Duplicate Bookmark
COMMANDER(S)
Temmet, Naktamun's Will
QR Code
B U W
- Esper
Created by  Iggy
Bracket
4.5 - 5.0
Bracket 1
Average CMC Average CMC
Info
Cost Cost
Info
Salt Score Salt Score
Info
Calculating...
ANALYSIS

Overview:

This Zombie tribal deck focuses on incremental value through token generation, +1/+1 counter synergies, and life-drain effects. While lacking infinite combos, it aims to overwhelm via board presence enhanced by lords like Lord of the Accursed and Gleaming Overseer, with late-game finishers like Rise of the Dark Realms. The strategy is moderately resilient but lacks explosive speed or robust interaction.

Primer:

Core Strategy: Build a Zombie army through token generators (God-Eternal Oketra, Dreadhorde Invasion) and amplify their power via tribal lords. Leverage discard/draw synergies (Forgotten Creation, Champion of Wits) to trigger Temmet's +1/+1 buffs. Close games through combat damage enhanced by evasion (flying from Eternal Skylord, menace from lords) or life-drain effects (Wayward Servant, Corpse Knight).

Mulligan Priorities:

  • Keep hands with 3+ lands and early ramp (Sol Ring, signets)
  • Prioritize turn 2-3 plays: Gravecrawler, Dreadhorde Invasion, or card engines
  • Avoid hands without token generators or board development

Key Lines:

  1. Early: Dreadhorde Invasion + Wayward Servant for incremental damage
  2. Midgame: The Scarab God recursion engine + Maskwood Nexus to amplify tribal synergies
  3. Late: Rise of the Dark Realms into Gempalm Polluter for lethal life loss

Protection: Rely on Gleaming Overseer's hexproof and limited recursion (Zul Ashur, Lich Lord, Unholy Grotto) rather than counterspells.

Weaknesses:

Critical:

  • No answer to enchantment-based hate like Rest in Peace or Grave Pact
  • Minimal protection for key pieces (only 2 hexproof sources)

Moderate:

  • Slow recovery from board wipes
  • Limited redundancy for critical effects (only 3 zombie lords)

Minor:

  • Some enters-tapped lands slow early development

Most Important Cards:

  • The Scarab God
  • God-Eternal Oketra
  • Maskwood Nexus
  • Rise of the Dark Realms
  • Grave Titan
  • Wayward Servant
  • Zul Ashur, Lich Lord
  • Gleaming Overseer
  • Archfiend of Ifnir
  • Dread Summons

Attribute Ratings:

Speed: 4/10

  • Goldfish win around T9-10 via combat. No fast mana or 2-card combos.

Resilience: 5/10

  • Moderate recursion (7 sources) but weak against exile effects. Relies on rebuilding after wipes.

Consistency: 6/10

  • 8 card draw engines and 3 tutors (Gate to the Afterlife, cycling lands) provide steady value.

Interaction: 3/10

  • Only 7 targeted removal spells, no free counterspells. Relies on Damn as sole board wipe.

Rating Justification:

Falls between "Focused Casual" (T9-11) and "Optimized Casual" (T8-10) in the rubric. The deck has clear synergies and win conditions but lacks:

  • cEDH staples/fast mana
  • Tiered combo potential
  • High-density interaction
    Comparable to upgraded precons with tribal focus but slower than T8 combo decks.

Power level: 4.5 - 5.0

DECK LIST
Temmet, Naktamun's Will
Planeswalker: 2
($2.65)
1
Kaito, Cunning Infiltrator
1 U U
1
Liliana, Death's Majesty
3 B B
Creature: 30
($22.31)
1
Arcanis the Omnipotent
3 U U U
1
Archfiend of Ifnir
3 B B
1
Binding Mummy
1 W
1
Cemetery Reaper
1 B B
1
Champion of Wits
2 U
1
Corpse Augur
3 B
1
Corpse Knight
W B
1
Enclave Cryptologist
U
1
Eternal Skylord
4 U
1
Forgotten Creation
3 U
1
Gempalm Polluter
5 B
1
Gleaming Overseer
1 U B
1
God-Eternal Oketra
3 W W
1
Grave Titan
4 B B
1
Gravecrawler
B
1
Hashaton, Scarab's Fist
W B
1
Lazotep Chancellor
U B
1
Lord of the Accursed
2 B
1
Lost Monarch of Ifnir
3 B
1
Priest of the Crossing
3 W
1
Prophet of the Scarab
4 U
1
Risen Necroregent
4 B
1
Rot Hulk
5 B B
1
The Scarab God
3 U B
1
Timeless Dragon
3 W W
1
Vizier of Many Faces
2 U U
1
Wayward Servant
W B
1
Wizened Mentor
1 W
1
Zombie Master
1 B B
1
Zul Ashur, Lich Lord
1 B
Artifact: 13
($12.66)
1
Arcane Signet
2
1
Bontu's Monument
3
1
Commander's Sphere
3
1
Cryptcaller Chariot
3 B
1
Dimir Signet
2
1
Gate to the Afterlife
3
1
God-Pharaoh's Gift
7
1
Maskwood Nexus
4
1
Monument to Endurance
3
1
Orzhov Signet
2
1
Sol Ring
1
1
Talisman of Dominance
2
1
Talisman of Hierarchy
2
Enchantment: 5
($5.41)
1
Cast Out
3 W
1
Dreadhorde Invasion
1 B
1
Extravagant Replication
4 U U
1
On Wings of Gold
3 W
1
Renewed Solidarity
2 W
Instant: 4
($1.54)
1
Commence the Endgame
4 U U
1
Despark
W B
1
Pull from Tomorrow
X U U
1
Swords to Plowshares
W
Sorcery: 5
($6.06)
1
Damn
B B
1
Dread Summons
X B B
1
Lunar Insight
2 U
1
Never // Return
1 B B
1
Rise of the Dark Realms
7 B B
Land: 40
($10.55)
1
Accursed Duneyard
1
Adarkar Wastes
1
Arcane Sanctum
1
Ash Barrens
1
Caves of Koilos
1
Command Tower
1
Desert of the Glorified
1
Desert of the Mindful
1
Desert of the True
1
Drowned Catacomb
1
Evolving Wilds
1
Exotic Orchard
1
Fetid Pools
1
Glacial Fortress
1
Irrigated Farmland
5
Island
1
Isolated Chapel
1
Orzhov Basilica
1
Path of Ancestry
5
Plains
1
Prairie Stream
1
Sunken Hollow
5
Swamp
1
Temple of Deceit
1
Temple of Silence
1
Terramorphic Expanse
1
Underground River
1
Unholy Grotto

Enhance Your Gameplay

With premium accessories trusted by MTG players

DragonShield Sleeves
Dragon Shield Sleeves

Premium protection with industry-leading durability and shuffle feel

Use code deckcheck5 for 5% off
Shop Dragon Shield
Ultimate Guard Deck Box
Ultimate Guard Deck Boxes

Protect your deck with rugged storage solutions

Premium Playmat
TCG Playmats

Elevate your gameplay with premium playmats

Support DeckCheck by using our affiliate links - we earn a small commission at no extra cost to you.