









Overview:
This Selesnya deck leverages Serah Farron's cost reduction for legendary spells to accelerate Saga enchantments and legendary creatures. The primary strategy focuses on manipulating lore counters via cards like Satsuki, the Living Lore and Storyweave to rapidly progress Sagas into powerful enchantment creatures or trigger game-winning effects. Win conditions include overwhelming combat with transformed Sagas (e.g., Michiko's Reign of Truth), token generation (Selvala, Eager Trailblazer, Summon: Knights of Round), and value-based attrition. Serah acts as both an enabler (cost reduction) and payoff (combat transformation), but the deck can function without her due to numerous legendary payoffs.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3): Prioritize ramp (Llanowar Elves, Cultivate) and Saga deployment (Azusa's Many Journeys, The Restoration of Eiganjo). Use Cloud Key (choosing enchantment) or Patriar's Seal to reduce costs.
- Counter Manipulation (Turns 3-5): Deploy Satsuki, the Living Lore or Clash of the Eikons to accelerate Sagas. Target key Sagas like Boseiju Reaches Skyward for land ramp or Vorinclex // The Grand Evolution for reanimation.
- Transform & Overwhelm (Turns 5-8): Flip Sagas into threats (e.g., Portrait of Michiko, Branch of Boseiju). Generate tokens with Selvala, Eager Trailblazer or Summon: Knights of Round. Use Evolution Sage proliferation for counters or extra Saga triggers.
- Win Condition Execution:
- Combat: Attack with buffed enchantment creatures (Michiko's Reign of Truth, Garnet, Princess of Alexandria) or token armies boosted by Gavony Township.
- Value Grind: Out-resource opponents with recursive Sagas (Hall of Heliod's Generosity), card draw from Scrawling Crawler, or reanimation (Teshar, Ancestor's Apostle, Cosmic Rebirth).
- Combo: Vorinclex's Saga II can reanimate large creatures; pair with Evolution Sage for repeated proliferate triggers.
Mulligan Priorities:
- Keep hands with 2-3 lands (including green/white sources) and at least one ramp spell (e.g., Fyndhorn Elves, Cultivate).
- Prioritize an early Saga (e.g., Azusa's Many Journeys) or a counter manipulator (Satsuki, Storyweave).
- Include interaction (Swords to Plowshares, Beast Within) if facing aggressive metas.
- Avoid hands lacking ramp or Saga payoffs.
Key Tips:
- Sequence Sagas: Time counter manipulation to hit critical chapters (e.g., transform Boseiju Reaches Skyward before land drops).
- Protect Engines: Use Tamiyo's Safekeeping or Greater Auramancy to shield Satsuki or key Sagas.
- Leverage Serah: Cast Serah after deploying other legends to enable her transformation. Use her cost reduction for high-impact legends like Elesh Norn.
- Recursion Loops: Combine Teshar with historic spells (e.g., Sol Ring) to recur value creatures like Eternal Witness.
Weaknesses:
Critical
- Enchantment Removal: Nature's Claim or Cleansing Nova cripples the Saga engine and removes key payoffs.
- Board Wipes: Recovering from Wrath of God is slow due to limited recursion for non-Saga creatures.
- Stax Effects: Torpor Orb nullifies ETB triggers from transformed Sagas; Cursed Totem shuts down Satsuki.
Moderate
- Graveyard Hate: Rest in Peace disrupts Teshar, Cosmic Rebirth, and Saga recursion.
- Counter Manipulation: Vampire Hexmage or Hex Parasite can prematurely exile Sagas.
- Fast Aggro: Struggles to stabilize against early combat pressure before Sagas mature.
Minor
- Artifact Destruction: Loses value from Cloud Key/Patriar's Seal but has alternatives.
- Stack Interaction: Limited counterspells make resolving key Sagas vulnerable.
Most Important Cards:
- Satsuki, the Living Lore (Core Saga accelerator and recursion)
- Vorinclex // The Grand Evolution (Game-winning Saga with mill/reanimation)
- Michiko's Reign of Truth // Portrait of Michiko (Scaling threat and win condition)
- Selvala, Eager Trailblazer (Token generation and mana fixing)
- Evolution Sage (Proliferate for counters/Sagas)
- Teshar, Ancestor's Apostle (Recursion engine for historic spells)
- Cloud Key (Cost reduction for enchantments/creatures)
- Hall of Heliod's Generosity (Saga recursion)
- Greater Auramancy (Protects enchantment-based strategy)
- Boseiju Reaches Skyward // Branch of Boseiju (Land ramp and late-game beater)
Attribute Ratings:
Speed: 5/10
- Wins typically occur around turns 8-10 via combat or value attrition. Fastest wins involve Vorinclex reanimating threats on turn 6-7 with ideal ramp.
Resilience: 4/10
- Limited protection for key pieces; relies on recursion (Hall of Heliod's Generosity, Teshar) but struggles against exile effects or multiple disruptions.
Consistency: 6/10
- Multiple ramp sources and Saga payoffs ensure functional hands, but lacks high-impact tutors for specific win conditions beyond Moon-Blessed Cleric.
Interaction: 5/10
- Efficient spot removal (Swords to Plowshares, Path to Exile) but minimal board wipes or stack interaction. Struggles against noncreature permanents.
Rating Justification:
The deck's slow speed (T8-10 wins) and moderate resilience against disruption align with Casual/Focused tiers. While synergistic, it lacks the fast combos or protection needed for higher optimization, placing it below precon-upgraded levels.
Power level: 4.0 - 4.5
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