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COMMANDER(S)
Loot, the Pathfinder
QR Code
G R U
- Temur
Bracket
4.5 - 5.0
Bracket 3
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ANALYSIS

Overview:

This deck is a Temur (G/U/R) landfall and creature-based midrange strategy focused on ramping into massive mana generation, overwhelming the board with landfall tokens, and finishing with commander damage or large creatures. The commander, Loot, the Pathfinder, provides burst mana, card draw, and removal but isn't strictly required for the deck to function.

Primer:

Core Strategy:
The deck aims to flood the board with lands using 14+ ramp spells (e.g., Cultivate, Skyshroud Claim), trigger landfall payoffs like Zendikar's Roil and Scute Swarm, then close games through:

  1. Token swarms enhanced by Retaliation and Symmetry Matrix
  2. Commander damage via Blanchwood Armor or Power Fist on Loot
  3. Massive creatures like The Tarrasque and Multani, Yavimaya's Avatar
  4. Planeswalker ultimates (Nissa, Who Shakes the World, Wrenn and Seven)

Key Lines:

  • T3-4: Deploy critical enablers like Zendikar's Roil or Tireless Tracker
  • T5-6: Activate Loot's mana ability to power out Titania, Nature's Force or Season of Gathering
  • Late Game: Loop lands with Sutina, Speaker of the Tajuru while generating 2/2 Elementals or Clues

Mulligan Priorities:

  • Keep hands with 3+ lands and at least 1 ramp spell
  • Prioritize early plays like Birds of Paradise or Sol Ring
  • Avoid "all-in" hands reliant on 6+ mana payoffs

Critical Interactions:

  • Mossborn Hydra + landfall triggers = exponential growth
  • Conduit of Worlds + fetchlands = recursive land deployment
  • Wrenn and Seven's -8 + Zendikar's Roil = instant board flood

Weaknesses:

Critical:

  • No graveyard hate beyond Return to Nature (folds to Bojuka Bog/Rest in Peace)
  • Minimal stack interaction (only 3 instant-speed answers)

Moderate:

  • Weak to land destruction (relies on 27 basic Forests)
  • Slow recovery from board wipes

Minor:

  • Limited flying defense outside Beanstalk Wurm

Most Important Cards:

  • Zendikar's Roil
  • Nissa, Who Shakes the World
  • Titania, Nature's Force
  • Multani, Yavimaya's Avatar
  • Asceticism
  • Conduit of Worlds
  • Scute Swarm
  • Mossborn Hydra
  • Heroic Intervention
  • Wrenn and Seven

Attribute Ratings:

Speed: 4/10

  • Goldfish win ~T8-10 via combat. No fast mana beyond Sol Ring, relies on incremental land drops.

Resilience: 5/10

  • Recursion via Eternal Witness/Conduit of Worlds, but key pieces like Zendikar's Roil have no redundancy.

Consistency: 7/10

  • 14 land tutors and 8+ card draw engines ensure land drops. Missing creature tutors outside Citanul Flute.

Interaction: 3/10

  • Reactive answers are narrow (e.g., Atraxa's Fall only hits fliers) and sorcery-speed.

Rating Justification:

This deck sits between Optimized Casual (5.0) and Focused Casual (4.5) on the rubric:

  • Outperforms precons through landfall synergy density
  • Lacks fast combos/instant wins seen at 5.5+
  • Struggles against stax pieces like Collector Ouphe
  • Matches T8-10 combat win benchmarks for 4.0-5.0

Power level: 4.5 - 5.0

DECK LIST
Loot, the Pathfinder
Planeswalker: 3
($7.62)
1
Nissa, Who Shakes the World
3 G G
1
Nissa, Worldwaker
3 G G
1
Wrenn and Seven
3 G G
Creature: 26
($27.68)
1
Acidic Slime
3 G G
1
Beanstalk Wurm // Plant Beans
4 G
1
Birds of Paradise
G
1
Compass Gnome
2
1
Eternal Witness
1 G G
1
Farhaven Elf
2 G
1
Giant Ankheg
6 G G
1
Kona, Rescue Beastie
3 G
1
Loyal Guardian
4 G
1
Molimo, Maro-Sorcerer
4 G G G
1
Mossborn Hydra
2 G
1
Multani, Yavimaya's Avatar
4 G G
1
Rampant Rejuvenator
3 G
1
Renata, Called to the Hunt
2 G G
1
Sakura-Tribe Elder
1 G
1
Scampering Surveyor
4
1
Scute Swarm
2 G
1
Sigardian Zealot
4 G
1
Six
2 G
1
Skittering Surveyor
3
1
Somberwald Sage
2 G
1
Sutina, Speaker of the Tajuru
2 G
1
Sylvan Ranger
1 G
1
The Tarrasque
6 G G G
1
Tireless Tracker
2 G
1
Titania, Nature's Force
4 G G
Artifact: 9
($19.33)
1
Adventuring Gear
1
1
Armillary Sphere
2
1
Citanul Flute
5
1
Conduit of Worlds
2 G G
1
Emerald Medallion
2
1
Heaped Harvest
2 G
1
Power Fist
1 G
1
Sol Ring
1
1
Symmetry Matrix
4
Enchantment: 7
($12.6)
1
Asceticism
3 G G
1
Blanchwood Armor
2 G
1
Druid Class
1 G
1
Pattern of Rebirth
3 G
1
Retaliation
2 G
1
Wilderness Reclamation
3 G
1
Zendikar's Roil
3 G G
Instant: 7
($16.15)
1
Archdruid's Charm
G G G
1
Bite Down
1 G
1
Broken Wings
2 G
1
Evolution Charm
1 G
1
Heroic Intervention
1 G
1
Return to Nature
1 G
1
Shower of Arrows
2 G
Sorcery: 20
($19.4)
1
Abundant Harvest
G
1
Adventurous Impulse
G
1
Animist's Might
2 G
1
Atraxa's Fall
1 G
1
Beneath the Sands
2 G
1
Crack Open
2 G
1
Cultivate
2 G
1
Fade into Antiquity
2 G
1
Glimpse the Core
1 G
1
Kodama's Reach
2 G
1
Migration Path
3 G
1
Nature's Lore
1 G
1
Pick Your Poison
G
1
Rampant Growth
1 G
1
Reclaim the Wastes
G
1
Season of Gathering
4 G G
1
Skyshroud Claim
3 G
1
Slimefoot's Survey
4 G
1
Soul's Majesty
4 G
1
Three Visits
1 G
Land: 27
($1.35)
27
Forest

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