Overview:
A tribal party-focused deck led by Nalia de'Arnise, leveraging Clerics, Rogues, Warriors, and Wizards to generate value through card advantage and combat superiority, with a strong emphasis on creature-based synergies and top-deck manipulation.
Primer:
The deck aims to establish a full party (one each of Cleric, Rogue, Warrior, and Wizard) to maximize Nalia's combat trigger and other party-based payoffs. Early game focuses on developing the party while using Nalia's ability to cast creatures from the top of the library. Mid-game involves building a board presence with value creatures and protection effects. The deck wins through combat damage enhanced by party payoffs and anthem effects, with a backup plan of grinding out value through card advantage and recursion.
Weaknesses:
The deck is heavily creature-dependent and vulnerable to board wipes and mass removal. The party mechanic requires specific creature types, making the strategy somewhat rigid and predictable. The deck can struggle against faster combo decks or heavy control strategies that prevent creature-based strategies from developing.
Top 10 Most Impactful Cards:
- Nalia de'Arnise
- Folk Hero
- Maskwood Nexus
- Mother of Runes
- Squad Commander
- Harper Recruiter
- Archpriest of Iona
- Black Market Connections
- Skullclamp
- Mirror Entity
Attribute Ratings:
- Speed: 4/10
- Resilience: 5/10
- Consistency: 6/10
- Interaction: 5/10
Rating Justification:
This deck operates at a focused casual level, with clear synergies and a coherent gameplan but without the explosive power or consistency of higher-powered decks. It can establish a meaningful board presence by turns 5-6 and typically aims to win through combat damage around turns 9-10. While it includes some strong interaction pieces and protection effects, it lacks the speed and consistency of more optimized builds. The deck would struggle against power level 6 decks but should perform well against other casual builds.
Final power level rating: 4.5 - 5.0
Nalia de'Arnise