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COMMANDER(S)
Kynaios and Tiro of Meletis
QR Code
G R U W
- Ink-Treader
Created by  Athame74
Bracket
5.5 - 6.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This 4-color group hug/control deck leverages Kynaios and Tiro of Meletis to accelerate the table's resources while building towards late-game combos and value engines. The strategy focuses on symmetrical card draw (Howling Mine, Temple Bell) and mana acceleration (Heartbeat of Spring, Mana Flare) to fuel win conditions like Blue Sun's Zenith decking, Extravagant Replication value loops, and Kozilek, Butcher of Truth annihilator pressure. The commander acts as both an engine and political tool, enabling explosive turns while offering opponents incremental value. Key synergies revolve around copying powerful enchantments (Estrid's Invocation, Mirrormade) and leveraging Seedborn Muse for instant-speed dominance.


Primer:

Core Strategy Execution:

  1. Early Game (Turns 1-4):
    • Deploy mana rocks (Chromatic Lantern, signets) and symmetrical effects (Rites of Flourishing, Gluntch, the Bestower).
    • Cast Kynaios and Tiro by Turn 4 using land acceleration (Farseek, Nature's Lore).
    • Establish defensive enchantments (Propaganda, Sphere of Safety).
  1. Mid Game (Turns 5-7):

    • Amplify resources with Seedborn Muse + Leyline of Anticipation for instant-speed plays.
    • Clone key enchantments (Mana Flare via Copy Enchantment) or duplicate triggers with Roaming Throne.
    • Deploy combo pieces like Bloom Tender + Lithoform Engine for mana multiplication.
  2. Win Conditions (Turns 8+):

    • Infinite mana via Selvala, Explorer Returned + Lithoform Engine/Roaming Throne to fuel Blue Sun's Zenith mill.
    • Extravagant Replication copying The Great Henge or Chimil, the Inner Sun for exponential value.
    • Kozilek, Butcher of Truth annihilator triggers paired with Teferi's Protection to lock opponents out.

Mulligan Priorities:

  • Keep hands with 3 lands, at least one ramp spell, and a defensive piece (e.g., Ghostly Prison).
  • Prioritize early mana fixing (signets, Farseek) over symmetrical draw engines.
  • Avoid hands lacking interaction or with only high-CMC bombs.

Key Tips:

  • Use symmetrical effects politically: Offset Mana Flare downsides with Propaganda.
  • Estrid's Invocation can copy opponents' value enchantments in multiplayer.
  • Clever Concealment protects your board while phasing out opponents' key permanents.

Weaknesses:

Critical

  • No dedicated graveyard recursion beyond Hall of Heliod's Generosity, making enchantment removal devastating.
  • Relies on opponents not abusing symmetrical mana/draw acceleration more effectively.

Moderate

  • Limited fast mana outside Sol Ring slows setup against aggressive decks.
  • Win conditions require significant setup (e.g., 8+ mana for Blue Sun's Zenith kills).

Minor

  • Bounce lands (e.g., Azorius Chancery) risk tempo loss if destroyed.
  • Minimal creature-based threats outside Kozilek.

Most Important Cards:

  • Seedborn Muse (Untap engine for instant-speed plays)
  • Blue Sun's Zenith (Primary win condition)
  • Extravagant Replication (Value/combo engine)
  • Leyline of Anticipation (Flash enabler)
  • Mana Drain (Protection + ramp)
  • Teferi's Protection (Board protection)
  • Heartbeat of Spring (Mana acceleration)
  • Cyclonic Rift (Board reset)
  • Kozilek, Butcher of Truth (Alternate wincon)
  • Estrid's Invocation (Enchantment cloning)

Attribute Ratings:

Speed: 5/10

  • Wins typically occur T8+ through incremental value or late-game combos. Fast mana is limited, but Mana Flare can enable explosive turns.

Resilience: 7/10

  • Multiple protection spells (Heroic Intervention, Clever Concealment) and counterspulls. However, heavy reliance on enchantments creates vulnerability.

Consistency: 6/10

  • Abundant draw but limited tutors for combo pieces. Relies on discovering key cards through sustained card advantage.

Interaction: 8/10

  • Strong suite of counterspells, board wipes (Farewell, Supreme Verdict), and political tools like Propaganda.

Rating Justification:

This deck combines strong interaction and resilience with a slow but potent value engine, capable of locking games through Propaganda/Seedborn Muse synergies or winning via late-game combos. While it lacks the speed of competitive decks, its ability to control the pace aligns with optimized casual play.

Power level: 5.5 - 6.0

DECK LIST
Kynaios and Tiro of Meletis
Creature: 15
($152.36)
1
Birds of Paradise
G
1
Bloom Tender
1 G
1
Delney, Streetwise Lookout
2 W
1
Faerie Mastermind
1 U
1
Gluntch, the Bestower
1 G W
1
Herald of Eternal Dawn
4 W W W
1
Kozilek, Butcher of Truth
10
1
Kwain, Itinerant Meddler
W U
1
Ondu Spiritdancer
4 W
1
Platinum Angel
7
1
Roaming Throne
4
1
Seedborn Muse
3 G G
1
Selvala, Explorer Returned
1 G W
1
Sokrates, Athenian Teacher
1 W U
1
Yenna, Redtooth Regent
2 G W
Artifact: 16
($33.13)
1
Arcane Signet
2
1
Azorius Signet
2
1
Boros Signet
2
1
Chimil, the Inner Sun
6
1
Chromatic Lantern
3
1
Fellwar Stone
2
1
Gruul Signet
2
1
Howling Mine
2
1
Izzet Signet
2
1
Lithoform Engine
4
1
Mirage Mirror
3
1
Selesnya Signet
2
1
Simic Signet
2
1
Sol Ring
1
1
Temple Bell
3
1
Thought Vessel
2
Enchantment: 16
($25.53)
1
Annie Joins Up
1 R G W
1
Copy Enchantment
2 U
1
Court of Vantress
2 U U
1
Dictate of Karametra
3 G G
1
Estrid's Invocation
2 U
1
Extravagant Replication
4 U U
1
Ghostly Prison
2 W
1
Heartbeat of Spring
2 G
1
Leyline of Anticipation
2 U U
1
Mana Flare
2 R
1
Mirrormade
1 U U
1
Propaganda
2 U
1
Rites of Flourishing
2 G
1
Spelunking
2 G
1
Sphere of Safety
4 W
1
Wizard Class
U
Instant: 10
($165.96)
1
Angel's Grace
W
1
Blue Sun's Zenith
X U U U
1
Boros Charm
R W
1
Clever Concealment
2 W W
1
Counterspell
U U
1
Cyclonic Rift
1 U
1
Dawn's Truce
1 W
1
Heroic Intervention
1 G
1
Mana Drain
U U
1
Teferi's Protection
2 W
Sorcery: 7
($13.38)
1
Brilliant Restoration
3 W W W W
1
Farewell
4 W W
1
Farseek
1 G
1
Minds Aglow
U
1
Nature's Lore
1 G
1
Sunfall
3 W W
1
Supreme Verdict
1 W W U
Land: 35
($219.72)
1
Azorius Chancery
1
Breeding Pool
1
Cavern of Souls
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
3
Forest
1
Geier Reach Sanitarium
1
Gruul Turf
1
Hall of Heliod's Generosity
1
Hallowed Fountain
2
Island
1
Izzet Boilerworks
1
Jetmir's Garden
1
Ketria Triome
1
Mikokoro, Center of the Sea
1
Misty Rainforest
2
Mountain
1
Path of Ancestry
2
Plains
1
Raugrin Triome
1
Reliquary Tower
1
Sacred Foundry
1
Selesnya Sanctuary
1
Spara's Headquarters
1
Steam Vents
1
Stomping Ground
1
Temple Garden
1
Valgavoth's Lair
1
Windswept Heath

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