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COMMANDER(S)
Marisi, Breaker of the Coil
QR Code
G R W
- Naya
Created by  krank912
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Naya (RGW) deck leverages Marisi, Breaker of the Coil to enforce forced combat via goad, disrupting opponents' plans while building a wide board of evasive creatures. The primary strategy involves deploying low-to-mid-cost creatures with evasion (flying, shadow, haste) to consistently trigger Marisi's goad ability, forcing opponents to attack each other. Secondary win conditions include token swarms amplified by Doubling Season, combat finishers like Craterhoof Behemoth/Akroma's Will, and planeswalker ultimates (e.g., Ajani, Sleeper Agent poison). Marisi is the linchpin, enabling the goad engine and protecting combat steps; its 5/4 body and evasion make it a credible threat, but the strategy is vulnerable to commander removal.

Primer:

Core Strategy Execution:

  1. Early Evasion (Turns 1-4): Prioritize 1-3 mana evasive creatures (e.g., Esper Sentinel, Giver of Runes, Swooping Lookout, Segovian Angel, Gingerbrute) to enable early Marisi casts and trigger goad. Use ramp (Sol Ring, Farseek, Cultivate) to accelerate.
  2. Goad Enforcement & Board Development (Turns 3-6): Cast Marisi ASAP. Deploy key enablers like Vengeful Ancestor, Toski, Bearer of Secrets, and Ohran Frostfang to maintain goad pressure and draw cards. Protect Marisi with Swiftfoot Boots or Heroic Intervention.
  3. Mid-Game Threats (Turns 5-7): Resolve value engines like Guardian Project, Valakut Exploration, or planeswalkers (Ajani, Sleeper Agent, Zariel, Archduke of Avernus). Use Aura Shards to control artifacts/enchantments.
  4. Win Condition Execution:
    • Combat: Overrun with Craterhoof Behemoth, Akroma's Will, or Zariel, Archduke of Avernus emblem for multiple combats.
    • Token Swarm: Amplify tokens from Urabrask's Forge, planeswalkers, or Dragonmaster Outcast with Doubling Season.
    • Poison: Activate Ajani, Sleeper Agent's emblem for poison wins.
    • Goad Synergy: Pair forced combat with Repercussion for indirect damage.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing), at least one 1-2 mana evasive creature, and ramp or Marisi.
  • Prioritize hands containing Esper Sentinel, Giver of Runes, or early ramp if Marisi is present.
  • Avoid hands lacking early creatures, color sources, or Marisi enablers.

Key Tips:

  • Evasion is Critical: Prioritize unblockable creatures to ensure Marisi triggers. Soltari Foot Soldier (shadow) and Gingerbrute are key early.
  • Protect Marisi: Use Swiftfoot Boots, Heroic Intervention, Boros Charm, or Lae'zel's Acrobatics to dodge removal.
  • Leverage Goad: Vengeful Ancestor adds recurring goad and damage. Gahiji, Honored One boosts attacking creatures.
  • Timed Wipes: Use Farewell or Blasphemous Act after goad forces attacks to maximize damage asymmetry.
  • Planeswalker Ultimates: Rhythm of the Wild ensures creatures enter with haste/counters, speeding up ultimates for Ajani, Sleeper Agent, Zariel, or Serra the Benevolent.

Weaknesses:

Critical

  • Commander Dependency: Losing Marisi repeatedly cripples the goad engine and combat protection.
  • Board Wipe Vulnerability: Mass removal (e.g., Damnation) resets the evasive creature base, slowing the game plan significantly.
  • Anti-Evasion Tech: Propaganda effects or mass flying hate (Settle the Skies) nullify key attackers.

Moderate

  • Graveyard Reliance: Limited recursion; graveyard hate disrupts Eternal Witness-like effects (not present but potential includes).
  • Artifact/Enchantment Focus: Key pieces like Doubling Season, Aura Shards, or Rhythm of the Wild are vulnerable to targeted removal.
  • Slow Combos: Win conditions (Craterhoof, planeswalker ults) require setup and lack fast mana/tutors.

Minor

  • Limited Stack Interaction: Few counterspells; relies on Bolt Bend/Wyll's Reversal for redirection.
  • Mana Base Clunkiness: Several tapped lands (e.g., Jungle Shrine) may slow early turns.

Most Important Cards:

  • Marisi, Breaker of the Coil (Goad engine enabler)
  • Ohran Frostfang (Card draw, deathtouch for evasive attackers)
  • Doubling Season (Amplifies tokens/planeswalkers)
  • Craterhoof Behemoth (Primary combat finisher)
  • Akroma's Will (Protection/lethal combat burst)
  • Aura Shards (Permanent control via creature ETBs)
  • Rhythm of the Wild (Haste for Marisi/creatures, uncounterable)
  • Toski, Bearer of Secrets (Recursive card draw)
  • Gahiji, Honored One (Combat damage boost)
  • Vengeful Ancestor (Recurring goad and damage)

Attribute Ratings:

Speed: 6/10

  • Capable of T7-8 wins via Craterhoof or token swarms with Doubling Season, but lacks fast mana or turbo tutors.

Resilience: 5/10

  • Moderate protection (hexproof, indestructible) and card draw, but heavily reliant on Marisi and vulnerable to wipes.

Consistency: 6/10

  • Solid creature density and card draw (Ohran Frostfang, Toski, Valakut Exploration), but lacks tutors for key non-creature pieces.

Interaction: 5/10

  • Efficient spot removal (Swords to Plowshares, Beast Within) and artifact/enchantment control (Aura Shards), but minimal stack interaction outside niche redirection.

Rating Justification:

The deck aims for T7-8 wins through combat or amplified tokens, supported by strong evasive creature density and goad disruption, aligning with the "Focused" tier (T7-8 wins). However, its reliance on Marisi, vulnerability to wipes, and lack of fast mana/tutors prevent higher optimization.

Power level: 6.0 - 6.5

DECK LIST
Marisi, Breaker of the Coil
Planeswalker: 9
($9.2)
1
Ajani, Sleeper Agent
1 G G/W/P W
1
Ajani, the Greathearted
2 G W
1
Basri Ket
1 W W
1
Chandra, Torch of Defiance
2 R R
1
Domri Rade
1 R G
1
Samut, Tyrant Smasher
2 R/G R/G
1
Serra the Benevolent
2 W W
1
The Wanderer
3 W
1
Zariel, Archduke of Avernus
2 R R
Creature: 23
($109.46)
1
Alexios, Deimos of Kosmos
3 R
1
Battlefield Raptor
W
1
Craterhoof Behemoth
5 G G G
1
Dragonmaster Outcast
R
1
Duskborne Skymarcher
W
1
Elesh Norn, Grand Cenobite
5 W W
1
Esper Sentinel
W
1
Freya Crescent
R
1
Gaddock Teeg
G W
1
Gahiji, Honored One
2 R G W
1
Gingerbrute
1
1
Giver of Runes
W
1
Magus of the Wheel
2 R
1
Mirri, Weatherlight Duelist
1 G W
1
Ohran Frostfang
3 G G
1
Segovian Angel
W
1
Serra Ascendant
W
1
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
4 R
1
Soltari Foot Soldier
W
1
Swooping Lookout
W
1
Toski, Bearer of Secrets
3 G
1
Vengeful Ancestor
2 R R
1
Welcoming Vampire
2 W
Artifact: 6
($6.73)
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Fellwar Stone
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Urabrask's Forge
2 R
Enchantment: 8
($64.79)
1
Aura Shards
1 G W
1
Doubling Season
4 G
1
Ghostly Prison
2 W
1
Guardian Project
3 G
1
Monologue Tax
2 W
1
Repercussion
1 R R
1
Rhythm of the Wild
1 R G
1
Valakut Exploration
2 R
Instant: 11
($32.78)
1
Akroma's Will
3 W
1
Beast Within
2 G
1
Big Score
3 R
1
Bolt Bend
3 R
1
Boros Charm
R W
1
Chaos Warp
2 R
1
Heroic Intervention
1 G
1
Lae'zel's Acrobatics
3 W
1
Path to Exile
W
1
Swords to Plowshares
W
1
Wyll's Reversal
2 R
Sorcery: 6
($7.41)
1
Blasphemous Act
8 R
1
Cultivate
2 G
1
Farewell
4 W W
1
Farseek
1 G
1
Rampant Growth
1 G
1
Vandalblast
R
Land: 36
($63.8)
1
Battlefield Forge
1
Bountiful Promenade
1
Brushland
1
Command Tower
1
Exotic Orchard
6
Forest
1
Jungle Shrine
1
Karplusan Forest
6
Mountain
1
Overgrown Farmland
10
Plains
1
Rockfall Vale
1
Spectator Seating
1
Spire Garden
1
Stomping Ground
1
Sundown Pass
1
Temple Garden

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