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COMMANDER(S)
Rashmi and Ragavan
QR Code
G R U
- Temur
Bracket
5.5 - 6.0
Bracket 3
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ANALYSIS

Overview:

This Rashmi and Ragavan deck is a Temur artifacts/tokens strategy focused on generating massive artifact token value through Treasure, Food, Clue, and creature tokens. The commander enables card advantage and ramp by exiling opponents' top cards and creating Treasures, scaling with artifact count. The deck wins by overwhelming boards with token armies (often amplified by Adrix and Nev, Twincasters or Brudiclad, Telchor Engineer), direct damage via artifact ETBs (Reckless Fireweaver, Ingenious Artillerist), or transforming tokens into threats (Rise and Shine). Rashmi acts as the engine, enabling free casts and fueling the artifact count, but the strategy has functional redundancy if removed.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Prioritize mana rocks (Sol Ring, Signets), cheap token generators (Gilded Goose, Loyal Apprentice, Saheeli, Sublime Artificer), and Rashmi. Use land ramp (Path of the Animist) or Treasures to hit land drops. Academy Manufactor is a critical early find.
  2. Engine Activation (Turns 3-6): Cast Rashmi. Leverage Rashmi's trigger each turn, prioritizing opponents with high-value libraries. Deploy key token doublers (Adrix and Nev, Twincasters, Jolene, the Plunder Queen) or value engines (Jaheira, Friend of the Forest, Thopter Spy Network, Idol of Oblivion). Use Rashmi's Treasures and free casts to deploy threats like Etali, Primal Conqueror or Urza, Lord High Artificer.
  3. Board Amplification (Turns 5-8): Exploit token synergies. Use Brudiclad, Telchor Engineer to transform tokens into copies of powerful creatures/artifacts. Cast Rise and Shine to animate tokens. Deploy payoffs like Hellkite Igniter or Sharding Sphinx. Utilize Combine Chrysalis for flying tokens and Beast generation.
  4. Win Condition Execution (Turns 6-9):
    • Token Swarm: Overwhelm with massive token armies, often doubled by Adrix/Nev or Jolene, potentially animated by Rise and Shine or turned into copies of large threats via Brudiclad.
    • Direct Damage: Burn opponents out with repeated artifact ETBs from Reckless Fireweaver, Ingenious Artillerist, and Hedron Detonator, amplified by token generation.
    • Combo Potential: Brudiclad + a powerful token (e.g., copied Hellkite Igniter or Shimmer Dragon) can create lethal boards instantly. Ghirapur Aether Grid provides consistent ping damage.
    • Alternate Paths: Flip Etali, Primal Conqueror for poison kills. Use Wild-Magic Sorcerer for cascade value off Rashmi exiles.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color fixing), at least one early play (mana rock, 1-2 CMC token generator, Rashmi).
  • Prioritize hands containing Academy Manufactor, a token generator, or Rashmi.
  • Hands with Sol Ring or multiple Signets are strong for acceleration.
  • Avoid hands lacking early plays, color fixing, or with only high-cost spells.

Key Tips:

  • Sequence Rashmi: Cast Rashmi after establishing some artifacts to increase the chance of hitting castable spells off her trigger. Hold instant-speed interaction for your turn to trigger her consistently.
  • Maximize Manufactor: Prioritize playing Academy Manufactor before generating any Treasures, Food, or Clues. One token trigger becomes three different tokens, fueling artifact count for Rashmi, improvise, and payoffs.
  • Protect Key Engines: Use Swiftfoot Boots, Lightning Greaves, or counterspells to shield Rashmi, Manufactor, Adrix/Nev, or Brudiclad. Imprisoned in the Moon handles problematic permanents.
  • Leverage Improvise/Artifact Synergy: Inspiring Statuary makes non-artifact spells cheaper. Emry, Lurker of the Loch recurs key artifacts. Urza, Lord High Artificer provides mana and card advantage.
  • Brudiclad Setup: Before activating Brudiclad, create a single powerful token (e.g., copy Hellkite Igniter with Double Major or Saheeli's -2, animate a large artifact with Tezzeret, or use a flipped Etali). Then transform all tokens into copies of it for a massive swing.

Weaknesses:

Critical

  • Artifact Board Wipes: Vandalblast, Farewell, or Bane of Progress devastate the deck, destroying tokens, mana rocks, and key pieces simultaneously. Recovery is slow.
  • Anti-Token/Artifact Hate: Cursed Totem shuts off activated abilities (Gilded Goose, Brudiclad, etc.). Torpor Orb nullifies ETB damage/death triggers. Elesh Norn, Mother of Machines or Rakdos Charm cripple token strategies.
  • Commander Reliance: While not entirely dependent, Rashmi removal significantly slows the engine and card advantage, forcing expensive recasts.

Moderate

  • Graveyard Hate: Rest in Peace or Leyline of the Void shuts off Emry, Lurker of the Loch recursion and Bala Ged Recovery.
  • Stack Interaction: Limited counterspulls make resolving key spells (Brudiclad, Rise and Shine, finishers) vulnerable to counterspells.
  • Mana Base Fragility: Reliance on non-basic lands and artifact mana makes it susceptible to Blood Moon, Back to Basics, or targeted land destruction.

Minor

  • Flying Threats: The deck has limited flying defense until it establishes its own fliers (Thopters, Sphinxes).
  • Single-Target Removal: Focused removal on key non-token pieces (Manufactor, Adrix/Nev, Brudiclad) can slow the deck, though it has some redundancy.

Most Important Cards:

  • Academy Manufactor (Triples token output, fuels entire strategy)
  • Rashmi and Ragavan (Card advantage, ramp, free spells, engine)
  • Adrix and Nev, Twincasters (Doubles token output, critical mass amplifier)
  • Brudiclad, Telchor Engineer (Win condition, transforms tokens into massive threats)
  • Reckless Fireweaver (Primary damage engine)
  • Jolene, the Plunder Queen (Treasure generation/doubling, win condition)
  • Ingenious Artillerist (Significant damage engine)
  • Jaheira, Friend of the Forest (Mana acceleration from tokens)
  • Urza, Lord High Artificer (Mana generation, card advantage, win enabler)
  • Sol Ring (Critical early ramp)

Attribute Ratings:

Speed: 6/10

  • Capable of threatening wins via token swarm or direct damage around turns 7-9, accelerated by Rashmi's free spells and Treasures. Slowed by tapped lands and reliance on setup.

Resilience: 4/10

  • Vulnerable to board wipes and targeted hate with limited protection/recursion. Some redundancy in token generators/payoffs, but core engines (Manufactor, Rashmi) are irreplaceable. Recovers poorly from major setbacks.

Consistency: 7/10

  • High density of token generators, card draw engines (Rashmi, Idol, Thopter Spy Network, Thoughtcast), and artifact synergies ensure the core plan is reliable. Tutors are limited.

Interaction: 5/10

  • Runs efficient targeted removal (Beast Within, Chaos Warp, Reality Shift, Imprisoned in the Moon) and a few counterspells (Memory Lapse, Spell Swindle). Focuses more on advancing its own plan than disrupting opponents.

Rating Justification:

The deck demonstrates strong synergy and consistent token generation, enabling wins around T7-9 via combat or direct damage, placing it in the Focused tier. However, its critical vulnerability to artifact/token hate and slow recovery significantly hinders resilience, preventing higher optimization.

Power level: 5.5 - 6.0

DECK LIST
Rashmi and Ragavan
Planeswalker: 2
($0.36)
1
Saheeli, Sublime Artificer
1 U/R U/R
1
Tezzeret, Betrayer of Flesh
2 U U
Creature: 28
($64.05)
1
Academy Manufactor
3
1
Adrix and Nev, Twincasters
2 G U
1
Brudiclad, Telchor Engineer
4 U R
1
Cutthroat Negotiator
2 U R
1
Emry, Lurker of the Loch
2 U
1
Etali, Primal Conqueror // Etali, Primal Sickness
5 R R
1
Gilded Goose
G
1
Gimbal, Gremlin Prodigy
2 G U R
1
Hedron Detonator
2 R
1
Hellkite Igniter
5 R R
1
Ingenious Artillerist
2 R
1
Jaheira, Friend of the Forest
2 G
1
Jhoira, Weatherlight Captain
2 U R
1
Jolene, the Plunder Queen
2 R G
1
Junk Winder
5 U U
1
Loyal Apprentice
1 R
1
Pain Distributor
2 R
1
Professional Face-Breaker
2 R
1
Reckless Fireweaver
1 R
1
Schema Thief
3 U
1
Sharding Sphinx
4 U U
1
Shimmer Dragon
4 U U
1
Tireless Provisioner
2 G
1
Tireless Tracker
2 G
1
Urza, Lord High Artificer
2 U U
1
Vedalken Humiliator
3 U
1
Whirler Rogue
2 U U
1
Wild-Magic Sorcerer
3 R
Artifact: 13
($11.14)
1
Arcane Signet
2
1
Bloodforged Battle-Axe
1
1
Combine Chrysalis
G U
1
Encroaching Mycosynth
3 U
1
Gruul Signet
2
1
Idol of Oblivion
2
1
Inspiring Statuary
3
1
Izzet Signet
2
1
Lantern of Insight
1
1
Simic Signet
2
1
Skyclave Relic
3
1
Sol Ring
1
1
Strionic Resonator
2
Enchantment: 6
($1.13)
1
Curse of Opulence
R
1
Ghirapur Aether Grid
2 R
1
Imprisoned in the Moon
2 U
1
Killer Service
2 G
1
Rite of the Raging Storm
3 R R
1
Thopter Spy Network
2 U U
Instant: 8
($7.2)
1
Beast Within
2 G
1
Brainstorm
U
1
Chaos Warp
2 R
1
Double Major
G U
1
Memory Lapse
1 U
1
Reality Shift
1 U
1
Spell Swindle
3 U U
1
Unexpected Windfall
2 R R
Sorcery: 6
($1.27)
1
Brass's Bounty
6 R
1
Crack Open
2 G
1
Path of the Animist
3 G
1
Rise and Shine
1 U
1
Root Out
2 G
1
Thoughtcast
4 U
Land: 35
($4.49)
1
Cinder Glade
1
Command Tower
1
Evolving Wilds
1
Exotic Orchard
2
Forest
1
Frontier Bivouac
1
Frostboil Snarl
1
Game Trail
1
Great Furnace
10
Island
1
Mossfire Valley
5
Mountain
1
Myriad Landscape
1
Path of Ancestry
1
Shivan Reef
1
Simic Growth Chamber
1
Temple of Abandon
1
Temple of Epiphany
1
Temple of Mystery
1
Terramorphic Expanse
1
Vineglimmer Snarl
Other: 1
($)
1
Servo

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