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COMMANDER(S)
Marath, Will of the Wild
Landfall Counters Naya Control Casual QR Code
G R W
- Naya
OVERVIEW
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ANALYSIS

Overview:

A Marath, Will of the Wild deck focusing on big creatures and +1/+1 counter synergies, with elements of land-based value and token generation as secondary strategies.

Primer:

The deck aims to establish board presence through a mix of large creatures and token generation. Marath, Will of the Wild serves as a flexible commander that can distribute counters, create tokens, or deal direct damage as needed. The strategy involves ramping into powerful creatures while using landfall triggers and Beast tribal synergies for additional value. The deck can win through combat damage with large creatures or go wide with tokens, supported by various enhancement effects and combat tricks.

Weaknesses:

The deck suffers from a relatively slow start and lacks efficient early interaction. It's vulnerable to board wipes and targeted removal, particularly against the commander. The mana base is suboptimal with many lands entering tapped, which further slows down the deck's ability to execute its strategy effectively.

Top 10 Most Impactful Cards:

  • Avenger of Zendikar
  • Rampaging Baloths
  • Sol Ring
  • Warstorm Surge
  • Where Ancients Tread
  • Fires of Yavimaya
  • Tempt with Discovery
  • Wrath of God
  • Boros Charm
  • Spellbreaker Behemoth

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 4/10
  • Interaction: 5/10

Rating Justification:

This deck operates at a casual level, with a mix of powerful cards but lacking the consistency and speed of higher-powered decks. While it includes some strong individual cards like Avenger of Zendikar and Rampaging Baloths, the overall strategy is fairly straightforward and susceptible to disruption. The deck would struggle against focused decks (6.0) but could hold its own against other casual decks. It performs slightly better than a typical precon due to its inclusion of some powerful staples and a more focused gameplan.

Final power level rating: 4.5 - 5.0

DECK LIST
Marath, Will of the Wild
Creature: 22
1
Archangel
5 W W
1
Avenger of Zendikar
5 G G
1
Baloth Woodcrasher
4 G G
1
Crater Hellion
4 R R
1
Deadwood Treefolk
5 G
1
Drumhunter
3 G
1
Eternal Dragon
5 W W
1
Gahiji, Honored One
2 R G W
1
Grazing Gladehart
2 G
1
Krosan Tusker
5 G G
1
Krosan Warchief
2 G
1
Magus of the Arena
4 R R
1
Mayael the Anima
R G W
1
Mold Shambler
3 G
1
Naya Soulbeast
6 G G
1
Rakeclaw Gargantuan
2 R G W
1
Rampaging Baloths
4 G G
1
Ravenous Baloth
2 G G
1
Spellbreaker Behemoth
1 R G G
1
Spitebellows
5 R
1
Terra Ravager
2 R R
1
Valley Rannet
4 R G
Sorcery: 13
1
Cultivate
2 G
1
Fiery Justice
R G W
1
Fireball
X R
1
From the Ashes
3 R
1
Harmonize
2 G G
1
Hull Breach
R G
1
One Dozen Eyes
5 G
1
Rain of Thorns
4 G G
1
Restore
1 G
1
Savage Twister
X R G
1
Slice and Dice
4 R R
1
Tempt with Discovery
3 G
1
Wrath of God
2 W W
Instant: 5
1
Boros Charm
R W
1
Naya Charm
R G W
1
Slice in Twain
2 G G
1
Sprouting Vines
2 G
1
Street Spasm
X R
Artifact: 6
1
Behemoth Sledge
1 G W
1
Druidic Satchel
3
1
Seer's Sundial
4
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Tower of Fortunes
4
Enchantment: 11
1
Curse of Chaos
2 R
1
Curse of Predation
2 G
1
Curse of the Forsaken
2 W
1
Darksteel Mutation
1 W
1
Fires of Yavimaya
1 R G
1
Mystic Barrier
4 W
1
Spawning Grounds
6 G G
1
War Cadence
2 R
1
Warstorm Surge
5 R
1
Where Ancients Tread
4 R
1
Witch Hunt
4 R
Land: 42
1
Boros Garrison
1
Boros Guildgate
1
Command Tower
1
Contested Cliffs
1
Drifting Meadow
1
Evolving Wilds
8
Forest
1
Forgotten Cave
1
Gruul Guildgate
1
Homeward Path
1
Jungle Shrine
1
Khalni Garden
1
Mosswort Bridge
5
Mountain
1
Naya Panorama
1
New Benalia
1
Opal Palace
4
Plains
1
Rupture Spire
1
Secluded Steppe
1
Selesnya Guildgate
1
Selesnya Sanctuary
1
Slippery Karst
1
Smoldering Crater
1
Temple of the False God
1
Tranquil Thicket
1
Vitu-Ghazi, the City-Tree
1
Vivid Crag