 U
1
Scouting Hawk
2 W
1
Senu, Keen-Eyed Protector
1 W
1
Storm Crow
1 U
Artifact: 25
($152.21)
1
Arcane Signet
2
1
Azorius Signet
2
1
Everflowing Chalice
0
1
Fellwar Stone
2
1
Fireshrieker
3
1
Inquisitor's Flail
2
1
Lightning Greaves
2
1
Liquimetal Torque
2
1
Lost Jitte
1
1
Mask of Memory
2
1
Mind Stone
2
1
Sensei's Divining Top
1
1
Shadowspear
1
1
Sol Ring
1
1
Soul-Guide Lantern
1
1
Sword of Forge and Frontier
3
1
Sword of Hearth and Home
3
1
Sword of Wealth and Power
3
1
Talisman of Progress
2
1
Tarrian's Soulcleaver
1
1
The Irencrag
2
1
The Key to the Vault
1 U
1
The Ozolith
1
1
Thought Vessel
2
1
Umezawa's Jitte
2
Enchantment: 5
($65.46)
1
Duelist's Heritage
2 W
1
Murmuration
4 W
1
Mystic Remora
U
1
Rhystic Study
2 U
1
Sigarda's Aid
W
Instant: 14
($149.47)
1
Brainstorm
U
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dig Through Time
6 U U
1
Fierce Guardianship
2 U
1
Galadriel's Dismissal
W
1
Heliod's Intervention
X W W
1
Mana Drain
U U
1
March of Swirling Mist
X U
1
Path to Exile
W
1
Strix Serenade
U
1
Stubborn Denial
U
1
Swan Song
U
1
Swords to Plowshares
W
Sorcery: 6
($32.26)
1
Echo of Eons
4 U U
1
Ponder
U
1
Preordain
U
1
Sevinne's Reclamation
2 W
1
Time Warp
3 U U
1
Winds of Abandon
1 W
Land: 30
($517.73)
1
Ancient Tomb
1
Arid Mesa
1
Cephalid Coliseum
1
Command Beacon
1
Command Tower
1
Eiganjo, Seat of the Empire
1
Flooded Strand
1
Fomori Vault
1
Ghost Quarter
1
Hallowed Fountain
4
Island
1
Maze of Ith
1
Meticulous Archive
1
Misty Rainforest
1
Mystic Sanctuary
1
Otawara, Soaring City
3
Plains
1
Plaza of Heroes
1
Polluted Delta
1
Prismatic Vista
1
Scalding Tarn
1
Seaside Haven
1
Tundra
1
Urza's Saga
1
Windswept Heath

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