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COMMANDER(S)
The Fourth Doctor & Sarah Jane Smith
QR Code
G U W
- Bant
Created by  Kinog
Bracket
4.0 - 4.5
Bracket 3
Combo Combo(s) Found: Loading...
Average CMC Average CMC
Info
3.39
Cost Cost
Info
Salt Score Salt Score
Info
SPD 4
RES 5
CON 6
INT 5
ANALYSIS

Overview:

This Bant (WUG) Doctor Who-themed deck leverages historic spells (artifacts, legends, Sagas) to generate value through token creation, card advantage, and incremental board growth. The Fourth Doctor enables free casts from the top of the library while Sarah Jane Smith generates Clues, creating a synergistic engine. The deck aims to win through combat with buffed legendary creatures, Saga-generated tokens, and a conditional alt-win via Gallifrey Stands. While lacking infinite combos, it employs synergistic value engines like Displaced Dinosaurs (turning historic permanents into 7/7s) and Alistair, the Brigadier (scaling power with historic permanents).

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Sol Ring, Arcane Signet), cast low-cost Doctors/companions, and trigger early Sagas like The Sea Devils or An Unearthly Child to dig for key pieces.
  2. Mid-Game Value (Turns 5-7): Resolve high-impact Sagas (City of Death, The War Games), copy abilities with Adric, Mathematical Genius, and leverage The Fourth Doctor’s top-deck casting to cheat out historic permanents. Use Traverse Eternity for explosive card draw.
  3. Win Conditions (Turns 8+):
    • Combat: Overwhelm with Displaced Dinosaurs-enhanced permanents, Alistair, the Brigadier’s X pumps, or Day of Destiny buffs.
    • Alt-Win: Activate Gallifrey Stands with 13 Doctors (difficult but supported by The Five Doctors and recursion like The Night of the Doctor).

Mulligan Priorities:

  • Keep hands with 3 lands, at least one ramp artifact, and a historic spell enabler (Saga, Doctor, or artifact).
  • Prioritize early Doctors/companions (e.g., K-9, Mark I for protection) and value engines like Five Hundred Year Diary.
  • Avoid hands lacking historic synergy or color fixing.

Key Tips:

  • Use Barbara Wright to manipulate Saga chapters for immediate value.
  • Time Lord Regeneration protects key Doctors while tutoring replacements.
  • City of Death synergizes with Food/Clue/Treasure tokens for exponential token copies.

Weaknesses:

Critical

  • Slow Setup: Heavy reliance on 3+ mana Sagas and incremental value makes the deck vulnerable to aggressive strategies.
  • Board Wipe Vulnerability: Minimal recursion outside Gallifrey Stands and The Night of the Doctor; loses momentum to Crisis of Conscience or Time Wipe.

Moderate

  • Artifact/Enchantment Reliance: Key engines (Heroes' Podium, Five Hundred Year Diary) are soft to Return to Dust or Force of Vigor.
  • Anti-Token Tech: Cursed Totem nullifies K-9’s ward and Adric’s ability; Torpor Orb disrupts ETB-heavy Doctors.

Minor

  • Mana Constraints: Multiple taplands and color-intensive costs (e.g., Gallifrey Stands at 4WU) can delay critical plays.
  • Win Condition Clunkiness: Gallifrey Stands requires improbable board states; combat wins lack trample enablers.

Most Important Cards:

  • Gallifrey Stands (Alt-win enabler/Doctor recursion)
  • Displaced Dinosaurs (Combat finisher)
  • The Five Doctors (Tutor/reanimation for Doctor swarm)
  • City of Death (Token multiplication engine)
  • Alistair, the Brigadier (Scaling combat buff)
  • Time Lord Regeneration (Protection/recursion)
  • Traverse Eternity (Card draw scaling with historic permanents)
  • An Unearthly Child (Consistent Doctor/tutor access)
  • Heroic Intervention (Key protection spell)
  • The War Games (Token generation/board control)

Attribute Ratings:

Speed: 4/10

  • Wins typically occur post-T8 via combat or Gallifrey Stands, with limited fast mana or combo potential.

Resilience: 5/10

  • Moderate protection (Heroic Intervention, K-9’s ward) and recursion, but folds to repeated board wipes.

Consistency: 6/10

  • Multiple Doctor tutors and Saga-based card selection provide reliable access to key pieces, but win conditions are fragmented.

Interaction: 5/10

  • Targeted removal (Swords to Plowshares, Path to Exile) and flexible answers (Reverse the Polarity), but lacks countermagic density.

Rating Justification:

This deck operates at a Casual/Precon level (T10-12 wins) with a coherent historic-synergy plan but lacks the speed, redundancy, or protection to compete with optimized lists. Its reliance on incremental value and fragile board states aligns with the 4.0-4.5 range, slightly above unmodified precons due to synergistic tutors.

Power level: 4.0 - 4.5

DECK LIST
The Fourth Doctor
Sarah Jane Smith
Creature: 25
($10.68)
1
Ace, Fearless Rebel
3 G
1
Adric, Mathematical Genius
1 U
1
Alistair, the Brigadier
1 G W U
1
Barbara Wright
1 W
1
Displaced Dinosaurs
5 G G
1
Duggan, Private Detective
2 G U
1
Ian Chesterton
2 W
1
Jamie McCrimmon
2 G
1
Jo Grant
2 W
1
K-9, Mark I
U
1
Leela, Sevateem Warrior
3 G
1
Nyssa of Traken
3 U
1
Peri Brown
3 W
1
Romana II
3 W
1
Sergeant John Benton
1 G W
1
Susan Foreman
1 G
1
Tegan Jovanka
2 W
1
The Eighth Doctor
4 W U
1
The Fifth Doctor
2 W U
1
The First Doctor
1 W U
1
The Second Doctor
2 W U
1
The Seventh Doctor
3 W U
1
The Sixth Doctor
4 G U
1
The Third Doctor
2 G U
1
Vrestin, Menoptra Leader
X G G W
Artifact: 13
($4.63)
1
Ace's Baseball Bat
2
1
Arcane Signet
2
1
Bessie, the Doctor's Roadster
2
1
Five Hundred Year Diary
3 U
1
Hero's Blade
2
1
Heroes' Podium
5
1
Mind Stone
2
1
Sol Ring
1
1
Sonic Screwdriver
3
1
TARDIS
2
1
Talisman of Progress
2
1
Talisman of Unity
2
1
Thought Vessel
2
Enchantment: 11
($2.68)
1
An Unearthly Child
1 U U
1
Banish to Another Universe
4 W
1
City of Death
2 G
1
Day of Destiny
3 W
1
Gallifrey Stands
4 W U
1
The Caves of Androzani
3 W
1
The Curse of Fenric
2 G W
1
The Night of the Doctor
4 W W
1
The Sea Devils
2 G
1
The War Games
2 W W
1
Trial of a Time Lord
1 W W
Instant: 6
($13.24)
1
Heroic Intervention
1 G
1
Path to Exile
W
1
Return to Dust
2 W W
1
Reverse the Polarity
1 U U
1
Swords to Plowshares
W
1
Time Lord Regeneration
U
Sorcery: 7
($7.59)
1
Crisis of Conscience
4 W W
1
Explore
1 G
1
The Five Doctors
5 G
1
Three Visits
1 G
1
Time Wipe
2 W W U
1
Traverse Eternity
2 U U
1
Twice Upon a Time // Unlikely Meeting
4 U U
Land: 36
($9.88)
1
Ash Barrens
1
Canopy Vista
1
Celestial Colonnade
1
Command Tower
1
Deserted Beach
1
Dreamroot Cascade
1
Exotic Orchard
3
Forest
1
Fortified Village
1
Gallifrey Council Chamber
1
Glacial Fortress
1
Horizon Canopy
1
Irrigated Farmland
2
Island
1
Overgrown Farmland
1
Path of Ancestry
2
Plains
1
Port Town
1
Prairie Stream
1
Scattered Groves
1
Seaside Citadel
1
Skycloud Expanse
1
Sungrass Prairie
1
Temple of Enlightenment
1
Temple of Mystery
1
Temple of Plenty
1
Thriving Grove
1
Thriving Heath
1
Thriving Isle
1
Trenzalore Clocktower
1
Vineglimmer Snarl
1
Waterlogged Grove

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