









Overview:
This Zombie tribal deck focuses on incremental value through token generation, +1/+1 counter synergies, and life-drain effects. While lacking infinite combos, it aims to overwhelm via board presence enhanced by lords like Lord of the Accursed and Gleaming Overseer, with late-game finishers like Rise of the Dark Realms. The strategy is moderately resilient but lacks explosive speed or robust interaction.
Primer:
Core Strategy: Build a Zombie army through token generators (God-Eternal Oketra, Dreadhorde Invasion) and amplify their power via tribal lords. Leverage discard/draw synergies (Forgotten Creation, Champion of Wits) to trigger Temmet's +1/+1 buffs. Close games through combat damage enhanced by evasion (flying from Eternal Skylord, menace from lords) or life-drain effects (Wayward Servant, Corpse Knight).
Mulligan Priorities:
- Keep hands with 3+ lands and early ramp (Sol Ring, signets)
- Prioritize turn 2-3 plays: Gravecrawler, Dreadhorde Invasion, or card engines
- Avoid hands without token generators or board development
Key Lines:
- Early: Dreadhorde Invasion + Wayward Servant for incremental damage
- Midgame: The Scarab God recursion engine + Maskwood Nexus to amplify tribal synergies
- Late: Rise of the Dark Realms into Gempalm Polluter for lethal life loss
Protection: Rely on Gleaming Overseer's hexproof and limited recursion (Zul Ashur, Lich Lord, Unholy Grotto) rather than counterspells.
Weaknesses:
Critical:
- No answer to enchantment-based hate like Rest in Peace or Grave Pact
- Minimal protection for key pieces (only 2 hexproof sources)
Moderate:
- Slow recovery from board wipes
- Limited redundancy for critical effects (only 3 zombie lords)
Minor:
- Some enters-tapped lands slow early development
Most Important Cards:
- The Scarab God
- God-Eternal Oketra
- Maskwood Nexus
- Rise of the Dark Realms
- Grave Titan
- Wayward Servant
- Zul Ashur, Lich Lord
- Gleaming Overseer
- Archfiend of Ifnir
- Dread Summons
Attribute Ratings:
Speed: 4/10
- Goldfish win around T9-10 via combat. No fast mana or 2-card combos.
Resilience: 5/10
- Moderate recursion (7 sources) but weak against exile effects. Relies on rebuilding after wipes.
Consistency: 6/10
- 8 card draw engines and 3 tutors (Gate to the Afterlife, cycling lands) provide steady value.
Interaction: 3/10
- Only 7 targeted removal spells, no free counterspells. Relies on Damn as sole board wipe.
Rating Justification:
Falls between "Focused Casual" (T9-11) and "Optimized Casual" (T8-10) in the rubric. The deck has clear synergies and win conditions but lacks:
- cEDH staples/fast mana
- Tiered combo potential
- High-density interaction
Comparable to upgraded precons with tribal focus but slower than T8 combo decks.
Power level: 4.5 - 5.0
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