Overview:
A Marath, Will of the Wild deck focusing on big creatures and +1/+1 counter synergies, with elements of land-based value and token generation as secondary strategies.
Primer:
The deck aims to establish board presence through a mix of large creatures and token generation. Marath, Will of the Wild serves as a flexible commander that can distribute counters, create tokens, or deal direct damage as needed. The strategy involves ramping into powerful creatures while using landfall triggers and Beast tribal synergies for additional value. The deck can win through combat damage with large creatures or go wide with tokens, supported by various enhancement effects and combat tricks.
Weaknesses:
The deck suffers from a relatively slow start and lacks efficient early interaction. It's vulnerable to board wipes and targeted removal, particularly against the commander. The mana base is suboptimal with many lands entering tapped, which further slows down the deck's ability to execute its strategy effectively.
Top 10 Most Impactful Cards:
- Avenger of Zendikar
- Rampaging Baloths
- Sol Ring
- Warstorm Surge
- Where Ancients Tread
- Fires of Yavimaya
- Tempt with Discovery
- Wrath of God
- Boros Charm
- Spellbreaker Behemoth
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 4/10
- Interaction: 5/10
Rating Justification:
This deck operates at a casual level, with a mix of powerful cards but lacking the consistency and speed of higher-powered decks. While it includes some strong individual cards like Avenger of Zendikar and Rampaging Baloths, the overall strategy is fairly straightforward and susceptible to disruption. The deck would struggle against focused decks (6.0) but could hold its own against other casual decks. It performs slightly better than a typical precon due to its inclusion of some powerful staples and a more focused gameplan.
Final power level rating: 4.5 - 5.0
Marath, Will of the Wild