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This Zhulodok, Void Gorger deck is a dedicated colorless Eldrazi ramp strategy focused on accelerating into massive threats and leveraging cascade triggers. The primary game plan involves deploying artifact ramp early to cast Zhulodok quickly, then using its "Cascade, cascade" ability on high-cost Eldrazi to generate overwhelming value and board presence. Win conditions center around annihilator triggers, stolen permanents, combat damage from colossal creatures, and disruptive locks like Void Winnower. Zhulodok is essential as the cascade engine, enabling explosive turns when casting 7+ MV spells. While costly to recast (7 mana), the deck includes cost reducers (Urza's Incubator, Forsaken Monument) and cheat effects (Geode Golem, Conduit of Ruin) to mitigate this. The strategy is highly vulnerable to commander removal, as Zhulodok enables the cascade value engine.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize lands and low-cost ramp: Sol Ring, Everflowing Chalice, Mind Stone, Worn Powerstone, Hedron Archive, Palladium Myr. Use lands like Eldrazi Temple/Eye of Ugin for cost reduction. Burnished Hart/Solemn Simulacrum fetch basics. Goal: 7+ mana by turn 5.
- Deploy Zhulodok/Value Engines (Turns 4-6): Cast Zhulodok ASAP. Protect it with Lightning Greaves or Not of This World. Activate value pieces: Mystic Forge for top-deck casting, PalantÃr of Orthanc for draw/scry, Forsaken Monument for mana/life boosts.
- Cascade into Threats (Turns 5+): Cast MV7+ Eldrazi to trigger Zhulodok's double cascade. Prioritize spells like Artisan of Kozilek (reanimation), Conduit of Ruin (tutor+cheat), or Oblivion Sower (land theft). Cascade chains dig for titans (Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger) or locks (Void Winnower).
- Win Condition Execution:
- Combat/Annihilator: Overwhelm with massive Eldrazi. Use Fireshrieker for double strike or Rogue's Passage for unblockable. Leverage annihilator (Pathrazer of Ulamog, It That Betrays) to cripple opponents.
- Permanent Theft: Flayer of Loyalties steals creatures temporarily. It That Betrays permanently claims sacrificed permanents. Portal to Phyrexia reanimates opponents' creatures.
- Locks: Establish Void Winnower (prevents even MV spells/blocks) or All Is Dust board wipes backed by recursion. Ugin, the Spirit Dragon's -X exiles colored permanents.
Mulligan Priorities:
- Keep hands with 3+ lands (including colorless sources) and 2+ ramp pieces (e.g., Sol Ring + Mind Stone).
- Prioritize hands containing Zhulodok + cost reducer (Urza's Incubator, Forsaken Monument) or early ramp into Geode Golem.
- Value hands with protection (Lightning Greaves, Not of This World) or card flow (Mystic Forge, Mazemind Tome).
- Mulligan slow hands (no ramp, only high-cost spells) or those lacking colored-mana-free sources.
Key Tips:
- Sequence Ramp: Play mana rocks before land-based ramp to maximize early acceleration. Use Darksteel Monolith for free spells later.
- Protect Zhulodok: Equip Greaves immediately. Hold Not of This World for targeted removal. Tyrite Sanctum can grant indestructible.
- Maximize Cascade: Cast MV7+ spells only with Zhulodok on board. Echoes of Eternity doubles cascade triggers and spell copies.
- Recover from Setbacks: Use Sanctum of Ugin/Eye of Ugin to tutor creatures after casting titans. Artisan of Kozilek/Portal to Phyrexia reanimate key pieces.
- Manage Opponent Interaction: Warping Wail counters sorceries/exiles small threats. Titan's Presence handles large creatures. Blast Zone answers problematic permanents.
Weaknesses:
Critical
- Severe vulnerability to artifact/enchantment removal: Losing key ramp (Sol Ring, Thran Dynamo) or cost reducers (Forsaken Monument, Urza's Incubator) cripples the deck's speed and ability to cast threats.
- Extremely weak to board wipes: Recovering multiple high-cost Eldrazi is nearly impossible without specific recursion (Artisan, Portal). Lacks mass reanimation.
- Graveyard hate nullifies recursion: Shuts down Artisan of Kozilek, Portal to Phyrexia, Ulamog's reshuffle, and Eternal Witness effects.
Moderate
- Commander reliance: Zhulodok removal significantly slows the deck. Recosting to 9+ mana is burdensome despite cost reducers.
- Limited stack interaction: Minimal counterspells (Not of This World, Warping Wail) struggle against non-creature combos or critical instants/sorceries.
- Slow mana base: Many lands enter tapped (Guildless Commons, Ruins of Oran-Rief), delaying critical early turns. Tron lands (Urza's Mine/Tower/Power-Plant) are inconsistent without tutors.
Minor
- Susceptible to land destruction: Non-basic lands (Eldrazi Temple, Eye of Ugin) are prime targets. Few ways to recover lands.
- Card draw limitations: Relies on conditional sources (Bonders' Enclave, Sea Gate Wreckage) or slow engines (PalantÃr, Mazemind Tome). Can run out of gas.
Most Important Cards:
- Zhulodok, Void Gorger (Cascade engine)
- Forsaken Monument (Mana boost, life gain, anthem)
- Urza's Incubator (Cost reduction for Eldrazi)
- Conduit of Ruin (Tutor + cost reduction)
- Eye of Ugin (Cost reduction & tutor)
- Sanctum of Ugin (Tutor on casting big spells)
- Void Winnower (Game-locking stax piece)
- Kozilek, Butcher of Truth (Card draw, annihilator, graveyard reshuffle)
- Geode Golem (Cheats Zhulodok into play)
- Darksteel Monolith (Enables free spells)
Attribute Ratings:
Speed: 6/10
- Capable of T5-7 wins with optimal ramp into Zhulodok + cascade chain, but heavily reliant on drawing early acceleration and cost reducers. Average goldfish win ~T8.
Resilience: 4/10
- Limited protection for Zhulodok/key pieces. Recursion is sparse and expensive. Struggles to rebuild after board wipes or targeted artifact/enchantment removal.
Consistency: 5/10
- Good ramp density ensures mana, but lacks tutors for specific threats (beyond Conduit/Sanctum). Card draw is conditional and slow, leading to inconsistent cascade payoffs.
Interaction: 3/10
- Minimal targeted removal (Titan's Presence, Meteor Golem, Ugin) and few counterspells (Not of This World, Warping Wail). Cannot reliably disrupt complex opponent gameplans.
Rating Justification:
This deck has a focused ramp plan enabling T7-8 wins via cascade-fueled Eldrazi threats, aligning with the "Focused" tier (6.0). However, its critical vulnerabilities to artifact removal and board wipes, combined with low interaction and commander dependency, significantly reduce resilience and consistency. The speed is tempered by mana constraints and lack of fast mana, preventing higher-tier performance.
Power level: 5.5 - 6.0
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