









Overview:
This Zhulodok deck leverages massive Eldrazi and artifact synergies to overwhelm opponents through cascading value, annihilator triggers, and explosive mana acceleration. Zhulodok serves as the critical engine, enabling double cascade on high-cost colorless spells to cheat out threats or generate immense value. The strategy relies on ramping into game-ending Eldrazi titans, supported by artifact-based mana doubling, recursion, and protection. While capable of explosive turns, the deck is vulnerable to disruption targeting its commander or mana base.
Primer:
Core Strategy Execution:
- Early Ramp & Setup (Turns 1-4): Prioritize lands and low-cost mana rocks (Sol Ring, Mind Stone, Everflowing Chalice, Liquimetal Torque). Use tutors like Expedition Map/Moonsilver Key to find key lands (Eldrazi Temple, Eye of Ugin, Urza's Saga). Deploy cost reducers (Forsaken Monument, Darksteel Monolith) and card selection (Sensei's Divining Top, Mystic Forge).
- Deploy Commander & Cascade Engines (Turns 5-6): Cast Zhulodok, Void Gorger ideally with cost reduction. Prioritize protection (Commander's Plate, Not of This World) if removal is expected. Cast MV7+ spells to trigger double cascade, digging for threats, ramp, or interaction.
- Overwhelm & Win (Turns 7-9): Resolve titans like Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger, or Emrakul, the Promised End. Leverage annihilator triggers, All Is Dust, or combo lines (Metalworker + Staff of Domination -> Walking Ballista). Use Rise of the Eldrazi for a game-ending turn.
Mulligan Priorities:
- Keep hands with 3+ lands, including at least one colorless source (e.g., Wastes, Eldrazi Temple).
- Prioritize early ramp (Sol Ring, Mana Vault, Hedron Archive) or tutors (Expedition Map, Moonsilver Key).
- Hands lacking ramp or containing only high-cost spells (MV7+) should be mulliganed aggressively.
- Include protection (Liberator, Urza's Battlethopter, Not of This World) or card draw (The One Ring) if available.
Key Tips:
- Maximize Cascade: Sequence high-MV spells after Zhulodok. Echoes of Eternity doubles cascade triggers and copies spells for immense value.
- Protect Key Pieces: Use Liberator, Urza's Battlethopter to flash in threats/protection. Not of This World protects titans for free. Command Beacon avoids commander tax.
- Leverage Recursion: Recur artifacts with Buried Ruin, Inventors' Fair, or Ingenuity Engine. Recast titans using Sanctum of Ugin or Ugin's Labyrinth.
- Combo Lines: Metalworker (revealing artifacts) + Staff of Domination generates infinite mana for Walking Ballista. Clock of Omens + mana rocks (e.g., Basalt Monolith) can also enable big turns.
- Utility Lands: Blast Zone handles problematic permanents. Emergence Zone enables surprise casts. The Mycosynth Gardens copies key artifacts like Forsaken Monument.
Weaknesses:
Critical
- Commander Dependency: Zhulodok removal cripples cascade value, forcing expensive recasts. Lacks alternative cascade engines.
- Nonbasic Land Hate: Blood Moon, Back to Basics, or Wave of Vitriol devastate the mana base (only 1 basic land).
- Anti-Activation Stax: Cursed Totem/Linvala, Keeper of Silence shut off Metalworker, Liberator, and mana dorks.
Moderate
- Graveyard Hate: Disrupts recursion (Buried Ruin, Eternal Witness effects via Kozilek, the Great Distortion).
- Board Wipes: Struggles to rebuild quickly after mass removal due to high average CMC.
- Artifact Mass Removal: Vandalblast or Farewell cripples mana and synergy pieces.
Minor
- Hand Disruption: Targeted discard can remove key combo pieces or titans before casting.
- Tax Effects: Thalia, Guardian of Thraben or Sphere of Resistance slow down the deck's high-cost spells.
Most Important Cards:
- Zhulodok, Void Gorger (Cascade engine)
- Forsaken Monument (Mana doubling, life gain, anthem)
- Metalworker (Explosive mana generation)
- Eye of Ugin (Tutor and cost reduction)
- The One Ring (Card draw and protection)
- Liberator, Urza's Battlethopter (Flash enabler and protection)
- Staff of Domination (Combo piece and utility)
- Walking Ballista (Primary combo finisher)
- Eldrazi Temple (Critical ramp land)
- Sanctum of Ugin (Tutor on casting titans)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via combat or combo on turns 7-9 with ideal ramp, but high average CMC and reliance on setup slow early aggression.
Resilience: 5/10
- Includes protection and recursion, but commander dependency and vulnerability to land/artifact hate make it fold to targeted disruption. Recovers slowly from board wipes.
Consistency: 7/10
- Strong ramp package, land tutors, and cascade card advantage provide reliable access to threats, though lacks universal spell tutors for combo pieces.
Interaction: 4/10
- Limited removal outside high-cost spells (All Is Dust, Desecrate Reality) and conditional counters (Not of This World). Relies on cascading into answers.
Rating Justification:
The deck achieves focused T7-8 wins through cascading titans and combo potential, aligning with the "Focused" tier (6.0). However, its vulnerability to commander removal, stax, and land hate reduces resilience, preventing higher optimization tiers. Speed and consistency are solid but not exceptional.
Power level: 6.0 - 6.5
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