









Overview:
Ellivere of the Wild Court leads a synergistic enchantress/aura voltron strategy focused on creating Role tokens, stacking enchantments for card advantage, and overwhelming opponents through enhanced combat damage. The deck leverages constellation triggers, aura recursion, and creature protection to maintain board presence while scaling power through enchantment density.
Primer:
Core Strategy: This deck aims to deploy Ellivere by turn 3-4, create Virtuous Role tokens on key creatures, and snowball through combat-based card draw. The game plan progresses through three phases:
- Enchantment Setup: Use mana dorks (Paradise Druid, Sanctum Weaver) and cost reducers (Jukai Naturalist, Transcendent Envoy) to establish an aura foundation. Early plays like Utopia Sprawl and Fertile Ground accelerate resources.
- Value Engine Activation: Attack with Ellivere to distribute Roles while triggering draw effects from Kor Spiritdancer, Setessan Champion, and Tanglespan Lookout. Protect key pieces with Timely Ward and Umbra Mystic.
- Combat Overload: Amplify threats using scaling auras like Ancestral Mask and Ethereal Armor. Finish with mass recursion via Retether or Mantle of the Ancients while clearing opposing boards with Winds of Rath.
Mulligan Priorities:
- 3 lands (ideally with green/white sources)
- 1-2 mana accelerants/enchantments
- At least 1 card draw engine or protection piece Avoid hands without early ramp or aura targets.
Key Tips:
- Prioritize attaching Roles to creatures with built-in protection like Sanctum Weaver
- Use Siona, Captain of the Pyleas to tutor key auras while generating chump blockers
- Time Winds of Rath after establishing indestructible effects
- Leverage Hall of Heliod's Generosity to recur critical auras
Avoid Traps:
- Overcommitting auras to unprotected creatures
- Casting high-cost enchantments without setup
- Wasting removal on non-critical threats
Weaknesses:
Moderate:
- Vulnerable to mass enchantment removal (Merciless Eviction, Cleansing Nova)
- Limited instant-speed interaction
- Reliant on maintaining creature board presence
Minor:
- Basic land base susceptible to nonbasic hate
- Moderate graveyard reliance without shuffle effects
Most Important Cards:
- Kor Spiritdancer
- Setessan Champion
- Bear Umbra
- Retether
- Sanctum Weaver
- Eidolon of Blossoms
- Archon of Sun's Grace
- Siona, Captain of the Pyleas
- Enchantress's Presence
- Mantle of the Ancients
Attribute Ratings:
Speed: 6/10
- Can establish threatening boards by turn 5-6 with optimal draws
- Lacks turbo enablers for ultra-fast wins
Resilience: 5/10
- Moderate recursion/protection but folds to back-to-back wipes
- Multiple redundancy layers for card draw engines
Consistency: 6/10
- 8+ enchantress-style draw effects
- Limited tutors for specific answers
Interaction: 4/10
- Relies on Swords to Plowshares, Generous Gift, and Austere Command
- Minimal stack interaction
Rating Justification:
This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5). It consistently executes its game plan through redundant draw engines and can threaten wins via combat by turns 8-10, but lacks the fast mana, infinite combos, and interaction density of true optimized decks. The reliance on combat damage and vulnerability to common enchantment hate keeps it below tiered cEDH strategies while outperforming precons.
Power level: 5.0 - 5.5
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