









Overview:
This Koma, World-Eater deck focuses on ramping into its commander to generate massive Serpent tokens while amplifying their impact through +1/+1 counters and combat synergies. The strategy leverages high-value permanents like Primal Vigor and Court of Garenbrig to scale threats, with secondary win conditions in overrun effects like Preposterous Proportions and Genesis Wave. While moderately resilient to single-target removal thanks to ward 4 and equipment protection, the deck lacks redundancy for its core engine and struggles against focused disruption.
Primer:
Core Strategy:
- Ramp Phase: Utilize 1-2 CMC mana dorks (Birds of Paradise, Llanowar Elves) and enchantment-based acceleration (Wild Growth) to cast Koma by turns 4-5.
- Token Generation: Attack with Koma to create four 3/3 Serpent tokens per combat, amplified by Primal Vigor to make eight tokens.
- Value Scaling: Use +1/+1 counter doublers (Court of Garenbrig) and anthem effects (Heraldic Banner) to turn tokens into lethal threats.
- Finishers: Overwhelm opponents through token swarms or Finale of Devastation-powered alpha strikes.
Key Interactions:
- Coastal Piracy draws cards for each token dealing combat damage
- Garruk's Uprising provides trample and card draw for 4+ power creatures
- Sword of Feast and Famine enables mana untap for post-combat plays
Mulligan Priorities:
- Keep hands with 3 lands and 2+ ramp sources
- Prioritize Swiftfoot Boots or Sword of Feast and Famine for protection
- Avoid slow starts without turn 2 ramp
Weaknesses:
Critical:
- Relies entirely on Koma for token generation (no backup engines)
- Limited answers to board wipes beyond Aetherize
Moderate: - Weak to Cursed Totem-style effects disabling mana dorks
- No graveyard recursion for key pieces
Minor: - Susceptible to land destruction due to enchantment-based ramp
Most Important Cards:
- Primal Vigor
- Finale of Devastation
- Unnatural Growth
- Garruk's Uprising
- Swiftfoot Boots
- Court of Garenbrig
- Sword of Feast and Famine
- Genesis Wave
- Tatyova, Benthic Druid
- Coastal Piracy
Attribute Ratings:
Speed: 6/10
Can deploy Koma by turn 5 consistently, with explosive turns 7-8 via token doubling. Lacks fast mana for earlier threats.
Resilience: 5/10
Ward 4 and equipment-based protection help against single-target removal, but folds to 3+ commander removals. Limited recursion.
Consistency: 5/10
Only Finale of Devastation as a tutor. Relies on card draw engines that require board presence.
Interaction: 4/10
Moderate counterspell suite (Disdainful Stroke, An Offer You Can't Refuse) but lacks free interaction. Removal is situational.
Rating Justification:
This deck sits between "Optimized Casual" (5.0) and "High-Power Casual" (5.5) on the rubric. It can consistently threaten wins via combat around turns 8-10 but lacks:
1) The tutor density of 6.0+ decks
2) The stax/resilience packages of true competitive builds
3) Infinite combos for faster closes
While stronger than precons due to focused ramp and scaling, it can't reliably compete with T7-8 combo decks.
Power level: 5.0 - 5.5
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