









Overview:
This Myra the Magnificent deck is a spellslinger/Attractions build focusing on incremental value from instant/sorcery triggers and graveyard recursion. It leverages Myra's ability to copy exiled spells through Attraction visits while generating tokens and direct damage through cards like Guttersnipe and Talrand. The deck can win through traditional storm damage, token overrun, or Laboratory Maniac/Jace self-mill lines.
Primer:
Core Strategy: The deck aims to cast 10+ instants/sorceries per game to trigger Myra's Attraction generation and damage-dealing permanents. Key phases:
- Early Setup (T1-4): Play cost reducers (Goblin Electromancer, Training Grounds) and value engines (Rhystic Study, The One Ring)
- Midgame Acceleration (T5-7): Cast high-impact spells (Mizzix's Mastery, Jeska's Will) while building Attraction count
- Endgame (T8+): Leverage copied spells from Myra/Arcane Bombardment with damage amplifiers (Veyran, Storm-Kiln Artist) or draw-out wins
Mulligan Priorities:
- Keep hands with 3 lands and 1-2 cost reducers
- Prioritize early card draw (Brainstorm, Frantic Search) over big spells
- Avoid hands without blue sources or graveyard enablers
Key Tips:
- Use Myra's ability strategically on game-changing spells (Cyclonic Rift overload, Sublime Epiphany)
- Chain cantrips during Attraction visits for maximum value
- Protect Ovika/Storm-Kiln Artist as secondary wincons
- Use Vexing Puzzlebox as both ramp and late-game tutor
Avoid Traps:
- Don't overcommit to board before having protection
- Resist casting Hit the Mother Lode before establishing cost reduction
- Don't waste removal on non-critical threats
Weaknesses:
Critical:
- Graveyard hate (Rest in Peace) dismantles primary engine
- No free counterspells to protect combos
- Limited recursion for removed permanents
Moderate:
- Slow recovery from board wipes
- No dedicated artifact/enchantment removal
- Mana base vulnerable to Blood Moon effects
Minor:
- Some high-CMC cards conflict with tempo
- Limited land untap synergies
Most Important Cards:
- Arcane Bombardment
- Storm-Kiln Artist
- Mizzix's Mastery
- Veyran, Voice of Duality
- Cyclonic Rift
- The One Ring
- Rhystic Study
- Jeska's Will
- Ovika, Enigma Goliath
- Sublime Epiphany
Attribute Ratings:
Speed: 6/10
- Can threaten wins T8-9 through storm damage or Lab Man
- Requires multiple setup pieces (cost reduction + graveyard setup)
Resilience: 5/10
- Vulnerable to graveyard/artifact hate
- Limited protection for key creatures
- Some redundancy in spell-copy effects
Consistency: 7/10
- Strong card draw (15+ sources)
- Multiple cost reducers improve accessibility
- Lacks tutors for specific combo pieces
Interaction: 7/10
- 10 targeted removal/counters
- Overloaded Cyclonic Rift as board reset
- Missing free interaction for critical turns
Rating Justification:
This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5). While it has strong card selection and multiple win paths, it lacks:
- cEDH-level fast mana
- Infinite combos
- Turn 5-6 deterministic wins
- Robust stax/resilience packages
It outperforms precons through superior card quality and synergy but can't consistently race tuned combo decks. The turn 8-9 win window aligns with Rubric 5.0-5.5's "T8-10 via combat, combos, or overwhelming value."
Power level: 5.0 - 5.5
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