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COMMANDER(S)
Orvar, the All-Form
QR Code
U
- Mono Blue
Created by  Zedward
Bracket
7.0 - 7.5
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-blue deck leverages Orvar, the All-Form to create token copies of key permanents by targeting them with cheap instants/sorceries. The primary strategy revolves around generating exponential value through artifact/creature duplication, storm synergies, and infinite loops. Orvar acts as the central engine, enabling explosive turns where copying mana rocks, card draw engines, or combo pieces rapidly accelerates the game. Win conditions include storm-based Aetherflux Reservoir, Thassa's Oracle/Laboratory Maniac, Mechanized Production, and infinite mana combos leveraging untap effects. The deck is highly synergistic but vulnerable to commander removal and specific stax pieces.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (e.g., Sapphire Medallion, Everflowing Chalice), card advantage engines (Rhystic Study, Mystic Remora), or utility lands. Cast Orvar ASAP with protection (Swiftfoot Boots, Slip Out the Back).
  2. Value Engine Activation (Turns 3-5): Cast low-cost targeting spells (e.g., Twiddle, Dream's Grip) on permanents like Sapphire Medallion, The One Ring, or Displacer Kitten to create copies. Use Vesuvan Duplimancy or Displacer Kitten to multiply copies further. Prioritize copying mana-positive artifacts or card draw.
  3. Combo Assembly (Turns 4-7):
    • Storm: Generate massive spell count via copy loops, then win with Aetherflux Reservoir.
    • Infinite Mana: Use Dramatic Reversal + Isochron Scepter (with sufficient nonland mana) or Turnabout/Gigadrowse with Nykthos, Shrine to Nyx. Sink into Thassa's Oracle, Walking Ballista (via tutors), or Laboratory Maniac.
    • Mechanized Production: Enchant a key artifact (e.g., Aetherflux Reservoir), create copies each turn, win with 8+ identical artifacts.
  4. Protection & Interaction: Counter key disruption (Force of Will, Fierce Guardianship) or phase out threats (Reality Ripple, Slip Out the Back). Use Displacer Kitten to dodge removal.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including blue sources) and at least one:
    • Early ramp (e.g., Sapphire Medallion, Everflowing Chalice).
    • Low-CMC targeting spell (e.g., Twiddle, Dream's Grip).
    • Card draw engine (e.g., Rhystic Study, The One Ring).
  • Prioritize hands containing Orvar + protection (e.g., Swiftfoot Boots) or a tutor (Solve the Equation, Whir of Invention).
  • Avoid hands lacking blue mana or with only high-CMC spells.

Key Tips:

  • Target Prioritization: Copy mana reducers (Sapphire Medallion) or card engines (The One Ring) first. Use Displacer Kitten to reset Isochron Scepter or dodge removal.
  • Combo Sequencing: Cast Orvar after setting up protection. Hold instant-speed targeting spells until opponents' end steps to avoid sorcery-speed removal.
  • Tutor Flexibility: Whir of Invention/Solve the Equation can fetch win-cons (Aetherflux Reservoir, Thassa's Oracle), combo pieces (Isochron Scepter), or answers (Cyclonic Rift).
  • Recursion: Use Academy Ruins/Mystic Sanctuary to rebuy key instants/artifacts.

Weaknesses:

Critical

  • Commander Dependency: Orvar removal cripples the deck's core engine; lacks efficient re-cast redundancy beyond Command Beacon.
  • Anti-Token/ETB Hate: Torpor Orb/Hushbringer nullify copy triggers. Cursed Totem shuts off Displacer Kitten and mana dorks.
  • Graveyard Disruption: Exiling Aetherflux Reservoir, Thassa's Oracle, or key instants (e.g., Dramatic Reversal) halts primary win-cons.

Moderate

  • Board Wipes: Mass artifact/creature removal (e.g., Vandalblast) forces slow rebuilds despite card draw.
  • Stack Interaction: Heavy counterspell decks can disrupt combo assembly; limited protection for non-commander permanents.
  • Rule of Law Effects: Prevent storm turns and multi-copy sequences.

Minor

  • Land Destruction: Non-basic land hate (e.g., Blood Moon) mildly disrupts utility lands like Nykthos, Shrine to Nyx.
  • Hand Disruption: Discard can remove key instants/sorceries pre-combo, but deck recovers via draw engines.

Most Important Cards:

  • Orvar, the All-Form (Core engine for token generation)
  • Displacer Kitten (Untargeted blink enabler for additional copies/protection)
  • Aetherflux Reservoir (Primary storm win condition)
  • Dramatic Reversal (Key combo piece with Isochron Scepter)
  • Isochron Scepter (Stores Dramatic Reversal for infinite mana/untaps)
  • Thassa's Oracle (Compact win condition with deck manipulation)
  • Whir of Invention (Tutors critical artifacts at instant speed)
  • Vesuvan Duplimancy (Scales Orvar's effect for massive token generation)
  • Solve the Equation (Fetches key instants like Dramatic Reversal)
  • The One Ring (Uninterruptible card draw and protection)

Attribute Ratings:

Speed: 8/10

  • Capable of T4-5 wins via Orvar-fueled storm (Aetherflux) or T3-4 with perfect draws (Isochron Scepter + Dramatic Reversal + mana rocks).

Resilience: 6/10

  • Strong protection for Orvar (hexproof, phasing) and stack interaction, but over-reliance on commander and artifacts makes it vulnerable to layered disruption. Recursion (Academy Ruins) provides recovery.

Consistency: 8/10

  • Extensive tutors (Solve the Equation, Merchant Scroll, Muddle the Mixture), card draw (Rhystic Study, The One Ring), and functional redundancy in targeting spells ensure reliable access to combo pieces.

Interaction: 7/10

  • Robust counterspell suite (Force of Will, Fierce Guardianship, Swan Song), bounce (Chain of Vapor, Cyclonic Rift), and phasing effects. Lacks permanent exile outside Release to the Wind.

Rating Justification:

This deck achieves T4-5 wins through efficient combos (Isochron Scepter, Aetherflux storm) and high-speed value generation via Orvar, aligning with the "Focused Competitive" tier. Its vulnerability to commander removal and specific stax prevents higher resilience scores, placing it below cEDH optimization.

Power level: 7.0 - 7.5

DECK LIST
Orvar, the All-Form
Planeswalker: 1
($15.19)
1
Tezzeret the Seeker
3 U U
Creature: 12
($158.56)
1
Archmage Emeritus
2 U U
1
Consecrated Sphinx
4 U U
1
Displacer Kitten
3 U
1
Laboratory Maniac
2 U
1
Malevolent Hermit // Benevolent Geist
1 U
1
Roaming Throne
4
1
Sakashima of a Thousand Faces
3 U
1
Spellseeker
2 U
1
Spellskite
2
1
Thassa's Oracle
U U
1
Thought Monitor
6 U
1
Urza, Lord High Artificer
2 U U
Artifact: 14
($153.39)
1
Aetherflux Reservoir
4
1
Agility Bobblehead
3
1
Endurance Bobblehead
3
1
Everflowing Chalice
0
1
Isochron Scepter
2
1
Mirage Mirror
3
1
Perception Bobblehead
3
1
Sapphire Medallion
2
1
Sensei's Divining Top
1
1
Simulacrum Synthesizer
2 U
1
Strength Bobblehead
3
1
Swiftfoot Boots
2
1
The One Ring
4
1
Thought Vessel
2
Enchantment: 7
($70.86)
1
Artificer Class
1 U
1
Case of the Ransacked Lab
2 U
1
Mechanized Production
2 U U
1
Mystic Remora
U
1
Rhystic Study
2 U
1
The Mirari Conjecture
4 U
1
Vesuvan Duplimancy
3 U
Instant: 31
($161.93)
1
Chain of Vapor
U
1
Clockspinning
U
1
Commit // Memory
3 U
1
Counterspell
U U
1
Cryptic Command
1 U U U
1
Cyclonic Rift
1 U
1
Dramatic Reversal
1 U
1
Dream's Grip
U
1
Fierce Guardianship
2 U
1
Force of Will
3 U U
1
Gigadrowse
U
1
High Tide
U
1
Mind Games
U
1
Muddle the Mixture
U U
1
Mystic Reflection
1 U
1
Mystical Tutor
U
1
Narset's Reversal
U U
1
Pact of Negation
0
1
Reality Ripple
1 U
1
Release to the Wind
2 U
1
Remand
1 U
1
Slip Out the Back
U
1
Snap
1 U
1
Swan Song
U
1
Teferi's Time Twist
1 U
1
Turnabout
2 U U
1
Twiddle
U
1
Twitch
2 U
1
Unwind
2 U
1
Whim of Volrath
U
1
Whir of Invention
X U U U
Sorcery: 6
($61.05)
1
Fabricate
2 U
1
Merchant Scroll
1 U
1
Personal Tutor
U
1
Reshape
X U U
1
Sea Gate Restoration // Sea Gate, Reborn
4 U U U
1
Solve the Equation
2 U
Land: 28
($139.32)
1
Academy Ruins
1
Archway of Innovation
1
Boseiju, Who Shelters All
1
Castle Vantress
1
Cavern of Souls
1
Command Beacon
1
Flooded Strand
1
Inventors' Fair
11
Island
1
Mistrise Village
1
Mystic Sanctuary
1
Nykthos, Shrine to Nyx
1
Reliquary Tower
1
Riptide Laboratory
1
Sanctum of Eternity
1
Swarmyard
1
Tolaria West
1
Trenzalore Clocktower

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