









Overview:
This Gorion, Wise Mentor deck leverages Adventure spells as its core mechanic, focusing on casting Adventures to generate value through copying effects. Gorion serves as the central enabler, doubling Adventure casts for amplified effects like removal, ramp, card draw, and token generation. The deck wins through incremental value, overwhelming board states with tokens/buffed creatures, and opportunistic combos using copied Adventures with payoffs like Archmage Emeritus or Paradoxical Outcome. While Gorion accelerates the strategy, the deck can function without him using cards like Lucky Clover or Chancellor of Tales, though its power diminishes significantly if he's repeatedly removed.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Prioritize ramping (Sol Ring, Arcane Signet, Rampant Growth, Cultivate, Adventure ramp like Rosethorn Acolyte) and deploying key enablers (Edgewall Innkeeper, Lucky Clover, Vega, the Watcher). Cast low-cost Adventures (e.g., Gift of the Fae, Mesmeric Glare, Heart's Desire) for value and to trigger draw/copy effects.
- Mid-Game Value Engine (Turns 4-7): Cast Gorion or alternative copy sources (Chancellor of Tales, Twinning Staff). Focus on casting impactful Adventures (Chop Down, Capsizing Wave, Scale Deflection, Fertile Footsteps) copied for double effect. Utilize card draw engines (Archmage Emeritus, Storyteller Pixie, Tempest Hart) to refill. Recur Adventures from exile/graveyard using Edgewall Inn, Sentinel of Lost Lore, Doc Aurlock, Grizzled Genius.
- Win Condition Execution (Turns 7+):
- Combat: Overwhelm with tokens from copied Horn of Valhalla Adventures or Welcome Home, buffed by Pollen-Shield Hare or Scale Deflection. Utilize large threats like Sailors' Bane (cost reduced by Adventures) or Realm-Cloaked Giant.
- Value/Combo: Generate massive card draw via copied Adventures triggering Archmage Emeritus or Paradoxical Outcome bouncing multiple Clovers/Staffs. Use infinite mana combos enabled by Virtue of Strength + untappers (less consistent). Kellan, the Kid can cheat out large permanents after casting Adventures from exile.
Mulligan Priorities:
- Keep hands with 2-3 lands (including color sources) and at least one early play: ramp, low-cost Adventure, or key enabler (Innkeeper, Clover, Vega).
- Prioritize hands containing Gorion + ramp or a copy effect + Adventure.
- Look for interaction (Swords to Plowshares, Counterspell, Run Away Together) if facing known aggressive decks.
- Avoid hands lacking ramp, low-cost plays, or card draw engines.
Key Tips:
- Sequence Adventures: Cast Adventures before playing the creature side to maximize Innkeeper/Vega triggers and copy opportunities. Use Shepherd of the Flock/Crystal Shard to bounce your own creatures to re-cast Adventures.
- Maximize Copy Effects: Twinning Staff turns Gorion/Clover/Chancellor copies into double copies. Virtue of Knowledge doubles triggered abilities from permanents entering off copied Adventures (e.g., Innkeeper, Wandermare).
- Protect Key Pieces: Use Scale Deflection, Tyr's Blessing, Counterspell, Familiar's Ruse to protect Gorion, Clover, or critical draw engines. Swift Spiral (Twining Twins) can protect key creatures.
- Leverage Exile/Recursion: Doc Aurlock reduces costs of spells cast from exile/graveyard. Edgewall Inn and Sentinel of Lost Lore retrieve Adventures. Bala Ged Recovery gets back key non-Adventure spells.
- Manage Resources: Use Reliquary Tower with large draw turns. Paradoxical Outcome can reset Clovers/Staffs while drawing cards. Prioritize ramping into high-impact Adventure creatures.
Weaknesses:
Critical
- Severe Graveyard/Exile Hate: Rest in Peace, Leyline of the Void, Dauthi Voidwalker cripple recursion (Doc Aurlock, Sentinel, Bala Ged), Sailors' Bane cost reduction, and Adventure replay.
- Anti-Copy/Trigger Effects: Torpor Orb shuts off ETB value (Innkeeper, Sentinel, Wandermare). Hushbringer does similar. Rule of Law/Archon of Emeria severely limit casting multiple Adventures/spells per turn.
- Board Wipes: Relies heavily on creatures for value and wincons. Recovering from multiple wipes is slow without specific draw engines online.
Moderate
- Commander Focused Removal: Repeatedly removing Gorion significantly slows the deck's core value engine, forcing reliance on less efficient copy sources.
- Countermagic Heavy Meta: Many key spells (Gorion, big Adventure creatures, combo pieces) are vulnerable. Limited free countermagic makes protecting them difficult.
- Artifact/Enchantment Removal: Targets critical enablers like Lucky Clover, Twinning Staff, Primal Amulet, and Virtue of Knowledge.
Minor
- Fast Aggro: Can struggle against very fast, low-to-the-ground creature decks before establishing blockers or removal.
- Land Destruction: Mana base is relatively stable but lacks significant non-basic land protection. Blood Moon effects are manageable but inconvenient.
Most Important Cards:
- Lucky Clover (Core copy engine for Adventures)
- Edgewall Innkeeper (Primary card draw engine)
- Gorion, Wise Mentor (Commander, primary copy engine)
- Paradoxical Outcome (Massive draw/reset potential with artifacts)
- Archmage Emeritus (Powerful draw engine with copied spells)
- Twinning Staff (Amplifies all copy effects)
- Sailors' Bane (Efficient, resilient late-game threat)
- Doc Aurlock, Grizzled Genius (Cost reduction for exiled/recursed spells)
- Sol Ring (Critical early ramp)
- Counterspell (Essential stack interaction)
Attribute Ratings:
Speed: 6/10
- Capable of establishing wins via combat or value around turns 7-8 with optimal draws and copying, but lacks consistent fast combos or turbo ramp. Sailors' Bane and copied token generators are primary win speed.
Resilience: 5/10
- Has recursion (Edgewall Inn, Sentinel, Doc Aurlock), protection spells (Counterspell, Scale Deflection), and card draw to recover, but heavily reliant on key permanents (Gorion, Clover) vulnerable to removal. Graveyard/exile hate is devastating.
Consistency: 7/10
- High density of Adventure spells ensures fuel. Multiple copy sources (Gorion, Clover, Chancellor, Staff) and strong card draw engines (Innkeeper, Archmage, Storyteller Pixie) provide reliable access to the game plan. Tutors are limited.
Interaction: 6/10
- Runs efficient targeted removal (Swords to Plowshares, Path to Exile, Brazen Borrower), bounce (Run Away Together, Capsizing Wave), counterspells (Counterspell, Hypnotic Sprite), and flexible answers (Endless Detour). Focuses more on protecting its plan than disrupting opponents early.
Rating Justification:
The deck demonstrates focused speed (T7-8 wins) and strong consistency through its Adventure density and draw engines, placing it in the Focused tier. However, its reliance on vulnerable permanents and severe weakness to graveyard/exile hate limit its resilience, preventing it from reaching higher optimization levels.
Power level: 6.0 - 6.5
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