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COMMANDER(S)
Azusa, Lost but Seeking & Loot, Exuberant Explorer
QR Code
G
- Mono Green
Created by  skilles096
Bracket
6.0 - 6.5
Bracket 3
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ANALYSIS

Overview:

This dual-commander deck helmed by Azusa, Lost but Seeking and Loot, Exuberant Explorer is a mono-green landfall/ramp strategy focused on explosive land deployment to fuel massive creatures and token armies. The commanders synergize to enable 3-4 land drops per turn, accelerating into payoffs like Scute Swarm, Rampaging Baloths, and Cultivator Colossus. The deck wins through overwhelming combat damage amplified by finishers like Craterhoof Behemoth, Overwhelming Stampede, and Unnatural Growth, supported by a robust ramp package and card advantage engines like The One Ring and Sylvan Library. Azusa serves as the critical accelerator, while Loot provides late-game creature cheating and redundancy.


Primer:

Core Strategy Execution:

  1. Early Ramp (Turns 1-4):
    • Prioritize 1-2 mana ramp (Burgeoning, Nature's Lore, Three Visits) to enable Azusa/Loot.
    • Deploy commanders ASAP to unlock 3-4 land drops per turn. Use Oracle of Mul Daya/Augur of Autumn for top-deck land plays.
  2. Mid-Game Engine (Turns 4-6):
    • Trigger landfall payoffs: Scute Swarm for exponential tokens, Rampaging Baloths for 4/4s, Retreat to Kazandu for counters.
    • Resolve value engines: Zendikar Resurgent (ramp + draw), Guardian Project, Lifecrafter's Bestiary.
  3. Win Conditions (Turns 6-8):
    • Overrun with Craterhoof Behemoth, Overwhelming Stampede, or Ezuri's Predation.
    • Leverage massive creatures: Cultivator Colossus (scales with lands), Multani, Yavimaya's Avatar (often 20+/20+).
    • Use Sylvan Awakening or Rude Awakening for surprise lethal with animated lands.

Mulligan Priorities:

  • Keep hands with 3+ lands, at least one ramp spell, and a landfall payoff or draw engine.
  • Prioritize commanders, Burgeoning, or Oracle of Mul Daya in opening hands.
  • Avoid hands lacking land acceleration or clogged with high-CMC spells.

Key Tips:

  • Time Constant Mists with buyback to stall opponents indefinitely with land sacrifices.
  • The Great Aurora acts as a reset button, refueling your hand while opponents lose board presence.
  • Use Bane of Progress strategically to clear artifacts/enchantments without overextending your own board.

Weaknesses:

Critical

  • Board Wipes: Wrath of God effects cripple the token/creature-based strategy with limited recursion outside Eternal Witness.
  • Land Destruction: Strip Mine loops or Armageddon nullify the deck's core engine.
  • Commander Reliance: Removing Azusa/Loot repeatedly slows land acceleration to a crawl.

Moderate

  • Stack Interaction: Lacks counterspells, making key spells vulnerable to disruption.
  • Stax Effects: Confounding Conundrum or Root Maze severely delay landfall triggers.

Minor

  • Flying Threats: Limited answers to evasive armies outside Fog effects.
  • Graveyard Hate: Impacts Multani, Yavimaya's Avatar recursion and Cultivator Colossus hand refills.

Most Important Cards:

  • Azusa, Lost but Seeking (Core land accelerator)
  • Craterhoof Behemoth (Primary finisher)
  • Scute Swarm (Exponential token generator)
  • Cultivator Colossus (Landfall payoff + card advantage)
  • Burgeoning (Early-game land explosion)
  • The One Ring (Card advantage + protection)
  • Zendikar Resurgent (Mana doubling + draw engine)
  • Oracle of Mul Daya (Land cheat + top-deck manipulation)
  • Heroic Intervention (Critical board protection)
  • Sylvan Library (Premium card selection)

Attribute Ratings:

Speed: 6/10

  • Threatens lethal via combat around T7-8 with ideal ramp, but lacks fast combo kills.

Resilience: 5/10

  • Vulnerable to wipes/removal but runs Heroic Intervention and recursion like Multani, Yavimaya's Avatar.

Consistency: 7/10

  • High density of land tutors (12+ ramp spells) and card draw engines ensure steady access to threats.

Interaction: 3/10

  • Limited to artifact/enchantment removal (Krosan Grip, Nature's Claim) and fog effects.

Rating Justification:

This deck excels at generating overwhelming board states by T7-8 through relentless landfall triggers and creature deployment but falters against interaction-heavy metas. Its combat-focused wins and moderate resilience align with the "Focused" tier (T7-8 benchmark), though it lacks the speed or protection of higher-tier lists.

Power level: 6.0 - 6.5

DECK LIST
Azusa, Lost but Seeking
Loot, Exuberant Explorer
Creature: 19
($100.3)
1
Augur of Autumn
1 G G
1
Baloth Woodcrasher
4 G G
1
Bane of Progress
4 G G
1
Beast Whisperer
2 G G
1
Craterhoof Behemoth
5 G G G
1
Cultivator Colossus
4 G G G
1
Grazing Gladehart
2 G
1
Greensleeves, Maro-Sorcerer
3 G G
1
Mossborn Hydra
2 G
1
Multani, Yavimaya's Avatar
4 G G
1
Nyxbloom Ancient
4 G G G
1
Oracle of Mul Daya
3 G
1
Oran-Rief Hydra
4 G G
1
Rampaging Baloths
4 G G
1
Regal Force
4 G G G
1
Scute Swarm
2 G
1
Terastodon
6 G G
1
Undergrowth Champion
1 G G
1
Vorinclex, Voice of Hunger
6 G G
Artifact: 5
($81.27)
1
Eternity Vessel
6
1
Horn of Greed
3
1
Lifecrafter's Bestiary
3
1
Mind's Eye
5
1
The One Ring
4
Enchantment: 7
($65.36)
1
Asceticism
3 G G
1
Burgeoning
G
1
Guardian Project
3 G
1
Retreat to Kazandu
2 G
1
Sylvan Library
1 G
1
Unnatural Growth
1 G G G G
1
Zendikar Resurgent
5 G G
Instant: 10
($24.75)
1
Beast Within
2 G
1
Constant Mists
1 G
1
Fog
G
1
Heroic Intervention
1 G
1
Krosan Grip
2 G
1
Naturalize
1 G
1
Nature's Claim
G
1
Respite
1 G
1
Return of the Wildspeaker
4 G
1
Return to Nature
1 G
Sorcery: 14
($40.1)
1
Boundless Realms
6 G
1
Cultivate
2 G
1
Explore
1 G
1
Ezuri's Predation
5 G G G
1
Harmonize
2 G G
1
Kodama's Reach
2 G
1
Last March of the Ents
6 G G
1
Nature's Lore
1 G
1
Overwhelming Stampede
3 G G
1
Rude Awakening
4 G
1
Summer Bloom
1 G
1
Sylvan Awakening
2 G
1
The Great Aurora
6 G G G
1
Three Visits
1 G
Land: 43
($2.15)
43
Forest

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