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COMMANDER(S)
Queen Marchesa
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B R W
- Mardu
OVERVIEW
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ANALYSIS

Overview:

A monarchy-focused deck led by Queen Marchesa, utilizing political elements and defensive measures to maintain monarch status while gradually building board control through value generation and removal.

Primer:

This deck centers around the monarch mechanic, with Queen Marchesa at the helm providing consistent monarch access and creating assassin tokens when you lose the crown. The strategy involves establishing a defensive position using pillowfort effects like Ghostly Prison and Windborn Muse while leveraging various court enchantments and monarch-related creatures to generate incremental advantage.

The deck includes multiple ways to become and retain the monarch, supported by efficient removal and a strong suite of mana rocks for acceleration. The win condition typically involves accumulating card advantage through monarch triggers while controlling the board, eventually overwhelming opponents with a combination of creature threats and political leverage.

Weaknesses:

The deck lacks explosive plays and can struggle against faster, combo-oriented strategies. Board wipes can severely impact the deck's ability to maintain monarch status and defensive position. The reliance on combat-based strategies in a multiplayer format makes it vulnerable to decks with stronger creature bases or more efficient win conditions.

Top 10 Most Impactful Cards:

  • Queen Marchesa
  • Archon of Coronation
  • Sol Ring
  • Court of Grace
  • Palace Jailer
  • Ghostly Prison
  • Swords to Plowshares
  • Esper Sentinel
  • Custodi Lich
  • Path to Exile

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 5/10
  • Interaction: 6/10

Rating Justification:

This deck operates at a casual-focused level, with a clear strategy but lacking the explosive power or consistency of higher-powered decks. While it includes strong interaction pieces and a solid removal package, its win conditions are primarily combat-based and require multiple turn cycles to execute. The deck would struggle against optimized builds but could hold its own against other casual strategies. The inclusion of efficient removal and defensive elements puts it slightly above basic precon level, but the relatively slow win condition and reliance on combat damage keeps it from reaching higher power levels.

Final power level rating: 4.5 - 5.0

DECK LIST
Queen Marchesa
Creature: 26
1
Acrobatic Cheerleader
1 W
1
Alexios, Deimos of Kosmos
3 R
1
Appendage Amalgam
2 B
1
Archon of Coronation
4 W W
1
Assassin Initiate
B
1
Cursed Courtier
2 W
1
Custodi Lich
3 B B
1
Emberwilde Captain
3 R
1
Esper Sentinel
W
1
Friendly Ghost
3 W
1
General's Enforcer
W B
1
Irencrag Pyromancer
2 R
1
Malevolent Chandelier
6
1
Miasma Demon
4 B B
1
Mirri the Cursed
2 B B
1
Palace Jailer
2 W W
1
Royal Assassin
1 B B
1
Splitskin Doll
1 W
1
Starscream, Power Hungry // Starscream, Seeker Leader
1
Starseer Mentor
3 W B
1
Thorn of the Black Rose
3 B
1
Throne Warden
1 W
1
Undead Sprinter
B R
1
Unstoppable Slasher
2 B
1
Vile Mutilator
5 B B
1
Windborn Muse
3 W
Sorcery: 4
1
Come Back Wrong
2 B
1
Final Vengeance
B
1
Hymn to Tourach
B B
1
Thoughtseize
B
Instant: 11
1
Bake into a Pie
2 B B
1
Despark
W B
1
Give In to Violence
1 B
1
Isildur's Fateful Strike
2 B B
1
Jump Scare
W
1
Mortify
1 W B
1
Murder
1 B B
1
Path to Exile
W
1
Swords to Plowshares
W
1
Unwanted Remake
W
1
Winter's Intervention
1 B
Artifact: 12
1
Arcane Signet
2
1
Boros Signet
2
1
Decanter of Endless Water
3
1
Fellwar Stone
2
1
Library of Leng
1
1
Orzhov Signet
2
1
Rakdos Signet
2
1
Sol Ring
1
1
Spellbook
0
1
Talisman of Hierarchy
2
1
Talisman of Indulgence
2
1
Thought Vessel
2
Enchantment: 10
1
Court of Ambition
2 B B
1
Court of Ardenvale
2 W W
1
Court of Embereth
2 R R
1
Court of Grace
2 W W
1
Court of Ire
3 R R
1
Court of Locthwain
2 B B
1
Cracked Skull
2 B
1
Ghostly Prison
2 W
1
Grievous Wound
3 B B
1
Unholy Annex // Ritual Chamber
2 B //  3 B B
Land: 36
1
Alpine Meadow
1
Battlefield Forge
1
Blackcleave Cliffs
1
Caves of Koilos
1
Clifftop Retreat
1
Command Tower
1
Concealed Courtyard
1
Dragonskull Summit
1
Exotic Orchard
1
Foreboding Ruins
1
Furycalm Snarl
1
Isolated Chapel
5
Mountain
1
Nomad Outpost
5
Plains
1
Raucous Carnival
1
Razortrap Gorge
1
Reliquary Tower
1
Shineshadow Snarl
1
Smoldering Marsh
1
Spire of Industry
1
Sulfurous Springs
5
Swamp
1
The Grey Havens