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COMMANDER(S)
Kresh the Bloodbraided
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B G R
- Jund
OVERVIEW
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ANALYSIS

Overview:

This is a sacrifice-based deck that leverages death triggers and token generation to build up Kresh the Bloodbraided while generating value through card draw and mana production, ultimately winning through commander damage or large creature beats.

Primer:

The deck operates on multiple synergistic layers, primarily focusing on sacrificing creatures for value while building up Kresh's power. The strategy involves establishing a sacrifice outlet like Ashnod's Altar or Viscera Seer alongside token generators like Tendershoot Dryad or Scute Swarm. These pieces work together with value engines like Blood Artist and Moldervine Reclamation to generate card advantage and incremental damage.

The deck can pivot between aggressive and controlling strategies, using cards like Chandra's Ignition for board control or massive damage, while maintaining pressure through recursive threats like Reassembling Skeleton and Cult Conscript. The inclusion of cards like Rise of the Dark Realms and Victimize allows for explosive late-game plays, while tutors provide consistency in finding key pieces.

Weaknesses:

The deck is vulnerable to graveyard hate and can struggle if Kresh is repeatedly removed due to the commander tax. While it has some interaction, it's primarily focused on creature removal and lacks consistent answers to problematic enchantments. The deck can be somewhat slow to set up its engine pieces and may struggle against faster combo decks.

Most Important Cards:

  1. Ashnod's Altar
  2. The Ozolith
  3. Blood Artist
  4. Moldervine Reclamation
  5. Pitiless Plunderer
  6. Skullclamp
  7. Death's Presence
  8. Viscera Seer
  9. Garruk's Uprising
  10. Chandra's Ignition

Attribute Ratings:

  • Speed: 6/10
  • Resilience: 7/10
  • Consistency: 6/10
  • Interaction: 5/10

Rating Justification:

This deck sits firmly in the 6.0-6.5 range due to its ability to consistently execute its strategy while maintaining some interaction. While it includes powerful cards and synergies, it typically needs several turns to establish its engine and doesn't consistently threaten wins before turn 7-8. It's more powerful than typical casual decks but lacks the explosive speed and protection of higher-powered builds.

Final power level rating: 6.0 - 6.5

The deck features a solid mana base with appropriate color fixing and utility lands, good tutors for consistency, and strong value engines. However, it lacks the fast mana and protection packages seen in higher-powered decks. The strategy is resilient but generally fair, making it a strong choice for focused but not competitive pods.

DECK LIST
Kresh the Bloodbraided
Creature: 22
1
Ancient Brass Dragon
5 B B
1
Anger
3 R
1
Blood Artist
1 B
1
Cult Conscript
B
1
Eternal Witness
1 G G
1
Feldon of the Third Path
1 R R
1
Grim Hireling
3 B
1
Junji, the Midnight Sky
3 B B
1
Noxious Gearhulk
4 B B
1
Old Gnawbone
5 G G
1
Omnath, Locus of Rage
3 R R G G
1
Pawn of Ulamog
1 B B
1
Pitiless Plunderer
3 B
1
Professional Face-Breaker
2 R
1
Rampaging Baloths
4 G G
1
Ravenous Chupacabra
2 B B
1
Reassembling Skeleton
1 B
1
Sakura-Tribe Elder
1 G
1
Scute Swarm
2 G
1
Sifter of Skulls
3 B
1
Tendershoot Dryad
4 G
1
Viscera Seer
B
Sorcery: 15
1
Agadeem's Awakening // Agadeem, the Undercrypt
1
Chandra's Ignition
3 R R
1
Demonic Tutor
1 B
1
Ezuri's Predation
5 G G G
1
Farseek
1 G
1
Nature's Lore
1 G
1
Night's Whisper
1 B
1
Reanimate
B
1
Rise of the Dark Realms
7 B B
1
Rishkar's Expertise
4 G G
1
Sign in Blood
B B
1
Three Visits
1 G
1
Traverse the Outlands
4 G
1
Vandalblast
R
1
Victimize
2 B
Instant: 12
1
Baleful Mastery
3 B
1
Beast Within
2 G
1
Big Score
3 R
1
Chaos Warp
2 R
1
Crop Rotation
G
1
Deadly Dispute
1 B
1
Deflecting Swat
2 R
1
Fell the Profane // Fell Mire
1
Heroic Intervention
1 G
1
Terminate
B R
1
Unexpected Windfall
2 R R
1
Vampiric Tutor
B
Artifact: 7
1
Arcane Signet
2
1
Ashnod's Altar
3
1
Lightning Greaves
2
1
Skullclamp
1
1
Sol Ring
1
1
Swiftfoot Boots
2
1
The Ozolith
1
Enchantment: 6
1
Death's Presence
5 G
1
Garruk's Uprising
2 G
1
Goblin Bombardment
1 R
1
Moldervine Reclamation
3 B G
1
Rhythm of the Wild
1 R G
1
Wild Growth
G
Land: 37
1
Blazemire Verge
1
Blood Crypt
1
Bloodstained Mire
1
Bojuka Bog
1
Cabal Coffers
1
Castle Garenbrig
1
Command Tower
1
Deathcap Glade
1
Dragonskull Summit
1
Exotic Orchard
5
Forest
1
Haunted Ridge
1
Llanowar Wastes
1
Luxury Suite
1
Mountain
1
Necroblossom Snarl
1
Overgrown Tomb
1
Phyrexian Tower
1
Rogue's Passage
1
Rootbound Crag
1
Spire Garden
1
Stomping Ground
2
Swamp
1
Tainted Wood
1
Undergrowth Stadium
1
Urborg, Tomb of Yawgmoth
1
Urza's Cave
1
Verdant Catacombs
1
Wooded Foothills
1
Woodland Cemetery
1
Yavimaya, Cradle of Growth
1
Ziatora's Proving Ground