









Overview:
This Temur deck, commanded by Eshki, Temur's Roar, leverages high-power creatures to fuel a synergistic value engine. The core strategy revolves around casting creatures with power 4+ to draw cards and power 6+ to deal direct damage to opponents via Eshki's triggers. Cost reducers like Goreclaw, Terror of Qal Sisma and Animar, Soul of Elements accelerate deployment, while cards like Solphim, Mayhem Dominus amplify damage output. Eshki serves as the linchpin, enabling card advantage and a scalable win condition through its damage trigger. The deck aims to overwhelm through combat with trampling beaters or burn opponents out via repeated Eshki activations.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Prioritize ramping with mana dorks (Llanowar Elves, Birds of Paradise) or land fetch (Three Visits). Cast Eshki ASAP to enable triggers. Use cost reducers like Goblin Anarchomancer to set up explosive turns.
- Value Engine Activation (Turns 4-6): Deploy creatures with power 4+ (e.g., Rhonas the Indomitable, Goreclaw) to draw cards off Eshki. Power 6+ creatures (Ghalta, Primal Hunger, Elder Gargaroth) trigger direct damage. Supplement with card draw engines like Beast Whisperer and Garruk's Uprising.
- Win Condition Execution (Turns 6-8):
- Combat: Use Xenagos, God of Revels to double power/haste key threats or Cactusfolk Sureshot to grant trample/haste. Anzrag, the Quake-Mole enables extra combats.
- Direct Damage: Stack Eshki triggers with power 6+ creatures amplified by Solphim, Mayhem Dominus for massive life loss. Chandra's Ignition on a giant creature (e.g., Ghalta) can wipe boards and eliminate opponents.
- Value Overload: Leverage Etali, Primal Storm or Selvala, Heart of the Wilds for explosive mana to cast multiple high-impact threats per turn.
Mulligan Priorities:
- Keep hands with 2-3 lands (prioritize green sources), at least one ramp spell, and a cost reducer or power 4+ creature.
- Favor hands with Eshki + early protection (e.g., Heroic Intervention) against removal-heavy pods.
- Avoid hands lacking ramp or with only high-CMC spells.
Key Tips:
- Sequence Creatures: Cast lower-power creatures first to build Eshki counters before deploying power 6+ threats for maximum damage.
- Protect Eshki: Use Stubborn Denial (enabled by ferocious) or Bolt Bend to shield Eshki from removal.
- Amplify Damage: Solphim, Mayhem Dominus doubles Eshki's trigger damage—prioritize casting it before high-power creatures.
- Exploit Synergies: Defiler of Vigor adds counters to your board when casting green spells, enabling ferocious and power thresholds faster.
Weaknesses:
Critical
- Commander Dependency: Eshki's removal cripples the deck's engine, as damage triggers and card draw vanish.
- Board Wipes: Mass removal (e.g., Wrath of God) devastates the creature-heavy strategy with limited recovery.
- Anti-Synergy Stax: Cursed Totem/Linvala, Keeper of Silence shut down mana dorks and Selvala, while Torpor Orb nullifies ETB value.
Moderate
- Targeted Removal: Killing key cost reducers (Goreclaw, Animar) or engines (Selvala) significantly slows the deck.
- Graveyard Hate: Disrupts Uro, Titan of Nature's Wrath recursion and escape/eternalize effects.
- Stack Interaction: Limited counterspells make resolving critical creatures challenging against heavy control.
Minor
- Evasive Threats: Struggles against flying-heavy boards without dedicated fliers.
- Artifact/Enchantment Focus: Removal for critical non-creatures (e.g., Solphim, Xenagos) is sparse.
Most Important Cards:
- Goreclaw, Terror of Qal Sisma (Cost reduction for big creatures and combat pump)
- Animar, Soul of Elements (Scaling cost reduction and protection)
- Solphim, Mayhem Dominus (Doubles Eshki's damage triggers)
- Selvala, Heart of the Wilds (Explosive mana generation tied to power)
- Xenagos, God of Revels (Combat finisher: doubles power and grants haste)
- Beast Whisperer (Draw engine on creature cast)
- Garruk's Uprising (Trample enabler and draw on big creatures)
- Uro, Titan of Nature's Wrath (Ramp, draw, and recursive threat)
- Ghalta, Primal Hunger (High-power enabler for Eshki triggers and combat)
- Chandra's Ignition (Board wipe and win condition with a pumped creature)
Attribute Ratings:
Speed: 6/10
- Can threaten wins via combat or Eshki triggers by turns 7-8, accelerated by cost reducers and ramp, but lacks fast combos.
Resilience: 5/10
- Some protection (counterspells, Heroic Intervention) and recursion (Uro), but heavy reliance on Eshki and board presence creates vulnerability to removal/wipes.
Consistency: 7/10
- Strong ramp package and numerous card draw engines tied to the strategy ensure access to key pieces, though tutor density is low.
Interaction: 5/10
- Targeted removal (Beast Within, Chaos Warp) and conditional counterspells (Stubborn Denial) exist but are modest; lacks board wipes and stack control depth.
Rating Justification:
The deck executes a focused game plan with efficient ramp and card draw, enabling consistent T7-8 win threats through combat or amplified Eshki triggers. However, commander dependency and vulnerability to disruption cap its resilience, placing it in the lower optimized tier.
Power level: 6.0 - 6.5
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