









Overview:
This Orzhov deck leverages Ketramose's exile-triggered card draw to fuel a flicker/reanimator strategy, generating value through ETB effects and incremental life drain. The deck combines efficient removal, flicker enablers, and synergies with Panharmonicon/Elesh Norn to create board presence while controlling opponents through exile effects. Though lacking infinite combos, it threatens through Gray Merchant/Sheoldred life swings and value accumulation.
Primer:
Core Strategy:
The deck aims to control the board through exile-based removal while using flicker effects on creatures like Gray Merchant of Asphodel and Skyclave Apparition to generate card advantage via Ketramose. Key phases:
- Setup (Turns 1-4): Deploy mana rocks, exile threats with Swords to Plowshares, and establish card draw through minor exile triggers.
- Engine Activation (Turns 5-7): Resolve Panharmonicon or Elesh Norn to amplify ETB effects, then cycle value creatures like Spirited Companion with Teleportation Circle.
- Closing (Turns 8+): Drain opponents via Gray Merchant loops or overwhelm with reanimated/flickered threats like Sheoldred, the Apocalypse.
Mulligan Priorities:
- Keep hands with 3 lands, 1-2 ramp pieces (Sol Ring/Orzhov Signet), and at least one enabler (flicker spell or exile-based removal).
- Prioritize early interaction (Swords/Path) over slow value engines in faster metas.
Key Tips:
- Time board wipes like Farewell after establishing flicker protection (Eerie Interlude).
- Use Lion Sash to control opposing graveyards while buffing your attackers.
- Chain Abdel Adrian flickers with token producers like Black Market Connections for wide boards.
Avoid Traps:
- Overextending before securing Panharmonicon/Elesh Norn protection.
- Wasting exiles on minor threats instead of saving triggers for Ketramose activation.
Weaknesses:
Critical:
- Lacks protection against Rest in Peace/Leyline of the Void shutting off Ketramose's draw.
- No infinite combos make closing games slow against lifegain decks.
Moderate:
- Heavy reliance on 4+ CMC engines (Panharmonicon/Teleportation Circle).
- Limited counterspells for non-creature threats.
Minor:
- Commander-dependent card draw mitigated by 13 standalone draw sources.
Most Important Cards:
- Panharmonicon
- Elesh Norn, Mother of Machines
- Gray Merchant of Asphodel
- Teleportation Circle
- Sheoldred, the Apocalypse
- Animate Dead
- Farewell
- Black Market Connections
- Skyclave Apparition
- Lae'zel's Acrobatics
Attribute Ratings:
Speed: 5/10
- Goldfish win ~T8-10 through incremental value. No fast mana beyond Sol Ring.
Resilience: 7/10
- 8 flicker protections, 7 recursion effects, and 13 draw sources mitigate disruption.
Consistency: 6/10
- 14 flicker effects and 8 tutors for key roles (fetchlands for mana fixing).
Interaction: 8/10
- 16 targeted removals (6 exile), 4 board wipes, and 3 anti-graveyard tools.
Rating Justification:
This deck outperforms casual precons (4.0) through superior interaction and engine potential but lacks the speed/redundancy of optimized combo decks (6.0+). Its T8-10 threat window and ability to grind through 2-3 disruptions align with upgraded casual (4.5-5.5) benchmarks. The absence of game-ending combos and reliance on combat damage prevent higher ratings.
Power level: 5.0 - 5.5
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