









Overview:
This Winota, Joiner of Forces deck employs a hyper-aggressive strategy centered around attacking with cheap non-Human creatures to cheat out game-ending Human payoffs. The deck floods the board with 0-3 CMC artifact creatures (e.g., Ornithopter, Gingerbrute), tokens from spells like Dragon Fodder and Servo Exhibition, and value non-Humans like Legion Warboss to trigger Winota's ability. Critical Humans like Blade Historian (double strike enabler), Angrath's Marauders (damage doubler), and Goldnight Commander (anthem effect) create overwhelming combat steps. Winota serves as the irreplaceable engine - the deck struggles to function effectively without her trigger resolving multiple times.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Manakin), 0-2 CMC non-Human attackers (Ornithopter, Signal Pest), and token generators (Dragon Fodder, Crawling Chorus).
- Winota Activation (Turns 3-5): Cast Winota and attack with 3+ non-Humans. Prioritize free Humans that amplify combat damage: Blade Historian > Honored Crop-Captain > Goldnight Commander.
- Snowball Phase: Use triggered Humans to create exponential combat damage. Devilish Valet becomes lethal with multiple token triggers. Combat Celebrant enables extra combats.
- Recovery/Backup: Rebuild after wipes with recursive threats (Phoenix Chick) and late-game token generators (Captain of the Watch, Silverwing Squadron).
Mulligan Priorities:
- Keep hands with 2-3 lands and at least 2 early non-Human attackers/token generators
- Prioritize Winota enablers over payoff cards (e.g., Ornithopter + Dragon Fodder > Angrath's Marauders)
- Avoid hands lacking red or white sources
Key Tips:
- Use Cliffside Rescuer and Benevolent Bodyguard to protect Winota from targeted removal
- Ranger of Eos fetches critical 1-drops like Gingerbrute and Battlefield Raptor
- Phyrexian Revoker can shut down opposing mana rocks or combo pieces
- Touch the Spirit Realm handles problematic permanents while triggering Winota
Weaknesses:
Critical
- Extreme reliance on Winota staying alive - multiple removals cripple the strategy
- Board wipes (Blasphemous Act, Farewell) devastate token-based aggression
Moderate
- Limited card advantage engines beyond combat triggers
- Struggles against flying blockers without Mothrider Patrol
Minor
- Mana base lacks dual lands beyond Clifftop Retreat, risking color screw
- Minimal stack interaction (only 3 instant-speed answers)
Most Important Cards:
- Winota, Joiner of Forces (Strategy linchpin)
- Blade Historian (Combat damage multiplier)
- Angrath's Marauders (Damage doubler)
- Goldnight Commander (Anthem effect)
- Legion Warboss (Non-Human token generator)
- Devilish Valet (Exponential power growth)
- Combat Celebrant (Extra combat enabler)
- Ranger of Eos (Key creature tutor)
- Dragon Fodder/Raise the Alarm (Token generation)
- Sol Ring (Critical ramp)
Attribute Ratings:
Speed: 6/10
Can threaten lethal via explosive Winota triggers as early as T4-5, but lacks fast mana to consistently turbo out wins before T6.
Resilience: 4/10
Heavily commander-dependent with minimal protection/recursion. Lacks meaningful recovery from multiple board wipes.
Consistency: 7/10
High density of low-CMC enablers and redundant token generators ensure frequent Winota triggers. Limited tutors for key Humans.
Interaction: 3/10
Minimal removal suite (5 targeted answers). Relies on combat tricks like Fight as One for protection.
Rating Justification:
This deck operates at a 4.0-4.5 power level - it can consistently threaten T6-8 combat wins through focused synergy but folds to early interaction and lacks the redundancy/interaction of optimized lists. Its speed aligns with upgraded precons, while its fragility prevents higher ratings.
Power level: 4.0 - 4.5
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