Overview:
This is an enchantment-based value deck that uses enchantment synergies and flicker effects to generate card advantage while building toward a board state that either overwhelms opponents with enchantment-based threats or locks down the game through various control elements.
Primer:
The deck's primary strategy revolves around establishing an enchantment-based engine through cards like Sythis, Harvest's Hand, Enchantress's Presence, and Setessan Champion to draw cards while playing enchantments. The commander, Marina Vendrell, helps fuel this strategy by finding key enchantments early. The deck includes several Room enchantments that can be manipulated by Marina's activated ability, adding an additional layer of utility.
The secondary strategy involves using flicker effects like Ephemerate and Teleportation Circle to repeatedly trigger Marina's ETB ability and other valuable enters-the-battlefield effects. The deck can win through various means, including token generation from Sigil of the Empty Throne, creature-based beats with Hallowed Haunting, or establishing a strong control position with cards like Sphere of Safety and various removal enchantments.
Weaknesses:
The deck is vulnerable to mass enchantment removal and graveyard hate, as it relies heavily on maintaining its enchantments and occasionally recurring them. The mana base, while functional, could be more optimized for a five-color deck, potentially leading to color-screw situations. The deck can struggle against aggressive strategies in the early game before its defensive pieces are established.
Most Important Cards:
- Sythis, Harvest's Hand
- Enchantress's Presence
- Smothering Tithe
- Mirari's Wake
- Sanctum Weaver
- Sterling Grove
- Starfield of Nyx
- Omniscience
- Teleportation Circle
- Sphere of Safety
Attribute Ratings:
- Speed: 5/10
- Resilience: 7/10
- Consistency: 6/10
- Interaction: 6/10
Rating Justification:
This deck sits comfortably in the 6.0-6.5 range due to its ability to consistently execute its strategy while maintaining interaction through enchantment-based removal and control elements. While it lacks the explosive speed of higher-powered decks, it can establish a strong board state by turns 7-8 and protect itself reasonably well. The deck's resilience through multiple value engines and protection effects puts it above casual builds, but it's not quite optimized enough to compete with higher-powered strategies.
Final power level rating: 6.0 - 6.5
The deck shows focused design and good synergies but could be improved with a more optimized mana base and additional fast mana sources to reach higher power levels. The inclusion of cards like Omniscience provides occasional explosive turns, but the deck generally plays at a fair, interactive pace that's appropriate for focused mid-power pods.
Marina Vendrell