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COMMANDER(S)
Ezuri, Claw of Progress
QR Code
G U
- Simic
OVERVIEW
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ANALYSIS

Overview:

A creature-based strategy focused on leveraging Ezuri, Claw of Progress's experience counter mechanic to grow small creatures into significant threats, supported by card draw and utility creatures.

Primer:

The deck aims to deploy small utility creatures early to accumulate experience counters through Ezuri, Claw of Progress. The primary gameplan involves playing efficient creatures with power 2 or less that provide value through card draw, removal, or other utility effects. Once experience counters are accumulated, Ezuri can turn any creature into a significant threat. The deck includes several evasive creatures and ways to protect them, while maintaining card advantage through various draw effects. Secondary strategies include token generation and combat-based card draw through creatures like Cold-Eyed Selkie and Ninja of the Deep Hours.

Weaknesses:

The deck is heavily reliant on its commander and can struggle if Ezuri is repeatedly removed. Board wipes can be particularly devastating as the deck invests heavily in creature-based strategies. The deck can also be slow to establish a threatening board presence without its commander.

Top 10 Most Impactful Cards:

  • Ezuri, Claw of Progress
  • Prime Speaker Zegana
  • Cold-Eyed Selkie
  • Forgotten Ancient
  • Beastmaster Ascension
  • Eternal Witness
  • Bane of Progress
  • Sol Ring
  • Sakura-Tribe Elder
  • Mulldrifter

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 6/10
  • Interaction: 5/10

Rating Justification:

This deck operates at a casual-focused level, with a clear strategy but moderate execution speed. While it includes some powerful cards and synergies, it lacks the fast mana and consistent early game threats needed to compete at higher power levels. The deck can create impressive board states when left unchecked but typically needs several turns to establish its gameplan. It performs better than typical precon decks due to its focused strategy and inclusion of efficient utility creatures, but falls short of more optimized builds due to its reliance on combat damage and creature-based strategies.

Final power level rating: 4.5 - 5.0

DECK LIST
Ezuri, Claw of Progress
Creature: 33
1
Arbor Colossus
2 G G G
1
Bane of Progress
4 G G
1
Broodbirth Viper
4 U
1
Caller of the Claw
2 G
1
Caller of the Pack
5 G G
1
Chameleon Colossus
2 G G
1
Coiling Oracle
G U
1
Cold-Eyed Selkie
1 G/U G/U
1
Elvish Visionary
1 G
1
Eternal Witness
1 G G
1
Experiment One
G
1
Forgotten Ancient
3 G
1
Great Oak Guardian
5 G
1
Illusory Ambusher
4 U
1
Kaseto, Orochi Archmage
1 G U
1
Loaming Shaman
2 G
1
Lorescale Coatl
1 G U
1
Mulldrifter
4 U
1
Mystic Snake
1 G U U
1
Ninja of the Deep Hours
3 U
1
Noble Quarry
2 G
1
Ohran Viper
1 G G
1
Patagia Viper
3 G
1
Plaxmanta
1 U
1
Prime Speaker Zegana
2 G G U U
1
Sakura-Tribe Elder
1 G
1
Skullwinder
2 G
1
Solemn Simulacrum
4
1
Stingerfling Spider
4 G
1
Thelonite Hermit
3 G
1
Trygon Predator
1 G U
1
Viridian Shaman
2 G
1
Wistful Selkie
G/U G/U G/U
Sorcery: 7
1
Biomantic Mastery
4 G/U G/U G/U
1
Desert Twister
4 G G
1
Ezuri's Predation
5 G G G
1
Kodama's Reach
2 G
1
Overrun
2 G G G
1
Rampant Growth
1 G
1
Verdant Confluence
4 G G
Instant: 7
1
Arachnogenesis
2 G
1
Cobra Trap
4 G G
1
Krosan Grip
2 G
1
Mirror Match
4 U U
1
Rapid Hybridization
U
1
Snakeform
2 G/U
1
Synthetic Destiny
4 U U
Artifact: 9
1
Bident of Thassa
2 U U
1
Orochi Hatchery
X X
1
Scytheclaw
5
1
Simic Keyrune
3
1
Simic Signet
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Sword of Vengeance
3
1
Thought Vessel
2
Enchantment: 2
1
Beastmaster Ascension
2 G
1
Day of the Dragons
4 U U U
Land: 41
1
Command Beacon
1
Command Tower
1
Evolving Wilds
14
Forest
1
High Market
11
Island
1
Llanowar Reborn
1
Mosswort Bridge
1
Novijen, Heart of Progress
1
Oran-Rief, the Vastwood
1
Reliquary Tower
1
Simic Growth Chamber
1
Simic Guildgate
1
Terramorphic Expanse
1
Thornwood Falls
1
Vivid Creek
1
Vivid Grove
1
Zoetic Cavern