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COMMANDER(S)
Bello, Bard of the Brambles
QR Code
G R
- Gruul
Created by  Zallmithan
Bracket
4.0 - 4.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This Gruul deck helmed by Bello, Bard of the Brambles focuses on animating high-CMC artifacts/enchantments into 4/4 indestructible Elementals with haste and card draw on combat damage. The strategy revolves around ramping into impactful permanents like The Great Henge, Thran Dynamo, and Gilded Lotus, then using Bello to turn them into aggressive value engines. Secondary themes include +1/+1 counter synergy, token generation, and combat-damage amplifiers like Gratuitous Violence. Bello is critical to the deck’s core strategy but lacks protection beyond Lightning Greaves, making the plan vulnerable to removal.


Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-4): Deploy mana rocks (Sol Ring, Arcane Signet, Thran Dynamo) and land-fetch spells (Cultivate, Rampant Growth) to accelerate into 4+ CMC artifacts/enchantments.
  2. Deploy Key Permanents (Turns 3-6): Cast high-impact targets like The Great Henge, Warstorm Surge, or Bootleggers' Stash, then cast Bello to animate them. Prioritize artifacts/enchantments that generate value on entry (e.g., Spine of Ish Sah).
  3. Combat & Value (Turns 5+): Attack with indestructible 4/4s to draw cards and trigger damage effects (Warstorm Surge, Gratuitous Violence). Use Unnatural Growth or Berserkers' Onslaught to amplify damage. Recur threats with Greater Good or Virtue of Strength.

Mulligan Priorities:

  • Keep hands with 2-3 lands and at least one ramp spell (e.g., Sol Ring, Cultivate).
  • Prioritize early artifacts/enchantments (e.g., Emerald Medallion, Path of Discovery) if Bello is in hand.
  • Avoid hands lacking ramp or with too many 5+ CMC cards.

Key Tips:

  • Use Lightning Greaves to protect Bello and key creatures.
  • Seedborn Muse enables untapping animated artifacts for repeated mana/effects.
  • Greater Good sacrifices indestructible Elementals for massive card draw.
  • Kodama of the East Tree chains permanents from hand when animated artifacts enter.

Weaknesses:

Critical

  • Commander Dependency: Bello’s removal halts the deck’s primary engine; limited protection outside Lightning Greaves.
  • Artifact/Enchantment Hate: Vandalblast or Bane of Progress cripples the board.
  • Slow Setup: High-CMC permanents and clunky mana base delay threats until mid-late game.

Moderate

  • Board Wipes: Non-indestructible wipes (e.g., Cyclonic Rift) reset progress.
  • Stack Interaction: Minimal counterspells to protect key plays.

Minor

  • Graveyard Reliance: Recursion like Virtue of Strength is vulnerable to exile effects.

Most Important Cards:

  • The Great Henge (Ramp, card draw, +1/+1 counters)
  • Bello, Bard of the Brambles (Core strategy enabler)
  • Unnatural Growth (Combat damage amplifier)
  • Seedborn Muse (Untap synergy with artifacts/lands)
  • Gratuitous Violence (Damage doubler)
  • Warstorm Surge (Direct damage on creature entry)
  • Thran Dynamo (Critical ramp for high-CMC spells)
  • Greater Good (Card draw from indestructible Elementals)
  • Kodama of the East Tree (Free permanents from hand)
  • Bootleggers' Stash (Treasure generation for mana acceleration)

Attribute Ratings:

Speed: 5/10
Threats typically come online around turns 6-8. Fast mana (Sol Ring) can accelerate, but high average CMC limits early pressure.

Resilience: 4/10
Relies heavily on Bello and key permanents with minimal protection. Recursion (Virtue of Strength) helps but is slow.

Consistency: 6/10
Solid ramp and card draw (Bello triggers, The Great Henge), but lacks tutors for critical combo pieces.

Interaction: 3/10
Limited removal (Beast Within, Chaos Warp); struggles against fast combo or stax.


Rating Justification:

This deck’s midrange combat focus and reliance on a vulnerable commander place it in the Casual tier. While it can generate explosive value with cards like The Great Henge and Seedborn Muse, its slow setup and fragility to interaction cap its power.

Power level: 4.0 - 4.5

DECK LIST
Bello, Bard of the Brambles
Planeswalker: 2
($0.66)
1
Domri, Anarch of Bolas
1 R G
1
Vivien Reid
3 G G
Creature: 19
($26.39)
1
Arbor Adherent
3 G
1
Burnished Hart
3
1
Etali, Primal Storm
4 R R
1
Fanatic of Rhonas
1 G
1
Ghalta, Primal Hunger
10 G G
1
Goreclaw, Terror of Qal Sisma
3 G
1
Grumgully, the Generous
1 R G
1
Kodama of the East Tree
4 G G
1
Mossborn Hydra
2 G
1
Ochre Jelly
X G
1
Prosperous Bandit
2 R
1
Pyreswipe Hawk
3 R R
1
Rampaging Aetherhood
4 G
1
Rampaging Baloths
4 G G
1
Sakura-Tribe Elder
1 G
1
Seedborn Muse
3 G G
1
Tendershoot Dryad
4 G
1
Trailtracker Scout
1 G
1
Treetop Snarespinner
3 G
Artifact: 17
($82.8)
1
Arcane Signet
2
1
Bootleggers' Stash
5 G
1
Emerald Medallion
2
1
Esika's Chariot
3 G
1
Fellwar Stone
2
1
Gilded Lotus
5
1
Hedron Archive
4
1
Lightning Greaves
2
1
Loxodon Warhammer
3
1
Patchwork Banner
3
1
Radiant Lotus
6
1
Sol Ring
1
1
Spine of Ish Sah
7
1
Stonespeaker Crystal
4
1
The Great Henge
7 G G
1
Thought Vessel
2
1
Thran Dynamo
4
Enchantment: 15
($18.63)
1
Alchemist's Talent
3 R
1
Berserkers' Onslaught
3 R R
1
Branching Evolution
2 G
1
Garruk's Uprising
2 G
1
Gratuitous Violence
2 R R R
1
Greater Good
2 G G
1
Path of Discovery
3 G
1
Primeval Bounty
5 G
1
Rain of Riches
3 R R
1
Stolen Strategy
4 R
1
Sunbird's Invocation
5 R
1
Thickest in the Thicket
3 G G
1
Unnatural Growth
1 G G G G
1
Virtue of Strength // Garenbrig Growth
5 G G
1
Warstorm Surge
5 R
Instant: 4
($1.46)
1
Abrade
1 R
1
Beast Within
2 G
1
Chaos Warp
2 R
1
Fog
G
Sorcery: 7
($11.99)
1
Blasphemous Act
8 R
1
Cultivate
2 G
1
Explore
1 G
1
Farseek
1 G
1
Full Throttle
4 R R
1
Heat Shimmer
2 R
1
Rampant Growth
1 G
Land: 35
($30.85)
1
Command Tower
1
Copperline Gorge
1
Evolving Wilds
1
Exotic Orchard
10
Forest
1
Forgotten Cave
1
Game Trail
1
Gruul Turf
1
Kessig Wolf Run
1
Mosswort Bridge
8
Mountain
1
Path of Ancestry
1
Reliquary Tower
1
Rogue's Passage
1
Soulstone Sanctuary
1
Temple of Abandon
1
Terramorphic Expanse
1
Three Tree City
1
Tranquil Thicket

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