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COMMANDER(S)
Yidris, Maelstrom Wielder
QR Code
B G R U
- Glint-Eye
Bracket
5.0 - 5.5
Bracket 1
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ANALYSIS

Overview:

This Yidris, Maelstrom Wielder deck leverages cascade synergies and combat triggers to generate overwhelming value through cascading spells and extra combat phases. Yidris is essential as the engine, enabling cascades on all spells after dealing combat damage. The strategy focuses on ramping into high-impact cascade creatures and spells, using extra combat steps to chain cascades, and finishing with massive board states or direct damage via Warstorm Surge/Apex Devastator. While the deck can generate explosive turns, it heavily relies on Yidris connecting with opponents to activate its core value engine.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Ramp with Sol Ring, Cultivate, Springbloom Druid, and signets.
    • Deploy cascade enablers like Shardless Agent or Bloodbraid Elf to start chaining spells.
    • Cast Yidris as early as turn 4–5 with protection (Lightning Greaves, Asceticism).
  1. Midgame Value (Turns 5-7):

    • Attack with Yidris to trigger cascade on all spells. Prioritize extra combat spells (Relentless Assault, Port Razer) to stack cascades.
    • Resolve high-impact cascade payoffs like Maelstrom Wanderer, Apex Devastator, or Emergent Ultimatum for explosive value.
    • Use Flameshadow Conjuring to duplicate cascade creatures for additional triggers.
  2. Win Conditions (Turns 6+):

    • Overwhelm with massive creatures (End-Raze Forerunners, Thunderfoot Baloth) buffed by Beastmaster Ascension or Temur Ascendancy.
    • Chain infinite combat phases using Port Razer + haste enablers (Urabrask the Hidden, Rhythm of the Wild).
    • Burn opponents via Warstorm Surge paired with token generators like Flameshadow Conjuring or Sweet-Gum Recluse.

Mulligan Priorities:

  • Keep hands with 3+ lands, at least one ramp spell, and a cascade creature or protection for Yidris.
  • Prioritize hands with Rhythm of the Wild or Temur Ascendancy to bypass counterspells.
  • Avoid hands lacking green mana or early plays.

Key Tips:

  • Use Strionic Resonator to copy Yidris’ cascade trigger or Warstorm Surge damage.
  • Sakashima's Protege can clone a cascade creature for double triggers.
  • Rise of the Dark Realms is a late-game bomb if the graveyard is stocked.

Weaknesses:

Critical

  • Commander Dependency: Losing Yidris repeatedly cripples the cascade engine, and the deck lacks reliable backup plans.
  • Board Wipes: Wrath of God-effects reset the board, and recovery tools (e.g., recursion) are minimal.

Moderate

  • Slow Mana Base: 15+ tapped lands delay critical early turns.
  • Anti-Combat Tech: Propaganda or Ghostly Prison neuters Yidris’ trigger setup.

Minor

  • Cascade Variance: Low-CMC spells may whiff into underwhelming cascades.
  • Graveyard Reliance: Rest in Peace disrupts Rise of the Dark Realms and Aurora Phoenix.

Most Important Cards:

  • Yidris, Maelstrom Wielder (Core engine for cascade)
  • Maelstrom Wanderer (Double cascade + haste enabler)
  • Apex Devastator (Quad-cascade bomb)
  • Flameshadow Conjuring (Token copies for extra cascade triggers)
  • Port Razer (Infinite combat enabler)
  • Warstorm Surge (Burn win condition)
  • Rhythm of the Wild (Haste + anti-counter protection)
  • Emergent Ultimatum (Tutor for game-ending threats)
  • Temur Ascendancy (Card draw + haste)
  • Beast Within (Primary interaction)

Attribute Ratings:

Speed: 6/10

  • Can threaten wins by turns 7–8 via cascaded combats or Apex Devastator, but slow mana and setup hold it back.

Resilience: 5/10

  • Minimal protection outside Asceticism and hexproof equipment. Recursion is sparse, and Yidris tax adds pressure.

Consistency: 6/10

  • Cascade provides inherent variance mitigation, but tutors are limited to Emergent Ultimatum and cascade chains.

Interaction: 4/10

  • Relies on Beast Within and situational burn (Volcanic Torrent). Lacks counterspells and grave hate.

Rating Justification:

This deck has a focused cascade/combat strategy with high-ceiling turns but suffers from slow mana, commander dependency, and limited interaction. Its ideal T7-8 win potential and moderate resilience align with optimized casual tiers, though variance and fragility prevent higher ratings.

Power level: 5.0 - 5.5

DECK LIST
Yidris, Maelstrom Wielder
Creature: 30
($27.93)
1
Aggressive Mammoth
3 G G G
1
Annoyed Altisaur
5 G G
1
Apex Devastator
8 G G
1
Archetype of Imagination
4 U U
1
Aurora Phoenix
4 R R
1
Bloodbraid Challenger
3 R G
1
Bloodbraid Elf
2 R G
1
Champion of Lambholt
1 G G
1
Dark Apostle
3 R
1
End-Raze Forerunners
5 G G G
1
Etherium-Horn Sorcerer
4 U R
1
Flamekin Herald
2 R
1
Heralds of Tzeentch
4 U
1
Ilysian Caryatid
1 G
1
Imoti, Celebrant of Bounty
3 G U
1
Maelstrom Wanderer
5 G U R
1
Noise Marine
4 R
1
Ogre Battledriver
2 R R
1
Overgrown Zealot
1 G
1
Port Razer
3 R R
1
Railway Brawler
3 G G
1
Sakashima's Protege
4 U U
1
Shardless Agent
1 G U
1
Spearbreaker Behemoth
5 G G
1
Springbloom Druid
2 G
1
Sweet-Gum Recluse
4 G G
1
Thunderfoot Baloth
4 G G
1
Urabrask the Hidden
3 R R
1
Wild-Magic Sorcerer
3 R
1
Wildsear, Scouring Maw
3 R G
Artifact: 9
($12.37)
1
Arcane Signet
2
1
Gruul Signet
2
1
Lightning Greaves
2
1
Mystic Forge
4
1
Simic Signet
2
1
Smoldering Stagecoach
3 R
1
Sol Ring
1
1
Strionic Resonator
2
1
Swiftfoot Boots
2
Enchantment: 9
($22.51)
1
Asceticism
3 G G
1
Beastmaster Ascension
2 G
1
Bigger on the Inside
3 R G
1
Elemental Bond
2 G
1
Flameshadow Conjuring
3 R
1
Garruk's Uprising
2 G
1
Rhythm of the Wild
1 R G
1
Temur Ascendancy
G U R
1
Warstorm Surge
5 R
Instant: 5
($12.73)
1
Beast Within
2 G
1
Brainstorm
U
1
Savage Beating
3 R R
1
Tainted Strike
B
1
Violent Outburst
1 R G
Sorcery: 9
($9.65)
1
Cultivate
2 G
1
Emergent Ultimatum
B B G G G U U
1
Into the Time Vortex
4 R
1
Rampant Growth
1 G
1
Relentless Assault
2 R R
1
Rise of the Dark Realms
7 B B
1
Throes of Chaos
3 R
1
Traverse the Outlands
4 G
1
Volcanic Torrent
4 R
Land: 37
($15.19)
1
Archway Commons
1
Black Dragon Gate
1
Cascade Bluffs
1
Cliffgate
1
Command Tower
1
Deathcap Glade
1
Dreamroot Cascade
3
Forest
1
Gateway Plaza
2
Island
1
Manor Gate
3
Mountain
1
Opal Palace
1
Path of Ancestry
1
Rockfall Vale
1
Sea Gate
1
Shipwreck Marsh
1
Skyline Cascade
1
Smoldering Marsh
2
Swamp
1
Temple of Abandon
1
Temple of Deceit
1
Temple of Epiphany
1
Temple of Malady
1
Temple of Malice
1
Temple of Mystery
1
Thriving Bluff
1
Thriving Grove
1
Thriving Isle
1
Thriving Moor
1
Uncharted Haven

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