









Overview:
This deck is a Temur (G/U/R) landfall and creature-based midrange strategy focused on ramping into massive mana generation, overwhelming the board with landfall tokens, and finishing with commander damage or large creatures. The commander, Loot, the Pathfinder, provides burst mana, card draw, and removal but isn't strictly required for the deck to function.
Primer:
Core Strategy:
The deck aims to flood the board with lands using 14+ ramp spells (e.g., Cultivate, Skyshroud Claim), trigger landfall payoffs like Zendikar's Roil and Scute Swarm, then close games through:
- Token swarms enhanced by Retaliation and Symmetry Matrix
- Commander damage via Blanchwood Armor or Power Fist on Loot
- Massive creatures like The Tarrasque and Multani, Yavimaya's Avatar
- Planeswalker ultimates (Nissa, Who Shakes the World, Wrenn and Seven)
Key Lines:
- T3-4: Deploy critical enablers like Zendikar's Roil or Tireless Tracker
- T5-6: Activate Loot's mana ability to power out Titania, Nature's Force or Season of Gathering
- Late Game: Loop lands with Sutina, Speaker of the Tajuru while generating 2/2 Elementals or Clues
Mulligan Priorities:
- Keep hands with 3+ lands and at least 1 ramp spell
- Prioritize early plays like Birds of Paradise or Sol Ring
- Avoid "all-in" hands reliant on 6+ mana payoffs
Critical Interactions:
- Mossborn Hydra + landfall triggers = exponential growth
- Conduit of Worlds + fetchlands = recursive land deployment
- Wrenn and Seven's -8 + Zendikar's Roil = instant board flood
Weaknesses:
Critical:
- No graveyard hate beyond Return to Nature (folds to Bojuka Bog/Rest in Peace)
- Minimal stack interaction (only 3 instant-speed answers)
Moderate:
- Weak to land destruction (relies on 27 basic Forests)
- Slow recovery from board wipes
Minor:
- Limited flying defense outside Beanstalk Wurm
Most Important Cards:
- Zendikar's Roil
- Nissa, Who Shakes the World
- Titania, Nature's Force
- Multani, Yavimaya's Avatar
- Asceticism
- Conduit of Worlds
- Scute Swarm
- Mossborn Hydra
- Heroic Intervention
- Wrenn and Seven
Attribute Ratings:
Speed: 4/10
- Goldfish win ~T8-10 via combat. No fast mana beyond Sol Ring, relies on incremental land drops.
Resilience: 5/10
- Recursion via Eternal Witness/Conduit of Worlds, but key pieces like Zendikar's Roil have no redundancy.
Consistency: 7/10
- 14 land tutors and 8+ card draw engines ensure land drops. Missing creature tutors outside Citanul Flute.
Interaction: 3/10
- Reactive answers are narrow (e.g., Atraxa's Fall only hits fliers) and sorcery-speed.
Rating Justification:
This deck sits between Optimized Casual (5.0) and Focused Casual (4.5) on the rubric:
- Outperforms precons through landfall synergy density
- Lacks fast combos/instant wins seen at 5.5+
- Struggles against stax pieces like Collector Ouphe
- Matches T8-10 combat win benchmarks for 4.0-5.0
Power level: 4.5 - 5.0
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