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COMMANDER(S)
Isperia, Supreme Judge
QR Code
U W
- Azorius
OVERVIEW
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ANALYSIS

Overview:

A flying-focused Azorius deck that aims to control the board through defensive measures while generating card advantage through combat-triggered effects and aerial superiority.

Primer:

The deck's strategy revolves around establishing a defensive position with flying creatures and using Isperia, Supreme Judge to draw cards when opponents attack. Early game focuses on ramping with artifacts and establishing small flyers. Mid-game transitions to deploying larger flying threats and maintaining board control through counterspells and removal. The late game plan involves overwhelming opponents with massive flying armies through cards like Storm Herd or generating significant card advantage through combat triggers. The deck can win through either commander damage or wide combat strategies.

Weaknesses:

The deck is vulnerable to board wipes and mass removal, which can severely set back its creature-based strategy. It lacks efficient tutors and relies heavily on drawing into its key pieces naturally. The deck also struggles against faster strategies and can be overwhelmed before establishing its defensive position.

Top 10 Most Impactful Cards:

  • Sol Ring
  • Storm Herd
  • Sephara, Sky's Blade
  • True Conviction
  • Sphinx's Revelation
  • Gravitational Shift
  • Bident of Thassa
  • Windreader Sphinx
  • Cleansing Nova
  • Counterspell

Attribute Ratings:

  • Speed: 4/10
  • Resilience: 5/10
  • Consistency: 4/10
  • Interaction: 6/10

Rating Justification:

This deck operates at a casual power level, with a clear theme and strategy but lacking the explosive plays or consistent early threats of higher-powered decks. While it includes some strong interaction pieces and can generate significant card advantage, its win conditions are primarily combat-based and require multiple turns to execute. The deck would struggle against focused 6.0 decks but could hold its own against other casual strategies. The inclusion of efficient removal and counterspells gives it tools to interact, but its overall gameplan is too fair and slow for higher power levels.

Final power level rating: 4.5 - 5.0

DECK LIST
Isperia, Supreme Judge
Planeswalker: 1
1
Gideon Jura
3 W W
Creature: 26
1
Angler Turtle
5 U U
1
Archon of Redemption
3 W W
1
Aven Gagglemaster
3 W W
1
Cartographer's Hawk
1 W
1
Cloudblazer
3 W U
1
Diluvian Primordial
5 U U
1
Emeria Angel
2 W W
1
Empyrean Eagle
1 W U
1
Faerie Formation
4 U
1
Hanged Executioner
2 W
1
Inspired Sphinx
5 U U
1
Jubilant Skybonder
1 W/U W/U
1
Kangee's Lieutenant
2 W
1
Kangee, Sky Warden
3 W U
1
Pilgrim's Eye
3
1
Remorseful Cleric
1 W
1
Sephara, Sky's Blade
4 W W W
1
Sharding Sphinx
4 U U
1
Skycat Sovereign
W U
1
Skyscanner
3
1
Sphinx of Enlightenment
4 U U
1
Steel-Plume Marshal
3 W W
1
Thunderclap Wyvern
2 W U
1
Tide Skimmer
3 U
1
Warden of Evos Isle
2 U
1
Windreader Sphinx
5 U U
Sorcery: 5
1
Cleansing Nova
3 W W
1
Migratory Route
3 W U
1
Storm Herd
8 W W
1
Time Wipe
2 W W U
1
Winged Words
2 U
Instant: 11
1
Absorb
W U U
1
Aetherize
3 U
1
Condemn
W
1
Counterspell
U U
1
Crush Contraband
3 W
1
Disenchant
1 W
1
Generous Gift
2 W
1
Negate
1 U
1
Rally of Wings
1 W
1
Sphinx's Revelation
X W U U
1
Swords to Plowshares
W
Artifact: 9
1
Arcane Signet
2
1
Azorius Signet
2
1
Bident of Thassa
2 U U
1
Commander's Sphere
3
1
Hedron Archive
4
1
Sky Diamond
2
1
Sol Ring
1
1
Talisman of Progress
2
1
Thought Vessel
2
Enchantment: 8
1
Banishing Light
2 W
1
Ever-Watching Threshold
2 U
1
Favorable Winds
1 U
1
Gravitational Shift
3 U U
1
Soul Snare
W
1
Staggering Insight
W U
1
True Conviction
3 W W W
1
Vow of Duty
2 W
Land: 39
1
Coastal Tower
1
Command Tower
15
Island
1
Meandering River
1
Moorland Haunt
15
Plains
1
Port Town
1
Prairie Stream
1
Sejiri Refuge
1
Temple of Enlightenment
1
Tranquil Cove