









Overview:
This Temur (RUG) deck leverages partners Toggo, Goblin Weaponsmith and Thrasios, Triton Hero to execute a synergistic landfall/artifact token strategy. The primary game plan revolves around playing multiple lands per turn to generate Rocks (equipment tokens) via Toggo, which then trigger damage-dealing effects from cards like Reckless Fireweaver and Impact Tremors. Token doublers (Parallel Lives, Adrix and Nev, Twincasters, Doubling Season) and damage multipliers (Fiery Emancipation, City on Fire, Fiendish Duo) exponentially amplify these triggers. Thrasios provides card advantage and land ramp, while secondary win conditions include Mechanized Production and Hellkite Tyrant. The commanders are essential enablers—Toggo fuels the artifact engine, and Thrasios ensures land drops and card flow—but the strategy has functional redundancy with cards like Aesi, Tyrant of Gyre Strait and Tatyova, Benthic Druid.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize land-ramp spells (Exploration, Azusa, Lost but Seeking, Nature's Lore) to enable multiple land drops. Cast Toggo immediately to start generating Rocks. Deploy early damage engines like Reckless Fireweaver or Impact Tremors.
- Engine Amplification (Turns 4-7): Resolve token doublers (Parallel Lives) or damage multipliers (Fiery Emancipation). Use Thrasios to dig for key pieces. Maximize landfall triggers with cards like Scute Swarm or Rampaging Baloths, creating artifact/creature swarms that ping opponents.
- Win Execution (Turns 6-9):
- Damage Overload: Leverage multipliers to turn landfall/Rock triggers into lethal damage (e.g., Fiery Emancipation triples each Reckless Fireweaver ping).
- Alt-Wins: Equip Mechanized Production to a Rock token, doubling copies each turn until 8+ artifacts win. Attack with Hellkite Tyrant to steal artifacts and hit the 20-artifact threshold.
- Combat: Overwhelm with token armies boosted by Greensleeves, Maro-Sorcerer or Rampaging Baloths.
Mulligan Priorities:
- Keep hands with 2-3 lands, at least one ramp spell (e.g., Exploration, Sol Ring), and an early damage dealer (e.g., Reckless Fireweaver).
- Prioritize hands with Toggo or a land-drop enabler. Avoid hands lacking ramp or payoff engines.
- With interaction-heavy pods, ensure a counterspell (Fierce Guardianship) or protection piece.
Key Tips:
- Sequence Multipliers First: Resolve damage amplifiers before deploying token generators for maximum impact.
- Protect Engines: Use counterspells (Voidslime, Fierce Guardianship) to shield doublers or multipliers.
- Leverage Rocks: Equip Rocks to utility creatures for targeted removal, but sacrifice sparingly—each Rock fuels damage triggers.
- Landfall Stacking: Use fetch lands (Scalding Tarn) or bounce lands (Simic Growth Chamber) for multiple landfall triggers per turn.
Weaknesses:
Critical
- Enchantment/Artifact Removal: Losing token doublers (Doubling Season) or damage amplifiers (Fiery Emancipation) cripples the primary win condition.
- Board Wipes: Mass removal (e.g., Blasphemous Act) resets token boards with minimal recursion.
- Stax Effects: Cursed Totem/Null Rod shuts off Rock activations and Thrasios, while Rule of Law limits land-drop triggers.
Moderate
- Land Destruction: Armageddon disrupts the landfall engine; recovery is slow without Thrasios.
- Graveyard Hate: Exiles recursion like Molten Gatekeeper's unearth.
- Counter Magic: Key enablers (Toggo, doublers) are vulnerable when cast.
Minor
- Flyers: Limited evasion for ground tokens, though Rocks provide reach.
- Hand Disruption: Minimal protection against forced discards targeting combo pieces.
Most Important Cards:
- Toggo, Goblin Weaponsmith (Core token generator)
- Reckless Fireweaver (Primary damage engine)
- Parallel Lives / Doubling Season (Token amplification)
- Fiery Emancipation (Damage tripler for lethal triggers)
- Exploration / Azusa, Lost but Seeking (Extra land drops)
- Scute Swarm (Scalable token generation)
- Thrasios, Triton Hero (Card advantage/land ramp)
- Impact Tremors (Secondary damage engine)
- Mechanized Production (Alt-win condition)
- Sol Ring (Mana acceleration)
Attribute Ratings:
Speed: 7/10
- Can threaten T6-8 wins with ideal setups (e.g., T5 Fiery Emancipation + T6 multiple land drops with token doublers), but relies on incremental damage without instant-win combos.
Resilience: 5/10
- Recovers slowly from wipes/enchantment removal; has counterspells and card draw (Thrasios, Horn of Greed) but lacks mass recursion.
Consistency: 7/10
- High land-ramp density and Thrasios ensure land drops, but limited tutors for doublers/multipliers create draw dependency.
Interaction: 6/10
- Efficient counterspells (Fierce Guardianship, An Offer You Can't Refuse) and targeted removal (Cyclonic Rift), but lacks board wipes beyond Savage Twister.
Rating Justification:
This deck achieves Focused-tier speed (T6-8 wins) through amplified landfall triggers and artifact synergies but is held back by critical vulnerabilities to enchantment removal and board wipes. Its optimized ramp and redundancy align with the 6.0-6.5 range, falling short of higher tiers due to fragility.
Power level: 6.0 - 6.5

Toggo, Goblin Weaponsmith & Thrasios, Triton Hero
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