Overview:
This Doctor Who-themed deck focuses on manipulating time counters and suspend mechanics, utilizing The Tenth Doctor and Rose Tyler as commanders to create a unique tempo-control strategy that grows increasingly powerful as the game progresses.
Primer:
The deck's primary strategy revolves around suspending powerful spells and manipulating time counters to accelerate or control their timing. The Tenth Doctor's attack trigger provides consistent access to suspended spells, while Rose Tyler grows stronger based on the number of time counters in play. The deck includes several ways to manipulate these counters through cards like Clockspinning, Jhoira's Timebug, and Training Grounds to reduce activation costs.
The deck operates on multiple axes, combining control elements through counterspells and bounce effects with powerful suspended threats. The inclusion of cards like Rhystic Study and Sensei's Divining Top helps maintain card advantage, while mana rocks provide necessary acceleration. The deck can win through commander damage with a powered-up Rose Tyler, or through large threats that come off suspend like Void Winnower and Desolation Twin.
Weaknesses:
- Vulnerable to graveyard hate and cards that prevent casting spells from exile
- Relatively slow to establish its engine, making it susceptible to aggressive strategies
- Heavy reliance on both commanders being available to function optimally
- Limited instant-speed interaction outside of a few counterspells
Most Important Cards:
- Jhoira of the Ghitu
- As Foretold
- Training Grounds
- Rhystic Study
- Sol Ring
- Cyclonic Rift
- Scroll Rack
- Sensei's Divining Top
- The Moment
- Passionate Archaeologist
Attribute Ratings:
- Speed: 5/10
- Resilience: 6/10
- Consistency: 7/10
- Interaction: 6/10
Rating Justification:
This deck operates at a focused casual level, sitting comfortably between 5.0 and 5.5 on the power scale. While it contains some powerful individual cards and interesting synergies, its reliance on setting up time counters and suspended spells makes it slower than more optimized strategies. The deck can create impressive board states and threatening situations, but typically doesn't threaten wins before turn 8-9.
Final power level rating: 5.0 - 5.5
The deck's mana base is well-constructed with 37 lands and good color distribution, though it could benefit from more artifact ramp to ensure consistent early game development. The utility lands like Trenzalore Clocktower and Rogue's Passage provide additional strategic options without compromising the mana base's reliability.
The Tenth Doctor & Rose Tyler