









Overview:
This colorless Eldrazi deck leverages massive ramp to deploy high-impact threats like Ulamog, the Defiler, utilizing its cast trigger to exile opponents' libraries and scale its annihilator ability. The commander serves as the primary win condition, amplified by cost-reduction effects (e.g., Conduit of Ruin, It That Heralds the End) and cheat-casting tools like Geode Golem. Secondary threats include Ulamog, the Ceaseless Hunger, Void Winnower, and Dark Depths, while Echoes of Eternity doubles triggers and spells for explosive turns. The strategy heavily relies on resolving and protecting Ulamog to pressure opponents via exile/annihilator and commander damage.
Primer:
Core Strategy Execution:
- Accelerate Mana (Turns 1-5): Deploy mana rocks (Sol Ring, Mana Vault, Thran Dynamo) and lands (Eldrazi Temple, Urza's Tower cycle). Prioritize Conduit of Ruin or It That Heralds the End to reduce commander cost.
- Deploy Commander/Threats (Turns 4-7): Cast Ulamog via ramp, Geode Golem combat damage, or cost reduction. Use Conduit of Ruin to tutor Ulamog to the top. Protect Ulamog with Lightning Greaves, Swiftfoot Boots, or Not of This World.
- Amplify & Close (Turns 6+):
- Commander Focus: Equip Eldrazi Conscription or use Rogue's Passage for unblockable annihilator triggers. Copy Ulamog with Helm of the Host for exponential pressure.
- Alternate Wincons: Activate Dark Depths/Thespian's Stage for Marit Lage. Cast All Is Dust or Ugin, the Spirit Dragon to clear boards. Exploit Echoes of Eternity to cascade into doubled spells.
Mulligan Priorities:
- Keep hands with 2-3 lands, including a ramp source (e.g., Sol Ring, Hedron Archive).
- Prioritize early cost reducers (It That Heralds the End, Conduit of Ruin) or cheat engines (Geode Golem).
- Avoid hands lacking ramp or with only high-cost spells.
Key Tips:
- Protect Ulamog: Equip boots/greaves immediately. Hold Not of This World/Warping Wail for removal. Use Voyager Staff/Synod Sanctum to dodge wipes.
- Maximize Exile Synergy: Oblivion Sower and Blight Herder benefit from Ulamog's cast trigger. Void Winnower locks opponents from even-costed answers.
- Recover from Setbacks: Sanctum of Ugin tutors creatures after casting big spells. Artisan of Kozilek reanimates key pieces.
Weaknesses:
Critical
- Commander Dependency: Removal targeting Ulamog cripples the primary game plan. Ward is costly, and recasting from 12+ mana is unsustainable.
- Graveyard/Exile Hate: Scavenger Grounds/Rest in Peace nullifies Artisan of Kozilek, Blight Herder, and Oblivion Sower.
- Stax Vulnerability: Null Rod/Cursed Totem shuts down mana rocks and Walking Ballista. Torpor Orb blanks ETB triggers (e.g., Meteor Golem).
Moderate
- Board Wipes: Recovering from mass removal (e.g., Farewell) is slow due to high average CMC.
- Combo Decks: Limited stack interaction struggles against fast, non-combat wins.
- Card Draw Limitations: Reliance on artifacts (e.g., Sea Gate Wreckage) makes draw engines fragile.
Minor
- Colorless Restrictions: Cannot answer enchantments efficiently (only Scour from Existence/Ugin).
- Mana Base Consistency: Urza lands require all three to function optimally; otherwise, tempo loss occurs.
Most Important Cards:
- Geode Golem (Cheats commander into play)
- Conduit of Ruin (Tutors Ulamog, cost reduction)
- Echoes of Eternity (Doubles triggers/spells for explosive turns)
- Forsaken Monument (Mana doubling, lifegain, anthem)
- Dark Depths (Alternate win condition)
- Helm of the Host (Copies Ulamog for multiple annihilators)
- It That Heralds the End (Cost reduction for key threats)
- Ugin, the Spirit Dragon (Board wipe, late-game value)
- Sanctum of Ugin (Tutor after casting big spells)
- All Is Dust (One-sided board clear)
Attribute Ratings:
Speed: 5/10
- Capable of T7-9 wins with ideal ramp into Ulamog + annihilator pressure or Marit Lage, but high mana costs delay consistency.
Resilience: 4/10
- Some protection (boots, counters) and recursion (Artisan of Kozilek), but commander reliance and slow recovery from wipes/hate are major liabilities.
Consistency: 6/10
- Strong ramp suite and tutors (Conduit of Ruin, Sanctum of Ugin) enable threat access, but limited card draw risks dead draws late-game.
Interaction: 5/10
- Targeted removal (Spatial Contortion, Meteor Golem) and counters (Not of This World, Warping Wail) exist but are narrow or costly; lacks sweepers beyond All Is Dust.
Rating Justification:
The deck's optimized ramp and tutors enable T7-9 wins through annihilator or Marit Lage, aligning with "Optimized Casual" benchmarks. However, commander dependency and vulnerability to interaction reduce resilience, preventing higher-tier placement.
Power level: 5.0 - 5.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel