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COMMANDER(S)
The Wandering Minstrel
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B G R U W
- Five-Color
Created by  aldy1525
Bracket
5.5 - 6.0
Bracket 4
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ANALYSIS

Overview:

This five-color deck leverages The Wandering Minstrel as a critical synergy engine, enabling a Towns-matter landfall strategy focused on deploying numerous Towns (a custom land subtype) untapped via the commander's static ability. The primary game plan involves ramping aggressively with land-based acceleration, triggering potent landfall effects like Avenger of Zendikar and Omnath, Locus of Creation, and overwhelming opponents through massive board states or Coalition Victory. Secondary themes include Equipment token generation via "Job select" cards and artifact synergies. The commander is essential for enabling Towns to enter untapped, scaling token production, and providing a late-game finisher. Its high mana cost and vulnerability to removal are significant weaknesses, though the deck includes protection and recursion.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Prioritize deploying Towns that enter untapped via the commander (e.g., Capital City, Baron, Airship Kingdom), ramp spells (Crop Rotation, Reach the Horizon), or mana fixers (Chromatic Lantern, Dryad of the Ilysian Grove). Use tutors (Demonic Tutor, Enlightened Tutor) to find key pieces like Amulet of Vigor or Leyline of the Guildpact.
  2. Mid-Game Engine (Turns 4-6): Cast The Wandering Minstrel ASAP. Exploit landfall triggers with cards like Tireless Provisioner, Lotus Cobra, and Ancient Greenwarden. Deploy value engines (Aesi, Tyrant of Gyre Strait, The Gitrog Monster) and start generating Equipment tokens via "Job select" cards (e.g., Astrologian's Planisphere) supported by Firion, Wild Rose Warrior.
  3. Win Condition Execution (Turns 6-8):
    • Combat: Overrun with tokens from Avenger of Zendikar, Field of the Dead, or Minstrel's Ballad, amplified by Summon: Knights of Round or the commander's +X/+X ability.
    • Landfall Synergy: Leverage Cultivator Colossus + Scapeshift/Splendid Reclamation for massive land chains and card draw. Use Omnath, Locus of Rage for direct damage.
    • Alternate Win: Assemble Coalition Victory using the deck's inherent color diversity and creature types (Knights, Wizards, Heroes). Conflux tutors the wincon directly.

Mulligan Priorities:

  • Keep hands with 2-3 lands, including at least one untapped source and a Town or land tutor.
  • Prioritize hands containing early ramp (Crop Rotation, Elvish Reclaimer), mana fixing (Dryad of the Ilysian Grove, Chromatic Lantern), or The Wandering Minstrel itself.
  • Hands with Amulet of Vigor or protection (Heroic Intervention) are highly desirable.
  • Avoid hands lacking green mana, Towns, or early plays; hands overloaded with high-CMC bombs without setup are weak.

Key Tips:

  • Sequence Lands Carefully: Prioritize playing Towns after The Wandering Minstrel is on board to ensure they enter untapped. Use Amulet of Vigor to mitigate tapped entries otherwise.
  • Protect Key Engines: The commander, Amulet of Vigor, and Dryad of the Ilysian Grove are vital. Deploy Heroic Intervention, counterspells (Swan Song, Flusterstorm), or Silence proactively.
  • Maximize Landfall: Ancient Greenwarden doubles triggers. Ramunap Excavator/Crucible of Worlds enable land recursion. Scapeshift/Splendid Reclamation trigger massive landfall chains.
  • Leverage Equipment Tokens: Firion, Wild Rose Warrior copies Equipment ETBs for value. Stoneforge Mystic and Weapons Vendor tutor/cheat Equipment.
  • Alternative Lines: Use Relm's Sketching to copy key permanents (e.g., Cultivator Colossus). Zell Dincht enables extra land plays but requires careful management.

Weaknesses:

Critical

  • Land Destruction/Stax: Mass land destruction (Armageddon, Ruination) or nonbasic hate (Blood Moon, Back to Basics) cripples the mana base and strategy. Targeted LD against key Towns is devastating.
  • Commander Reliance: The deck struggles significantly if The Wandering Minstrel is repeatedly removed or taxed, as Towns enter tapped without it, slowing the engine drastically.
  • Graveyard Hate: Rest in Peace, Leyline of the Void shuts down recursion from Crucible of Worlds, Ramunap Excavator, Splendid Reclamation, and The Gitrog Monster.

Moderate

  • Board Wipes: While protected by Heroic Intervention, repeated wipes can outpace recovery, especially against token armies and landfall creatures.
  • Anti-Synergy Stax: Torpor Orb nullifies ETB triggers (Avenger, Omnaths, Lotus Cobra, Tutors). Cursed Totem shuts down mana dorks and Lotus Cobra.
  • Combo Speed: Lacks fast, protected wincons; slower than dedicated combo decks, vulnerable to disruption during setup.

Minor

  • Artifact/Enchantment Removal: Heavy removal can disrupt Equipment synergies and key artifacts/enchantments (Amulet, Leyline, Chromatic Lantern).
  • Color Requirements: Mana base can be strained for early colored pips despite fixing, especially without key pieces online.

Most Important Cards:

  • The Wandering Minstrel (Enables Towns, token generation, finisher)
  • Dryad of the Ilysian Grove (Mana fixing, extra land drops)
  • Amulet of Vigor (Untaps Towns/lands, critical for speed)
  • Ancient Greenwarden (Doubles landfall triggers, land recursion)
  • Scapeshift (Mass land fetch, enables Cultivator/Field/Avenger)
  • Cultivator Colossus (Massive landfall payoff, card draw engine)
  • Aesi, Tyrant of Gyre Strait (Card draw, extra land drop)
  • Leyline of the Guildpact (Mana fixing, enables Coalition Victory)
  • Coalition Victory (Primary alternate win condition)
  • Crucible of Worlds / Ramunap Excavator (Land recursion, resilience)

Attribute Ratings:

Speed: 6/10

  • Can establish overwhelming board states or attempt Coalition Victory by turns 7-8 with optimal draws and unimpeded setup, but lacks truly fast combo kills or early lockdowns.

Resilience: 5/10

  • Features recursion (land/graveyard), protection spells, and card draw, but remains highly vulnerable to commander removal, land destruction, and graveyard hate, which can cripple core engines.

Consistency: 7/10

  • Strong land tutoring (Crop Rotation, Reach the Horizon, Scapeshift), creature/artifact tutors (Demonic Tutor, Stoneforge Mystic), and card draw engines (Aesi, Gitrog, Travel the Overworld) provide reliable access to key pieces.

Interaction: 6/10

  • Includes targeted removal (counterspells like Swan Song, An Offer You Can't Refuse; protection like Heroic Intervention), but lacks broad, efficient answers to resolved threats or stax pieces outside combat/green effects. Focuses more on protecting its own plan than disrupting others.

Rating Justification:

The deck demonstrates strong consistency and a focused landfall/Towns strategy capable of threatening wins by T7-8, aligning with the "Focused" tier (T7-8 wins). However, its reliance on the commander, vulnerability to land disruption, and lack of faster, protected combos prevent it from reaching higher optimization tiers. Resilience issues hold back its overall power despite solid speed potential.

Power level: 5.5 - 6.0

DECK LIST
The Wandering Minstrel
Creature: 26
($87.19)
1
Adelbert Steiner
1 W
1
Aesi, Tyrant of Gyre Strait
4 G U
1
Ancient Greenwarden
4 G G
1
Ashe, Princess of Dalmasca
2 W
1
Avenger of Zendikar
5 G G
1
Azusa, Lost but Seeking
2 G
1
Cultivator Colossus
4 G G G
1
Diamond Weapon
7 G G
1
Dryad of the Ilysian Grove
2 G
1
Elvish Reclaimer
G
1
Firion, Wild Rose Warrior
2 R
1
Gaelicat
2 W
1
Lotus Cobra
1 G
1
Mossborn Hydra
2 G
1
Omnath, Locus of Creation
R G W U
1
Omnath, Locus of Rage
3 R R G G
1
Omnath, Locus of the Roil
1 G U R
1
Quina, Qu Gourmet
2 G
1
Ramunap Excavator
2 G
1
Springheart Nantuko
1 G
1
Stoneforge Mystic
1 W
1
Summon: Knights of Round
6 W W
1
The Gitrog Monster
3 B G
1
Tireless Provisioner
2 G
1
Weapons Vendor
3 W
1
Zell Dincht
2 R
Artifact: 16
($63.95)
1
Amulet of Vigor
1
1
Astrologian's Planisphere
1 U
1
Black Mage's Rod
1 B
1
Chromatic Lantern
3
1
Crucible of Worlds
3
1
Dark Knight's Greatsword
2 B
1
Dragoon's Lance
1 W
1
Magitek Armor
3 W
1
Monk's Fist
2
1
Ninja's Blades
2 B
1
Paladin's Arms
2 W
1
Red Mage's Rapier
1 R
1
Sage's Nouliths
1 U
1
Samurai's Katana
2 R
1
Thief's Knife
2 U
1
White Mage's Staff
1 W
Enchantment: 1
($3.72)
1
Leyline of the Guildpact
G/W G/U B/G R/G
Instant: 10
($112.23)
1
An Offer You Can't Refuse
U
1
Crop Rotation
G
1
Enlightened Tutor
W
1
Flusterstorm
U
1
Heroic Intervention
1 G
1
Mental Misstep
U/P
1
Mystical Tutor
U
1
Silence
W
1
Swan Song
U
1
Vampiric Tutor
B
Sorcery: 9
($94.65)
1
Coalition Victory
3 W U B R G
1
Conflux
3 W U B R G
1
Demonic Tutor
1 B
1
From Father to Son
1 W
1
Reach the Horizon
3 G
1
Relm's Sketching
2 U U
1
Scapeshift
2 G G
1
Splendid Reclamation
3 G
1
Travel the Overworld
5 U U
Land: 37
($227.81)
1
Balamb Garden, SeeD Academy // Balamb Garden, Airborne
1
Baron, Airship Kingdom
1
Breeding Pool
1
Capital City
1
City of Brass
1
Crossroads Village
1
Eden, Seat of the Sanctum
1
Field of the Dead
2
Forest
1
Gohn, Town of Ruin
1
Gongaga, Reactor Town
1
Guadosalam, Farplane Gateway
1
Insomnia, Crown City
1
Ishgard, the Holy See // Faith & Grief
3 W W
2
Island
1
Jidoor, Aristocratic Capital // Overture
4 U U
1
Ketria Triome
1
Lindblum, Industrial Regency // Mage Siege
2 R
1
Mana Confluence
1
Midgar, City of Mako // Reactor Raid
2 B
2
Mountain
2
Plains
1
Prismatic Vista
1
Rabanastre, Royal City
1
Scalding Tarn
1
Sharlayan, Nation of Scholars
2
Swamp
1
Treno, Dark City
1
Urza's Saga
1
Vector, Imperial Capital
1
Windurst, Federation Center
1
Zanarkand, Ancient Metropolis // Lasting Fayth
4 G G

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