









Overview:
This Graaz, Unstoppable Juggernaut deck focuses on overwhelming opponents with modified 5/3 artifact creatures while leveraging colorless synergies and proliferate/infect subthemes. The deck aims to cheat out Graaz early through artifact ramp, then flood the board with tokens and modified threats to force combat dominance. Secondary wincons include infect proliferate and Walking Ballista/Forsaken Monument synergy.
Primer:
Core Strategy:
- Ramp Phase: Use fast mana (Sol Ring, Basalt Monolith) and cost reducers (Helm of Awakening, Foundry Inspector) to deploy Graaz by T4-5. Key early plays include Ornithopter of Paradise and Semblance Anvil to accelerate the 8-mana commander.
- Board Flood: Deploy Juggernaut-enabled threats like Memnite (5/3 with haste via Akroma's Memorial) and token generators (Threefold Thunderhulk, Thopter Assembly). Maskwood Nexus ensures all creatures trigger Graaz's stat boost.
- Combat Conversion: Use proliferate (Karn's Bastion, Core Prowler) to amplify poison counters from infect creatures (Ichorclaw Myr) or +1/+1 counters on Modular/ballista threats. Forsaken Monument turns all mana rocks into damage amplifiers for Walking Ballista.
Mulligan Priorities:
- Keep hands with 3+ lands including at least 1 mana rock
- Prioritize T1-T3 ramp plays (Sol Ring, Ornithopter of Paradise)
- Reject hands without early artifacts or Graaz enablers
Key Tips:
- Use Thespian's Stage to copy Urza's Saga for critical artifact tutoring
- Time All Is Dust after establishing Graaz to reset opponents
- Equip Grafted Exoskeleton on Graaz for 5-infect lethal
- Leverage Ugin, Eye of the Storms to cheat Monument/Ballista
Weaknesses:
Critical
- Dies to 2+ board wipes (limited recursion beyond Junk Diver)
- Graaz removal cripples strategy (only 3 protection spells)
- No graveyard hate for opposing recursion
Moderate
- Weak to artifact stax (Null Rod effects)
- Limited card advantage engines
- Slow recovery from land destruction (multiple nonbasics)
Minor
- Infect subtheme lacks redundancy
- Some anti-synergy with Modular (5/3 base overrides counters)
Most Important Cards:
- Forsaken Monument
- Akroma's Memorial
- Walking Ballista
- Maskwood Nexus
- Urza's Saga
- Metallic Mimic
- Threefold Thunderhulk
- All Is Dust
- Semblance Anvil
- Ugin, Eye of the Storms
Attribute Ratings:
Speed: 5/10
Theoretical T6-T8 combat kill with optimal ramp → Graaz → token swarm. Slow without Monument/Ballista combo.
Resilience: 3/10
Folds to 2x Graaz removals. Limited protection (Swiftfoot Boots, Not of This World) and no free counters.
Consistency: 5/10
10+ ramp pieces enable commander access, but only 3 tutors (Urza's Saga, Inventors' Fair, Echoes of Eternity) for key artifacts.
Interaction: 4/10
Reactive tools are overcosted (Desecrate Reality) or situational (Selective Obliteration). Relies on All Is Dust as board reset.
Rating Justification:
This deck operates as a casual battlecruiser with precon-level speed and upgraded artifact synergies, lacking the fast combos/interaction density of focused decks but exceeding basic jank.
Power level: 4.0 - 5.0
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