









Overview:
This Temur lands-matter deck leverages Borborygmos and Fblthp as a value engine, combining explosive land ramping with elemental token swarms and recursive land synergies. The commander enables card draw and targeted removal via land discards, but the deck's true power lies in landfall triggers, token generators like Titania, Protector of Argoth, and combat finishers like Pathbreaker Ibex. Key enablers like Azusa, Lost but Seeking and Dryad of the Ilysian Grove allow massive land plays per turn, while Scapeshift and Valakut, the Molten Pinnacle provide burst damage potential.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Deploy Exploration, Burgeoning, or dorks like Birds of Paradise to accelerate land drops. Prioritize Realms Uncharted or Crop Rotation to fetch utility lands like Field of the Dead.
- Mid-Game Value (Turns 4-6): Activate landfall engines with Omnath, Locus of the Roil, Risen Reef, and Valakut Exploration. Use Wrenn and Six or Conduit of Worlds to recur sacrificed lands.
- Win Condition Setup:
- Token Overload: Generate armies via Titania, Protector of Argoth, Field of the Dead, or Dragonback Assault, then alpha-strike with Pathbreaker Ibex or Moraug, Fury of Akoum extra combats.
- Land Combos: Pair Scapeshift with Valakut for direct damage or Dryad of the Ilysian Grove + Zuran Orb + Conduit of Worlds for infinite landfall/sacrifice loops.
Mulligan Priorities:
- Keep hands with 2-3 lands, including at least one ramp spell (Exploration, Utopia Sprawl).
- Prioritize early land tutors (Crop Rotation, Realms Uncharted) over high-cost threats.
- Avoid hands without green mana sources or land acceleration.
Key Tips:
- Use Borborygmos and Fblthp’s bounce ability to dodge removal while maintaining land recursion.
- Glacierwood Siege in Sultai mode enables graveyard land plays, synergizing with Conduit of Worlds.
- Steward of the Harvest can grant land abilities to creatures (e.g., Field of the Dead’s zombie generation to all creatures).
Weaknesses:
Critical
- Land Destruction: Blood Moon or Armageddon cripples the mana base and token generation.
- Graveyard Hate: Rest in Peace shuts off Conduit of Worlds, Wrenn and Six, and Titania recursion.
Moderate
- Board Wipes: Token armies lack inherent protection beyond Heroic Intervention equivalents.
- Stax Effects: Collector Ouphe disables Zuran Orb, Staff of Titania, and mana dorks.
Minor
- Flyer Overload: Limited aerial blockers outside Birds of Paradise and Dragon tokens.
- Slow Start: Clunky hands without early ramp struggle against aggro.
Most Important Cards:
- Scapeshift (Land tutor + Valakut/Field of the Dead activator)
- Titania, Protector of Argoth (Token generator + land recursion)
- Dryad of the Ilysian Grove (Land enabler + color fixing)
- Conduit of Worlds (Graveyard recursion engine)
- Pathbreaker Ibex (Primary combat finisher)
- Valakut, the Molten Pinnacle (Burn win condition)
- Azusa, Lost but Seeking (Land drop accelerator)
- Omnath, Locus of the Roil (Card draw + elemental synergy)
- Moraug, Fury of Akoum (Extra combats with landfall)
- Realms Uncharted (Land tutor + graveyard setup)
Attribute Ratings:
Speed: 7/10
Capable of T5-7 wins via token swarms or Valakut triggers, but lacks fast mana outside Sol Ring.
Resilience: 6/10
Graveyard recursion and land redundancy mitigate disruption, but critical engines are vulnerable to targeted removal.
Consistency: 8/10
Abundant land tutors, card draw (Greater Good, Uro), and redundancy in land synergies ensure reliable setup.
Interaction: 5/10
Limited to targeted removal (Lightning Bolt, Force of Will) and a few counterspells; struggles against resolved stax.
Rating Justification:
This deck’s explosive landfall synergies and tutor density enable T5-7 wins, aligning with Focused Competitive tiers. However, its reliance on vulnerable permanents and moderate interaction keeps it below cEDH viability.
Power level: 6.5 - 7.0
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