









Overview:
This Marath, Will of the Wild deck employs a Naya midrange strategy focused on landfall triggers, +1/+1 counter manipulation, and creature-based value. While it can generate explosive turns with cards like Avenger of Zendikar and Rampaging Baloths, it lacks fast combos, protection density, and interaction to compete at higher power levels. The deck's power stems from incremental value through land drops and creature synergies rather than decisive win conditions.
Primer:
Core Strategy: This deck aims to establish board dominance through landfall triggers and big creature deployments. Key phases include:
- Early Ramp: Use land-fetching spells like Cultivate and cycle lands to hit critical mass of lands.
- Value Engine Setup: Play payoff cards like Warstorm Surge and Where Ancients Tread to convert creature plays into damage.
- Overwhelm Phase: Deploy game-ending threats like Avenger of Zendikar or Baloth Woodcrasher, amplified by Marath's counter manipulation.
Mulligan Priorities:
- 3+ lands with at least 2 colors
- 1-2 ramp spells or land cyclers
- At least 1 late-game payoff or card draw engine Avoid hands without early land drops or ramp.
Key Tips:
- Use Marath as a flexible tool: Create blockers early, remove threats mid-game, and scale token production late
- Prioritize land drops over creature plays until turn 4
- Save Boros Charm for board wipe protection
- Contested Cliffs enables targeted creature removal with Beasts
Avoid Traps:
- Overextending into board wipes without protection
- Keeping Marath on board when removal is likely
- Casting high-CMC creatures without sufficient ramp
Weaknesses:
Critical:
- No answer to combo decks or stax locks
- Minimal protection for key pieces (only 2 hexproof sources)
Moderate:
- Slow recovery from board wipes
- Limited card draw beyond mid-game
Minor:
- Vulnerable to flyers (only 2 flying creatures)
Most Important Cards:
- Avenger of Zendikar
- Rampaging Baloths
- Warstorm Surge
- Where Ancients Tread
- Tempt with Discovery
- Fires of Yavimaya
- Cultivate
- Boros Charm
- Swiftfoot Boots
- Krosan Warchief
Attribute Ratings:
Speed: 5/10
- Goldfish win around T8-9 via combat
- No fast mana or combo accelerants
Resilience: 4/10
- Limited recursion (only Deadwood Treefolk)
- 3 protection spells for key pieces
Consistency: 4/10
- 6 land tutors but minimal creature tutoring
- Reliant on top-decking late-game payoffs
Interaction: 3/10
- 7 targeted removal spells (mostly sorcery-speed)
- No free counterspells or stax
Rating Justification:
This deck operates at the upper end of Casual/Precon (4.0) and approaches Focused Casual (4.5) through its landfall synergies, but is held back by:
- Lack of infinite combos
- Minimal protection packages
- Slow threat deployment
- Below-average interaction density It outperforms jank decks through coherent synergies but can't reliably compete with decks running efficient combos or optimized interaction suites.
Power level: 4.0 - 4.5
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