









Overview:
This Ezuri, Claw of Progress deck focuses on generating value through low-power creature triggers to accumulate experience counters, then converting them into +1/+1 counters for combat wins. While moderately synergistic, it lacks infinite combos, high-speed threats, and robust protection, positioning it as a battlecruiser-style casual build.
Primer:
Core Strategy: The deck aims to deploy Ezuri, Claw of Progress by turn 4 using basic ramp (Sol Ring, Rampant Growth), then flood the board with ≤2-power creatures like Coiling Oracle and Elvish Visionary to stockpile experience counters. Win conditions involve either:
- Distributing massive +1/+1 counters via Ezuri's combat trigger onto evasive creatures like Cold-Eyed Selkie
- Overrun effects (Beastmaster Ascension, Overrun) with token armies from cards like Thelonite Hermit
Mulligan Priorities:
- 3 lands with green/blue sources
- 1-2 ramp pieces (Sakura-Tribe Elder, Kodama's Reach)
- At least 1 early creature engine (Elvish Visionary, Experiment One) Avoid hands without early plays or color fixing.
Key Tips:
- Prioritize experience counter generation over board presence - sacrifice utility creatures to High Market if needed
- Use Synthetic Destiny as a pseudo-boardwipe recovery tool
- Activate Mosswort Bridge's hidden card when deploying large token armies
- Protect Ezuri with Swiftfoot Boots and timing Plaxmanta flashes
Avoid Traps:
- Overextending into boardwipes before establishing counter generation
- Holding interaction instead of developing experience engines
- Casting high-CMC non-synergistic threats like Caller of the Pack
Weaknesses:
Moderate:
- Commander dependency (15+ cards require experience counters)
- Slow recovery from boardwipes
- Limited protection for key pieces
- No infinite combos/alt wins
Minor:
- Basic-heavy mana base slows multicolor demands
- Weak to flying threats without Arbor Colossus
Most Important Cards:
- Beastmaster Ascension
- Bident of Thassa
- Cold-Eyed Selkie
- Ezuri's Predation
- Forgotten Ancient
- Prime Speaker Zegana
- Solemn Simulacrum
- Synthetic Destiny
- Swiftfoot Boots
- Thelonite Hermit
Attribute Ratings:
Speed: 5/10
Theoretical goldfish win ~T8-9 through experience counter stacking into Overrun effects. Limited fast mana/cheat effects.
Resilience: 4/10
Moderate recursion (Eternal Witness, Skullwinder), but folds to repeated commander removal. Some protection spells but no free counters.
Consistency: 5/10
12 ramp sources and 14 card draw engines provide baseline flow, but only 3 tutors (Solemn Simulacrum, land fetches). Redundant ≤2-power creatures mitigate variance.
Interaction: 5/10
10 targeted answers (Krosan Grip, Rapid Hybridization) and 3 boardwipes. Mostly sorcery-speed or overcosted (Desert Twister).
Rating Justification:
The deck sits between "Casual/Precon" (4.0) and "Focused Casual" (4.5) tiers. It exceeds precon consistency with redundant engines but lacks:
- Fast mana/combos of 5.0 decks
- Interaction density of 5.5 builds
- Turn 9-11 win clock aligns with 4.5's "slow combos" benchmark
- Commander dependency and basic mana base prevent higher scoring
Power level: 4.0 - 4.5
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