









Overview:
This Nalia de'Arnise deck focuses on party mechanics, leveraging Clerics, Rogues, Warriors, and Wizards to generate value and combat dominance. The strategy revolves around maintaining a full party to activate Nalia’s combat buffs while using changelings (e.g., Mirror Entity, Irregular Cohort) and tribal synergies (e.g., Maskwood Nexus) to ensure consistency. Win conditions are primarily combat-based, supported by incremental value engines like Zulaport Cutthroat and Grim Hireling, with limited recursion and no infinite combos.
Primer:
Core Strategy: The deck aims to assemble a full party (Cleric, Rogue, Warrior, Wizard) to activate Nalia’s +1/+1 counters and deathtouch ability while casting relevant creatures from the top of the library. Key phases include:
- Early Setup: Play low-cost party members (e.g., Changeling Outcast, Mother of Runes) and value engines (Folk Hero, Rumor Gatherer).
- Midgame Synergy: Deploy changelings and tribal enhancers (Maskwood Nexus, Multiclass Baldric) to maximize party consistency and board presence.
- Combat Dominance: Use Nalia’s triggered ability alongside combat tricks (Jazal Goldmane, Unbreakable Formation) to overwhelm opponents. Secondary wincons include drain effects (Pontiff of Blight) and recursion (Solemn Doomguide).
Mulligan Priorities:
- Keep hands with 3 lands, early party members, and at least one draw engine (Skullclamp, Bygone Bishop).
- Prioritize changelings or creatures covering multiple party roles.
Key Tips:
- Use Maskwood Nexus to trivialize party requirements.
- Protect Nalia with Selfless Spirit or Mother of Runes to maintain top-deck casting.
- Sacrifice tokens to Skullclamp to refuel after board wipes.
Avoid Traps:
- Overcommitting to the board without protection.
- Holding back party members unnecessarily—prioritize activating Nalia’s ability.
Weaknesses:
- Critical: Relies heavily on maintaining a board presence; vulnerable to mass removal (Damnation, Farewell).
- Moderate: Slow to rebuild after disruption; limited recursion for key pieces.
- Minor: Weak to graveyard hate (Rest in Peace), though recursion isn’t central.
Most Important Cards:
- Maskwood Nexus
- Skullclamp
- Folk Hero
- Grim Hireling
- Mirror Entity
- Bygone Bishop
- Rumor Gatherer
- Zulaport Cutthroat
- Multiclass Baldric
- Solemn Doomguide
Attribute Ratings:
Speed: 5/10
- Wins via combat around T8–10. Requires setup for party synergies and lacks explosive mana acceleration.
Resilience: 5/10
- Moderate protection (Selfless Spirit, Unbreakable Formation) but struggles against repeated removal. Recursion (Sevinne’s Reclamation) is limited.
Consistency: 6/10
- Strong redundancy for party roles (changelings, Harper Recruiter), but only a few tutors (Grim Hireling, Thwart the Grave).
Interaction: 5/10
- Spot removal (Despark, Crib Swap) and board wipes (Austere Command), but minimal counterspells or stax.
Rating Justification:
This deck sits between Optimized Casual (5.0) and Focused Casual (4.5) on the rubric. It has clear synergies and a focused game plan but lacks the speed (T8–10 combat wins) and interaction density of higher-tier decks. Its reliance on board presence and vulnerability to common removal align it with the 4.0–4.5 range, comparable to upgraded precons with a defined strategy but no fast combos.
Power level: 4.0 - 4.5
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