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COMMANDER(S)
Merieke Ri Berit
QR Code
B U W
- Esper
Created by  bleuy007
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Merieke Ri Berit deck focuses on a hybrid strategy of creature theft, untap synergies, and artifact-based combos. The commander serves as a control piece to steal opponents' creatures, supported by a dense package of untap effects to bypass her "destroy on untap" downside. The deck aims to win through incremental value from stolen threats, infinite mana/tap loops with cards like Freed from the Real/Pemmin's Aura on Merieke, and alt-win conditions like The Millennium Calendar or Blasting Station pings. While the crab tribal theme is present, it primarily serves as a subtheme with limited strategic impact.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Mana Vault, Honor-Worn Shaku), untap enablers (Thousand-Year Elixir, Voltaic Key), and protective crabs. Cast Merieke when protection (Crab Umbra, Swiftfoot Boots) is available.
  2. Midgame Control (Turns 4-6): Use Merieke to steal key threats, leveraging untap effects like Ioreth of the Healing House or Teferi, Temporal Archmage to maintain control. Activate combos:
    • Infinite Untaps: Freed from the Real/Pemmin's Aura on Merieke + Blasting Station
    • Mycosynth Lattice + Dramatic Reversal: Infinite artifact untaps
  3. Late Game: Deploy The Millennium Calendar with mass untap effects (Unwinding Clock, Teferi, Who Slows the Sunset emblem) or use stolen creatures with combat enhancers like Sword of the Paruns.

Mulligan Priorities:

  • Keep hands with 3 lands (including WUB sources)
  • Prioritize early untap enablers (Voltaic Key, Aphetto Alchemist) or protection (Crab Umbra)
  • Look for combo pieces (Freed/Pemmin's + Merieke) or card draw (Distant Melody)
  • Avoid hands without blue mana or Merieke enablers

Key Tips:

  • Use Reconnaissance to protect Merieke after combat while keeping stolen creatures
  • Lithoform Engine copies Merieke's theft trigger or planeswalker abilities
  • Uchuulon generates crab tokens from opponents' graveyards for Distant Melody draws
  • Mycosynth Lattice enables artifact synergies with Unwinding Clock and Blasting Station

Weaknesses:

Critical

  • Commander-dependent strategy: Merieke removal resets stolen creatures and stalls combos
  • Minimal board presence: Crabs lack threat density, relying entirely on stolen creatures
  • No graveyard recursion for key artifacts/enchantments

Moderate

  • Vulnerable to artifact hate (Vandalblast cripples untap engines)
  • Slow combo assembly: Limited tutors for Freed from the Real/critical pieces
  • Weak to sacrifice effects bypassing Merieke's theft

Minor

  • High CMC crabs clog early hands
  • Limited instant-speed interaction beyond Counterspell

Most Important Cards:

  • Merieke Ri Berit (Primary control engine/combo piece)
  • Freed from the Real (Infinite untap combo)
  • Pemmin's Aura (Infinite untap combo)
  • Thousand-Year Elixir (Untap enabler with haste)
  • Mycosynth Lattice (Artifact synergy enabler)
  • Teferi, Temporal Archmage (Untap engine/emblem)
  • Blasting Station (Combo payoff)
  • Staff of Domination (Mana sink/untap tool)
  • Dramatic Reversal (Artifact untap combo)
  • The Millennium Calendar (Alt win condition)

Attribute Ratings:

Speed: 4/10

  • Can threaten T6-8 wins with ideal combo draws, but most games require significant setup.

Resilience: 3/10

  • Heavily commander-reliant with minimal protection/recursion. Combos fold to single-target removal.

Consistency: 5/10

  • Limited tutors for key enchantments, but strong card draw in blue helps find pieces.

Interaction: 6/10

  • Moderate counters/removal (Counterspell, Force of Vigor), but overly focused on protecting Merieke.

Rating Justification:

This deck has casual-combo potential with T6-8 wins but suffers from critical commander dependency and fragile synergies. While it contains high-ceiling cards like Mycosynth Lattice, the lack of fast mana/tutors and overreliance on Merieke place it in upgraded precon territory.

Power level: 4.0 - 4.5

DECK LIST
Merieke Ri Berit
Planeswalker: 3
($7.81)
1
Teferi, Hero of Dominaria
3 W U
1
Teferi, Temporal Archmage
4 U U
1
Teferi, Who Slows the Sunset
2 W U
Creature: 26
($15.4)
1
Ancient Crab
1 U U
1
Aphetto Alchemist
1 U
1
Charix, the Raging Isle
2 U U
1
Chromeshell Crab
4 U
1
Clever Conjurer
2 U
1
Crabomination
4 B B
1
Crystacean
3 U
1
Dreadlight Monstrosity
4 U U
1
Drumbellower
2 W
1
Fatestitcher
3 U
1
Forensic Researcher
2 U
1
Fortress Crab
3 U
1
Horseshoe Crab
2 U
1
Ioreth of the Healing House
2 U
1
Kelpie Guide
2 U
1
King Crab
4 U U
1
Lulu, Loyal Hollyphant
3 W
1
Marvin, Murderous Mimic
2
1
Mirrorshell Crab
5 U U
1
Nimbleclaw Adept
3 U
1
Purple-Crystal Crab
1 U
1
Riptide Crab
1 W U
1
Skittering Crustacean
2 U
1
Uchuulon
3 B
1
Vizier of Tumbling Sands
2 U
1
Wishcoin Crab
3 U
Artifact: 22
($183.19)
1
Amulet of Vigor
1
1
Blasting Station
3
1
Honor-Worn Shaku
3
1
Illusionist's Bracers
2
1
Jandor's Saddlebags
2
1
Lithoform Engine
4
1
Magewright's Stone
2
1
Mana Vault
1
1
Manifold Key
1
1
Moonsnare Prototype
U
1
Mycosynth Lattice
6
1
Patriar's Seal
3
1
Puppet Strings
3
1
Staff of Domination
3
1
Strionic Resonator
2
1
Sword of the Paruns
4
1
The Millennium Calendar
1
1
Thornbite Staff
2
1
Thousand-Year Elixir
3
1
Umbral Mantle
3
1
Unwinding Clock
4
1
Voltaic Key
1
Enchantment: 4
($12.5)
1
Crab Umbra
U
1
Freed from the Real
2 U
1
Pemmin's Aura
1 U U
1
Reconnaissance
W
Instant: 6
($3.03)
1
Counterspell
U U
1
Dramatic Reversal
1 U
1
Dream's Grip
U
1
Intellectual Offering
4 U
1
Reality Spasm
X U U
1
Turnabout
2 U U
Sorcery: 2
($0.66)
1
Distant Melody
3 U
1
Hidden Strings
1 U
Land: 36
($117.33)
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
1
Glacial Fortress
1
Godless Shrine
1
Hallowed Fountain
13
Island
1
Minamo, School at Water's Edge
6
Plains
1
Prairie Stream
1
Raffine's Tower
1
Sea of Clouds
6
Swamp
1
Watery Grave

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