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COMMANDER(S)
Grand Arbiter Augustin IV
QR Code
U W
- Azorius
Created by  Zyvyx
Bracket
6.0 - 6.5
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Azorius stax/control deck leverages Grand Arbiter Augustin IV to asymmetrically tax opponents while reducing its own spell costs. The primary strategy deploys layered stax effects (Winter Orb, Cursed Totem, Torpor Orb) to restrict opponents' resources, combined with taxing enchantments (Rhystic Study, Smothering Tithe) for card advantage. Win conditions include locking opponents out of the game followed by Approach of the Second Sun or Azor's Elocutors, with backup plans involving Praetor beats or Armageddon-assisted control. Grand Arbiter is the core enabler, making stax pieces cheaper to deploy while amplifying opponent costs. The deck is highly vulnerable to commander removal and struggles to recover if its stax engine is disrupted.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy mana rocks (Sol Ring, Azorius Signet) and low-cost stax (Drannith Magistrate, Vexing Bauble). Prioritize casting Grand Arbiter by turn 3-4 using cost reducers.
  2. Stax Lock Assembly (Turns 4-6): Layer symmetrical stax pieces asymmetrically via Grand Arbiter: Winter Orb + Grand Abolisher, Cursed Totem + Torpor Orb, or Sphere of Resistance + tax effects. Use counterspells (Force of Will, Dovin's Veto) to protect key pieces.
  3. Resource Asymmetry (Mid-Game): Leverage Rhystic Study/Smothering Tithe for card draw and mana advantage. Cast Armageddon once mana rocks are established or deploy Praetors (Jin-Gitaxias, Progress Tyrant) under protection.
  4. Win Condition Execution:
    • Cast Approach of the Second Sun, then tutor/draw it again with Sphinx's Revelation or Consecrated Sphinx.
    • Protect Azor's Elocutors with prison effects (Ghostly Prison, Norn's Annex).
    • Control the board with wraths (Supreme Verdict) and countermagic until Praetors or Jin-Gitaxias beats win.

Mulligan Priorities:

  • Keep hands with 2-3 lands, at least one ramp artifact, and Grand Arbiter or early stax piece.
  • Prioritize hands with protection (Force of Negation, Grand Abolisher) against interactive pods.
  • Avoid hands lacking early plays or reliant solely on high-CMC wincons.

Key Tips:

  • Sequence Stax Wisely: Deploy "hatebear" creatures (Drannith Magistrate, Aven Mindcensor) before artifacts like Winter Orb to avoid anti-creature stax.
  • Protect Critical Engines: Use Lightning Greaves on Grand Arbiter or Isochron Scepter (imprinting Counterspell/Swords to Plowshares).
  • Leverage Asymmetry: Cast Armageddon only with mana rocks/Land Tax active. Blind Obedience ensures opponents' rocks enter tapped.
  • Wincon Flexibility: Approach is primary; use Elocutors if white mana is constrained. Jin-Gitaxias, Core Augur can draw into wincons if unanswered.

Weaknesses:

Critical

  • Commander-dependent: Losing Grand Arbiter cripples cost reduction/tax symmetry, making stax pieces disproportionately costly.
  • Minimal wincon redundancy: Relies heavily on Approach of the Second Sun with few alternatives; Elocutors is easily removed.
  • Poor board wipe recovery: Limited creature recursion; wraths reset your hatebears alongside threats.

Moderate

  • Vulnerable to artifact/enchantment removal: Key stax (Winter Orb, Smothering Tithe) are fragile to Force of Vigor-type effects.
  • Struggles against creature-light decks: Tax effects lose potency vs. spell-based combos.
  • Mana base fragility: Multiple ETB-tapped lands (Glacial Fortress, Azorius Chancery) slow early stax deployment.

Minor

  • Limited graveyard interaction: Rest in Peace exiles own Sphinx's Revelation targets.
  • High CMC concentration: Top-heavy curve risks stalling if early ramp is disrupted.

Most Important Cards:

  • Grand Arbiter Augustin IV (Core enabler: cost reduction & tax)
  • Winter Orb (Primary resource denial)
  • Approach of the Second Sun (Primary win condition)
  • Rhystic Study (Card advantage engine)
  • Smothering Tithe (Mana advantage engine)
  • Grand Abolisher (Protects stax setup during your turn)
  • Force of Will (Free interaction to protect locks)
  • Armageddon (Land reset under artifact mana)
  • Dovin's Veto (Uncounterable protection)
  • Cursed Totem (Shuts down mana dorks/activated abilities)

Attribute Ratings:

Speed: 6/10

  • Can establish soft locks by T4-5 (e.g., Winter Orb + Grand Abolisher) but wins typically require T7-8 to resolve Approach twice or stabilize Elocutors.

Resilience: 5/10

  • Strong protection for stax pieces via counterspells, but struggles to rebuild board states after wipes and is overly reliant on the commander. Recursion is minimal.

Consistency: 7/10

  • High density of stax effects and potent draw engines (Rhystic, Consecrated Sphinx) ensure strategy execution, but lacks tutors for wincons.

Interaction: 9/10

  • Exceptional suite: 10+ counterspells (including free casts), targeted removal, board wipes, and stax that disrupts multiple angles.

Rating Justification:

This deck achieves T7-8 wins/locks through efficient stax deployment and robust interaction, aligning with the "Focused" tier (6.0). However, wincon fragility and commander dependence prevent higher optimization, capping it at 6.5.

Power level: 6.0 - 6.5

DECK LIST
Grand Arbiter Augustin IV
Planeswalker: 2
($0.91)
1
Dovin, Hand of Control
2 W/U
1
Narset, Parter of Veils
1 U U
Creature: 15
($88.37)
1
Aven Mindcensor
2 W
1
Azor's Elocutors
3 W/U W/U
1
Consecrated Sphinx
4 U U
1
Drannith Magistrate
1 W
1
Elesh Norn, Grand Cenobite
5 W W
1
Grand Abolisher
W W
1
Isperia, Supreme Judge
2 W W U U
1
Jin-Gitaxias, Core Augur
8 U U
1
Jin-Gitaxias, Progress Tyrant
5 U U
1
Lavinia, Azorius Renegade
W U
1
Soulless Jailer
2
1
Spelltithe Enforcer
3 W W
1
Tax Collector
1 W
1
Thalia, Heretic Cathar
2 W
1
Windborn Muse
3 W
Artifact: 23
($106.57)
1
Arcane Signet
2
1
Azorius Signet
2
1
Cursed Totem
2
1
Damping Sphere
2
1
God-Pharaoh's Statue
6
1
Grafdigger's Cage
1
1
Isochron Scepter
2
1
Isolation Cell
4
1
Lightning Greaves
2
1
Mind Stone
2
1
Norn's Annex
3 W/P W/P
1
Pearl Medallion
2
1
Sapphire Medallion
2
1
Sol Ring
1
1
Sphere of Resistance
2
1
Talisman of Progress
2
1
The One Ring
4
1
Thorn of Amethyst
2
1
Thought Vessel
2
1
Torpor Orb
2
1
Vexing Bauble
1
1
Winter Moon
2
1
Winter Orb
2
Enchantment: 8
($99.02)
1
Aura of Silence
1 W W
1
Blind Obedience
1 W
1
Ghostly Prison
2 W
1
Land Tax
W
1
Propaganda
2 U
1
Rest in Peace
1 W
1
Rhystic Study
2 U
1
Smothering Tithe
3 W
Instant: 13
($154.21)
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dovin's Veto
W U
1
Force of Negation
1 U U
1
Force of Will
3 U U
1
Mana Drain
U U
1
Negate
1 U
1
Path to Exile
W
1
Permission Denied
W U
1
Render Silent
W U U
1
Rewind
2 U U
1
Sphinx's Revelation
X W U U
1
Swords to Plowshares
W
Sorcery: 7
($15.72)
1
Approach of the Second Sun
6 W
1
Armageddon
3 W
1
Cleansing Nova
3 W W
1
Day of Judgment
2 W W
1
Quantum Misalignment
4 U
1
Supreme Verdict
1 W W U
1
Vanquish the Horde
6 W W
Land: 31
($263.48)
1
Azorius Chancery
1
Command Tower
1
Deserted Beach
1
Evolving Wilds
1
Flooded Strand
1
Glacial Fortress
1
Hallowed Fountain
9
Island
9
Plains
1
Port Town
1
Prairie Stream
1
Reflecting Pool
1
Sea of Clouds
1
Terramorphic Expanse
1
Tundra

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